-
1
-
-
19644394108
-
On the unification power of models
-
Bezivin J. (2005) On the unification power of models. Software and System Modeling 4(2): 171-188.
-
(2005)
Software and System Modeling
, vol.4
, Issue.2
, pp. 171-188
-
-
Bezivin, J.1
-
2
-
-
33646893471
-
Social dialogue with embodied conversational agents
-
In J. van Kuppevelt et al. (Eds.), Berlin: Springer-Verlag
-
Bickmore, T., & Cassell, J. (2005). Social dialogue with embodied conversational agents. In J. van Kuppevelt et al. (Eds.), Advances in natural multimodal dialogue systems (Vol. 30, pp. 23-54). Berlin: Springer-Verlag.
-
(2005)
Advances in natural multimodal dialogue systems
, vol.30
, pp. 23-54
-
-
Bickmore, T.1
Cassell, J.2
-
4
-
-
33744721284
-
Results of the Common Human Behavior Representation and Interchange System (CHRIS) Workshop
-
(Paper 01F-SIW-117), Orlando, FL
-
Bjorkman, E. A., Barry, P. S., & Tyler, J. G. (2001). Results of the Common Human Behavior Representation and Interchange System (CHRIS) Workshop. (Paper 01F-SIW-117). Proceedings of the fall simulation interoperability workshop, Orlando, FL.
-
(2001)
Proceedings of the fall simulation interoperability workshop
-
-
Bjorkman, E.A.1
Barry, P.S.2
Tyler, J.G.3
-
5
-
-
67649559409
-
Requirements analysis of presence: Insights from a RPG game
-
Feb 2009. ACM
-
Bostan, B. (2009). Requirements analysis of presence: Insights from a RPG game. Computers in Entertainment (CIE), 7(1), 1-17. Feb 2009. ACM.
-
(2009)
Computers in Entertainment (CIE)
, vol.7
, Issue.1
, pp. 1-17
-
-
Bostan, B.1
-
6
-
-
34548420550
-
Better construction with factories
-
Cohen T., Gil J. (2007) Better construction with factories. Journal of Object Technology 6(6): 109-130.
-
(2007)
Journal of Object Technology
, vol.6
, Issue.6
, pp. 109-130
-
-
Cohen, T.1
Gil, J.2
-
7
-
-
36249025092
-
Affordance theory for improving the rapid generation, composability, and reusability of synthetic agents and objects
-
SISO, 12-15 May 2003
-
Cornwell, J., O'Brien, K., Silverman, B. G., & Toth, J. (2003). Affordance theory for improving the rapid generation, composability, and reusability of synthetic agents and objects. 12th Conf on Behavior Representation in Modeling and Simulation (BRIMS, formerly CGF), SISO, 12-15 May 2003.
-
(2003)
12th Conf on Behavior Representation in Modeling and Simulation (BRIMS, formerly CGF)
-
-
Cornwell, J.1
O'Brien, K.2
Silverman, B.G.3
Toth, J.4
-
8
-
-
26844543356
-
From KISS to KIDS-An 'anti-simplistic' modeling approach
-
In P. Davidsson et al. (Eds.), Springer
-
Edmonds, B., & Moss, S. (2005). From KISS to KIDS-An 'anti-simplistic' modeling approach. In P. Davidsson et al. (Eds.), Multi agent based simulation 2004, LNAI, (Vol. 3415, pp. 130-144). Springer.
-
(2005)
Multi agent based simulation 2004, LNAI
, vol.3415
, pp. 130-144
-
-
Edmonds, B.1
Moss, S.2
-
9
-
-
78650105074
-
Technology based training
-
J. J. Blascovich and C. R. Hartel (Eds.), Washington: National Academy Press
-
Graesser A., King B. (2008) Technology based training. In: Blascovich J. J., Hartel C. R. (eds) Human behavior in military contexts. National Academy Press, Washington.
-
(2008)
Human Behavior in Military Contexts
-
-
Graesser, A.1
King, B.2
-
11
-
-
84855535003
-
-
ICT, Playa Vista: USC/Institute for Creative Technologies, website at
-
ICT. (2010). Projects: Games & Simulation, Playa Vista: USC/Institute for Creative Technologies, website at http://ict. usc. edu/projects/games_simulation.
-
(2010)
Projects: Games & Simulation
-
-
-
13
-
-
66149172157
-
Transgression and atonement
-
In V. Dignum (Ed.), Chicago
-
Knight, K., et al. (2008). Transgression and atonement. In V. Dignum (Ed.), AAAI Workshop Proc, Chicago.
-
(2008)
AAAI Workshop Proc
-
-
Knight, K.1
-
14
-
-
33744747169
-
An advanced software architecture for behavioral representation within computer generated forces
-
Orlando, FL: SISO, May
-
Lavine, N., Peters, S., Napravnik, L., & Hoagland, D. (2002). An advanced software architecture for behavioral representation within computer generated forces. In 11th Conference on CGF & BR (pp. 169-180). Orlando, FL: SISO, May.
-
(2002)
11th Conference on CGF & BR
, pp. 169-180
-
-
Lavine, N.1
Peters, S.2
Napravnik, L.3
Hoagland, D.4
-
16
-
-
33744943592
-
Façade: An experiment in building a fully-realized interactive drama
-
San Jose, CA, USA, March 4-8, 2003
-
Mateas, M., & Stern, A. (2003). Façade: An experiment in building a fully-realized interactive drama. Game Developers Conference (GDC '03), San Jose, CA, USA, March 4-8, 2003.
-
(2003)
Game Developers Conference (GDC '03)
-
-
Mateas, M.1
Stern, A.2
-
17
-
-
1542700278
-
-
Object Management Group (OMG), Document omg/03-06-01, June 2003
-
Object Management Group (OMG). (2003). MDA guide version 1. 0. 1, Document omg/03-06-01, June 2003.
-
(2003)
MDA guide version 1.0.1
-
-
-
25
-
-
33344465743
-
Model-driven engineering
-
Feb. 25-31
-
Schmidt, D. (2006). Model-driven engineering. IEEE Computer Society, Feb. 25-31.
-
(2006)
IEEE Computer Society
-
-
Schmidt, D.1
-
26
-
-
77951699329
-
Drama management and player modeling for interactive fiction games
-
Sharma M., Ontanon S., Mehta M., Ram A. (2010) Drama management and player modeling for interactive fiction games. Computational Intelligence 26(2): 183-211.
-
(2010)
Computational Intelligence
, vol.26
, Issue.2
, pp. 183-211
-
-
Sharma, M.1
Ontanon, S.2
Mehta, M.3
Ram, A.4
-
27
-
-
35248887043
-
Modeling factions for effects based operations: Part I-Leader and follower behaviors
-
Dec
-
Silverman, B. G., Bharathy, G. K., Nye, B., & Eidelson, R. J. (2007). Modeling factions for effects based operations: Part I-Leader and follower behaviors. J. Comp'l & Math'l Organization Theory. Dec.
-
(2007)
J. Comp'l & Math'l Organization Theory
-
-
Silverman, B.G.1
Bharathy, G.K.2
Nye, B.3
Eidelson, R.J.4
-
28
-
-
33744779374
-
Human behavior models for agents in simulators and games
-
Silverman B. G., Johns M., Cornwell J., O'Brien K. (2006) Human behavior models for agents in simulators and games. Part I-Enabling Science with PMFserv PRESENCE 15(2): 139-162.
-
(2006)
Part I-Enabling Science with PMFserv PRESENCE
, vol.15
, Issue.2
, pp. 139-162
-
-
Silverman, B.G.1
Johns, M.2
Cornwell, J.3
O'Brien, K.4
-
29
-
-
76649132203
-
Authoring Edutainment Stories for Online Players (AESOP)
-
Toulouse, FR: Springer
-
Silverman, B. G., Johns, M., Weaver, R., & Mosley, J. (2003). Authoring Edutainment Stories for Online Players (AESOP). In Internat'l Conference on Virtual Storytelling. Toulouse, FR: Springer.
-
(2003)
Internat'l Conference on Virtual Storytelling
-
-
Silverman, B.G.1
Johns, M.2
Weaver, R.3
Mosley, J.4
-
31
-
-
84855535005
-
-
(Eds.), Mauritius: Betascript
-
Surhone, L. M., Timpledon, M. T., & Marseken, S. F. (Eds.). (2010). NetLogo: Multi-agent system, programming language, integrated development environment, emergence, science. Mauritius: Betascript.
-
(2010)
NetLogo: Multi-agent system, programming language, integrated development environment, emergence, science
-
-
Surhone, L.M.1
Timpledon, M.T.2
Marseken, S.F.3
-
32
-
-
37249091265
-
The behavior markup language: Recent developments and challenges
-
In: C.Pelachaud et al. (Eds.), Berlin: Springer-Verlag
-
Vilhjalmsson, H., Cantelmo, N., Cassell, J., et al. (2007). The behavior markup language: Recent developments and challenges. In: C. Pelachaud et al. (Eds.) Intelligent virtual agents 2007, LNAI (Vol. 4722, pp. 99-111). Berlin: Springer-Verlag.
-
(2007)
Intelligent virtual agents 2007, LNAI
, vol.4722
, pp. 99-111
-
-
Vilhjalmsson, H.1
Cantelmo, N.2
Cassell, J.3
-
33
-
-
85018194022
-
-
G. L. Zacharias, J. MacMillan, and S. B. Van Hemel (Eds.), Washington, DC: National Academies Press
-
Zacharias, G. L., MacMillan, J., van Hemel, S. B. (eds) (2008) Behavior modeling and simulation from individuals to societies. National Academies Press, Washington, DC.
-
(2008)
Behavior Modeling and Simulation from Individuals to Societies
-
-
|