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Volumn 26, Issue 2, 2010, Pages 183-211

Drama management and player modeling for interactive fiction games

Author keywords

Case based reasoning; Drama management; Interactive fiction; Player modeling

Indexed keywords

HUMAN PLAYERS; INTERACTIVE FICTION; MANAGEMENT COMPONENTS; PERSONALIZATIONS; PLAYER EXPERIENCE; PLAYER MODELING; RESEARCH COMMUNITIES;

EID: 77951699329     PISSN: 08247935     EISSN: 14678640     Source Type: Journal    
DOI: 10.1111/j.1467-8640.2010.00355.x     Document Type: Article
Times cited : (71)

References (39)
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  • 7
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    • Flaishon, I. 2006. Dreampath, http://drakevision.com/projects/dreampath/.
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    • Magerko, B.1
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    • 33744974107 scopus 로고    scopus 로고
    • Declarative optimization-based drama management in interactive fiction
    • DOI 10.1109/MCG.2006.55
    • Nelson, M., D. Roberts, C. Isbell, and M. Mateas. 2006. Reinforcement learning for declarative optimization-based drama management. In Proceedings of the 5th International Joint Conference on Autonomous Agents and Multiagent Systems. (Pubitemid 46404982)
    • (2006) IEEE Computer Graphics and Applications , vol.26 , Issue.3 , pp. 32-41
    • Nelson, M.J.1    Mateas, M.2    Roberts, D.L.3    Isbell Jr., C.L.4
  • 39
    • 9444261283 scopus 로고    scopus 로고
    • An architecture for integrating plan-based behavior generation with interactive game environments
    • and
    • Young, R., M. Riedl, M. Branly, A. Jhala, R. Martin, and C. Sagretto. 2004. An architecture for integrating plan-based behavior generation with interactive game environments. Journal of Game Development, 1 (1 51 70.
    • (2004) Journal of Game Development , vol.1 , Issue.1 , pp. 51-70
    • Young, R.1    Riedl, M.2    Branly, M.3    Jhala, A.4    Martin, R.5    Sagretto, C.6


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.