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Volumn , Issue , 2010, Pages 97-103

Taxonomy and method for handling large and diverse sets of interactive objects in immersive environments

Author keywords

Explainable agents; Immersive environments; Knowledge representation

Indexed keywords

3-D ENVIRONMENTS; CULTURAL AWARENESS; IMMERSIVE; IMMERSIVE ENVIRONMENT; INTERACTIVE OBJECTS; PHYSICAL STRUCTURES; STANDARDS DEVELOPMENT; TERRAIN DATA;

EID: 84865318661     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (2)

References (12)
  • 10
    • 72449196161 scopus 로고    scopus 로고
    • Non kin village: An embeddable training game generator for learning cultural terrain and sustainable counter-insurgent operations
    • F. Dignum, J. Bradshaw, B. Silverman & W. van Doesburg (Eds.) New York: Springer
    • Silverman, B.G., Pietrocola, D., Weyer, N., Weaver, R., Esomar, N., Might, R., Chandrasekaran, D. (2009). Non Kin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations. In F. Dignum, J. Bradshaw, B. Silverman & W. van Doesburg (Eds.), Agents for Games and Simulations, (pp. 135-153). New York: Springer.
    • (2009) Agents for Games and Simulations , pp. 135-153
    • Silverman, B.G.1    Pietrocola, D.2    Weyer, N.3    Weaver, R.4    Esomar, N.5    Might, R.6    Chandrasekaran, D.7
  • 12
    • 70349544089 scopus 로고    scopus 로고
    • Practical techniques for implementing emergent gameplay
    • Presented at
    • Smith, H. and Smith, R. (2004). Practical Techniques for Implementing Emergent Gameplay. Presented at the Game Developers Conference.
    • (2004) The Game Developers Conference
    • Smith, H.1    Smith, R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.