-
1
-
-
0033993135
-
-
Aylett, R. and Le uck, M. 2000. Applying artificial intelligence to virtual reality: Intelligent virtual environments, Applied Artificial Intelligence 14, 1, 3-32.
-
Aylett, R. and Le uck, M. 2000. Applying artificial intelligence to virtual reality: Intelligent virtual environments, Applied Artificial Intelligence 14, 1, 3-32.
-
-
-
-
3
-
-
67649522966
-
-
Bentley, I., Alcock, A., Murrain, P., McGlynn, S., and Smith, G. 1985. Responsive environments: A manual for designers. PsychNology J. 3, 1, 33-71.
-
Bentley, I., Alcock, A., Murrain, P., McGlynn, S., and Smith, G. 1985. Responsive environments: A manual for designers. PsychNology J. 3, 1, 33-71.
-
-
-
-
4
-
-
67649553777
-
-
Biocca, F. and Levy, M.R. (eds.). 1995. Communication in the Age of Virtual Reality, Lawrence Erlbaum Associates, Hilldale, NJ.
-
Biocca, F. and Levy, M.R. (eds.). 1995. Communication in the Age of Virtual Reality, Lawrence Erlbaum Associates, Hilldale, NJ.
-
-
-
-
5
-
-
67649563130
-
-
Christian, D.B., Riedl, M.O., and Young, R.M. 2002. Conversation starters: Using spatial context to initiate dialogue in first person perspective games. In Proceedings of the 2002 AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment.
-
Christian, D.B., Riedl, M.O., and Young, R.M. 2002. Conversation starters: Using spatial context to initiate dialogue in first person perspective games. In Proceedings of the 2002 AAAI Spring Symposium on Artificial Intelligence and Interactive Entertainment.
-
-
-
-
6
-
-
0032667089
-
-
Dinh, H.Q., Walker, N., Song, C., Kobayashi, A., and Hodges, L.F. 1999. Evaluating the Importance of multi-sensory input on memory and the sense of presence in virtual environments. In Proceedings of the IEEE Virtual Reality, 222-228.
-
Dinh, H.Q., Walker, N., Song, C., Kobayashi, A., and Hodges, L.F. 1999. Evaluating the Importance of multi-sensory input on memory and the sense of presence in virtual environments. In Proceedings of the IEEE Virtual Reality, 222-228.
-
-
-
-
7
-
-
21644455247
-
-
Ducheneaut, N. and Moore, R.J. 2004. The social side of gaming: A study of interaction patterns in a massively multiplayer online game. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work. ACM, New York.
-
Ducheneaut, N. and Moore, R.J. 2004. The social side of gaming: A study of interaction patterns in a massively multiplayer online game. In Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work. ACM, New York.
-
-
-
-
9
-
-
0000179655
-
The experience of a sense of presence in intercultural and international encounters
-
Fontaine, G. 1992. The experience of a sense of presence in intercultural and international encounters. Presence: Teleoperators and Virtual Environments 1, 4, 482-490.
-
(1992)
Presence: Teleoperators and Virtual Environments
, vol.1
, Issue.4
, pp. 482-490
-
-
Fontaine, G.1
-
10
-
-
0040142007
-
-
Freeman, J., Avons, S.E., Meddis, R., Pearson, D.E., and Ijsselsteijn, W.A. 2000. Using behavioral realism to estimate presence: A study of the utility of postural responses to motion stimuli. Presence: Teleoperators and Virtual Environments 9, 149-164.
-
Freeman, J., Avons, S.E., Meddis, R., Pearson, D.E., and Ijsselsteijn, W.A. 2000. Using behavioral realism to estimate presence: A study of the utility of postural responses to motion stimuli. Presence: Teleoperators and Virtual Environments 9, 149-164.
-
-
-
-
13
-
-
0004267205
-
-
Oxford University Press, New York
-
Heim, M. 1998. Virtual Realism. Oxford University Press, New York.
-
(1998)
Virtual Realism
-
-
Heim, M.1
-
14
-
-
67649497852
-
-
Hweld, R. and Durlach, N. 1992. Telepresence. Presence: Teleoperators and Virtual Environments 1, 1, 109-112.
-
Hweld, R. and Durlach, N. 1992. Telepresence. Presence: Teleoperators and Virtual Environments 1, 1, 109-112.
-
-
-
-
16
-
-
67649553772
-
-
Ijsselsteijn, W. and Riva, G. 2003. Being there: The experience of presence in mediated environments. In Being There: Concepts, Effects and Measurement of User Presence in Synthetic Environments. Ios Press, Amsterdam.
-
Ijsselsteijn, W. and Riva, G. 2003. Being there: The experience of presence in mediated environments. In Being There: Concepts, Effects and Measurement of User Presence in Synthetic Environments. Ios Press, Amsterdam.
-
-
-
-
19
-
-
67649541275
-
-
Laramee, F.D. (ed.) 2002. Game Design Perspectives. Charles River Media, Hingham, MA.
-
Laramee, F.D. (ed.) 2002. Game Design Perspectives. Charles River Media, Hingham, MA.
-
-
-
-
20
-
-
0039250397
-
-
Lessiter, J., Freeman, J., Keogh, E., and Davidoff, J. 2001. A cross-media presence questionnaire: The ITC-Sense of presence inventory, Presence: Teleoperators and Virtual Environments 10, 3, 282-297.
-
Lessiter, J., Freeman, J., Keogh, E., and Davidoff, J. 2001. A cross-media presence questionnaire: The ITC-Sense of presence inventory, Presence: Teleoperators and Virtual Environments 10, 3, 282-297.
-
-
-
-
21
-
-
67649497853
-
-
Lievrouw, L. and Livingstone, S. (eds.) 2002. Handbook of New Media: Social Shaping and Social Consequence. Sage, London.
-
Lievrouw, L. and Livingstone, S. (eds.) 2002. Handbook of New Media: Social Shaping and Social Consequence. Sage, London.
-
-
-
-
22
-
-
85140352173
-
-
Lombard, M. and Ditton, T. 1997. At the heart of it all: The concept of presence. J. Computer Mediated Communication 3, 2. http://jcmc.indiana.edu/vol3/issue2/lombard.html.
-
Lombard, M. and Ditton, T. 1997. At the heart of it all: The concept of presence. J. Computer Mediated Communication 3, 2. http://jcmc.indiana.edu/vol3/issue2/lombard.html.
-
-
-
-
23
-
-
9444220866
-
-
Louchart, S. and Aylett, R. 2003. Solving the narrative paradox in VEs - Lessons from RPGs. In Proceedings of the IVA Conference, 244-249.
-
Louchart, S. and Aylett, R. 2003. Solving the narrative paradox in VEs - Lessons from RPGs. In Proceedings of the IVA Conference, 244-249.
-
-
-
-
24
-
-
0001208555
-
-
Mantovani, G. and Riva, G 1999. Real presence: How different ontologies generate different criteria for presence, telepresence, and virtual presence. Presence: Teleoperators and Virtual Environments 8, 5, 540-550.
-
Mantovani, G. and Riva, G 1999. Real presence: How different ontologies generate different criteria for presence, telepresence, and virtual presence. Presence: Teleoperators and Virtual Environments 8, 5, 540-550.
-
-
-
-
25
-
-
33845301494
-
-
McCall, R., O'Neill, S., Carroll, F., Benyon, D., and Smyth, M. 2005. Responsive environments, place and presence. PsychNology J. 3, 1, 34-74.
-
McCall, R., O'Neill, S., Carroll, F., Benyon, D., and Smyth, M. 2005. Responsive environments, place and presence. PsychNology J. 3, 1, 34-74.
-
-
-
-
27
-
-
67649522967
-
-
Meyer, K., Applewhite, H., and Biocca, F. 1992. A survey of position trackers. Presence: Teleoperators and Virtual Environments 1, 2, 173-200.
-
Meyer, K., Applewhite, H., and Biocca, F. 1992. A survey of position trackers. Presence: Teleoperators and Virtual Environments 1, 2, 173-200.
-
-
-
-
28
-
-
34547564197
-
Finding common ground in new worlds
-
Ondrejka, C. 2006. Finding common ground in new worlds. Games and Culture 1, 1, 111-115.
-
(2006)
Games and Culture
, vol.1
, Issue.1
, pp. 111-115
-
-
Ondrejka, C.1
-
29
-
-
67649541277
-
-
Peng, W. and Lee, K.M. 2004. What do we know about computer and video games? A comprehensive review of literature. In Proceedings of the Annual Conference of the International Communication Association (ICA).
-
Peng, W. and Lee, K.M. 2004. What do we know about computer and video games? A comprehensive review of literature. In Proceedings of the Annual Conference of the International Communication Association (ICA).
-
-
-
-
31
-
-
0542396522
-
-
Regenbrecht, H., Schubert, T., and Friedmann, F. 1998. Measuring the sense of presence and its relations to fear of heights in virtual environments. Int. J. Human-Computer Interaction 10, 3, 233-249.
-
Regenbrecht, H., Schubert, T., and Friedmann, F. 1998. Measuring the sense of presence and its relations to fear of heights in virtual environments. Int. J. Human-Computer Interaction 10, 3, 233-249.
-
-
-
-
33
-
-
67649538422
-
-
Salen, K. and Zimmerman, E. 2003. Rules of Play: Game Design Fundamentals. The MIT Press, Cambridge, MA.
-
Salen, K. and Zimmerman, E. 2003. Rules of Play: Game Design Fundamentals. The MIT Press, Cambridge, MA.
-
-
-
-
35
-
-
0031501198
-
-
Slater, M. and Wilbur, S. 1997. A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments 6, 6, 603-616.
-
Slater, M. and Wilbur, S. 1997. A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments 6, 6, 603-616.
-
-
-
-
36
-
-
0004142066
-
-
Lawrence Erlbaum Associates, Mahwah, NJ
-
Stanney, K.M. 2002. Handbook of Virtual Environments: Design, Implementation, and Applications, Lawrence Erlbaum Associates, Mahwah, NJ.
-
(2002)
Handbook of Virtual Environments: Design, Implementation, and Applications
-
-
Stanney, K.M.1
-
37
-
-
34247241892
-
Why game (culture) studies now?
-
Steinkuehler, C.A. 2006. Why game (culture) studies now? Games and Culture 1, 1, 97-102.
-
(2006)
Games and Culture
, vol.1
, Issue.1
, pp. 97-102
-
-
Steinkuehler, C.A.1
-
38
-
-
84985084394
-
Defining virtual reality: Dimensions determining telepresence
-
Steuer, J. 1992. Defining virtual reality: Dimensions determining telepresence, J. Communication 42, 4, 73-93.
-
(1992)
J. Communication
, vol.42
, Issue.4
, pp. 73-93
-
-
Steuer, J.1
-
41
-
-
67649556940
-
-
Tamborini, R. and Skalski, P. 2006. The role of presence. In Playing Computer Games: Motives, Responses, and Consequences, Lawrence Erlbaum Associates, Mahwah, NJ.
-
Tamborini, R. and Skalski, P. 2006. The role of presence. In Playing Computer Games: Motives, Responses, and Consequences, Lawrence Erlbaum Associates, Mahwah, NJ.
-
-
-
-
43
-
-
67649550907
-
-
Tomlinson, B. and Blumberg, B. 2002. Social synthetic characters. Computer Graphics 26, 2.
-
Tomlinson, B. and Blumberg, B. 2002. Social synthetic characters. Computer Graphics 26, 2.
-
-
-
-
44
-
-
0000397810
-
Verbal cues, language, and meaning in selective attention
-
Triesman, A.M. 1963. Verbal cues, language, and meaning in selective attention. American J. Psychology 77, 206-219.
-
(1963)
American J. Psychology
, vol.77
, pp. 206-219
-
-
Triesman, A.M.1
-
45
-
-
67649541278
-
-
Wadley, G., Gibbs, M., Hew, K., and Graham, C. 2003. Computer supported cooperative play, third places and online videogames. In Proceedings of the OZCHI Conference, 238-241.
-
Wadley, G., Gibbs, M., Hew, K., and Graham, C. 2003. Computer supported cooperative play, "third places" and online videogames. In Proceedings of the OZCHI Conference, 238-241.
-
-
-
-
46
-
-
1542427662
-
Computer networks as social networks: Collaborative work, telework, and virtual community
-
Wellman, B. 1996. Computer networks as social networks: Collaborative work, telework, and virtual community, Annual Rev. Sociology 2, 213 - 238.
-
(1996)
Annual Rev. Sociology
, vol.2
, pp. 213-238
-
-
Wellman, B.1
-
47
-
-
10044236144
-
The meaning of presence
-
Waterworth, E.L. 2003. The meaning of presence. Presence-Connect 3, 3. http://www.presence-connect.com/.
-
(2003)
Presence-Connect 3
, pp. 3
-
-
Waterworth, E.L.1
-
48
-
-
0000564575
-
-
Witmer, B.G. and Singer, M.J. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments 7, 3, 225-240.
-
Witmer, B.G. and Singer, M.J. 1998. Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments 7, 3, 225-240.
-
-
-
-
49
-
-
0038979478
-
-
Zahorik, P. and Jenison, R.L. 1998. Presence as being-in-the-world, Presence: Teleoperators and Virtual Environments 7, 1, 78-89.
-
Zahorik, P. and Jenison, R.L. 1998. Presence as being-in-the-world, Presence: Teleoperators and Virtual Environments 7, 1, 78-89.
-
-
-
-
50
-
-
0000449052
-
Autonomy, interaction, and presence
-
Zeltzer, D. 1992. Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments 1, 1, 127-132.
-
(1992)
Presence: Teleoperators and Virtual Environments
, vol.1
, Issue.1
, pp. 127-132
-
-
Zeltzer, D.1
|