메뉴 건너뛰기




Volumn 55, Issue 2, 2010, Pages 566-575

Using game theory and Competition-based Learning to stimulate student motivation and performance

Author keywords

Competition based Learning; Cooperative collaborative learning; Improving classroom teaching; Teaching learning strategies

Indexed keywords

COOPERATIVE/COLLABORATIVE LEARNING; IMPROVING CLASSROOM TEACHING; LEARNING ACTIVITY; LEARNING PERFORMANCE; LEARNING TECHNIQUES; STUDENT MOTIVATION; TEACHING/LEARNING STRATEGIES; TEACHING/LEARNING STRATEGY;

EID: 77953131270     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2010.02.018     Document Type: Article
Times cited : (461)

References (30)
  • 4
    • 0038281381 scopus 로고    scopus 로고
    • Teaching with games: the minesweeper and asteroids experience
    • Becker K. Teaching with games: the minesweeper and asteroids experience. Journal of Computing in Small Colleges 17 2 (2001) 23-33
    • (2001) Journal of Computing in Small Colleges , vol.17 , Issue.2 , pp. 23-33
    • Becker, K.1
  • 8
    • 0032103838 scopus 로고    scopus 로고
    • Medical problem based learning supported by intranet technology: a natural student centred approach
    • Carlile S., Barnet S., Sefton A., and Uther J. Medical problem based learning supported by intranet technology: a natural student centred approach. International Journal of Medical Informatics 50 1-3 (1998) 225-233
    • (1998) International Journal of Medical Informatics , vol.50 , Issue.1-3 , pp. 225-233
    • Carlile, S.1    Barnet, S.2    Sefton, A.3    Uther, J.4
  • 9
    • 34249018578 scopus 로고    scopus 로고
    • Successful implementation of user-centered game based learning in higher education: an example from civil engineering
    • Ebner M., and Holzinger A. Successful implementation of user-centered game based learning in higher education: an example from civil engineering. Computers & Education 49 (2007) 873-890
    • (2007) Computers & Education , vol.49 , pp. 873-890
    • Ebner, M.1    Holzinger, A.2
  • 11
    • 0014413249 scopus 로고
    • The tragedy of the commons
    • Hardin G. The tragedy of the commons. Science 162 (1968) 1243-1248
    • (1968) Science , vol.162 , pp. 1243-1248
    • Hardin, G.1
  • 13
    • 3142678927 scopus 로고    scopus 로고
    • Problem-based learning: what and how do students learn?
    • Hmelo-Silver C.E. Problem-based learning: what and how do students learn?. Educational Psychology Review 16 3 (2004) 235-266
    • (2004) Educational Psychology Review , vol.16 , Issue.3 , pp. 235-266
    • Hmelo-Silver, C.E.1
  • 16
    • 0000173375 scopus 로고
    • Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction
    • Johnson R.T., Johnson D.W., and Stanne M.B. Effects of cooperative, competitive, and individualistic goal structures on computer-assisted instruction. Journal of Educational Psychology 77 6 (Dec 1985) 668-677
    • (1985) Journal of Educational Psychology , vol.77 , Issue.6 , pp. 668-677
    • Johnson, R.T.1    Johnson, D.W.2    Stanne, M.B.3
  • 17
    • 33745839372 scopus 로고    scopus 로고
    • Pedagogical dimensions of game playing
    • Kumar D. Pedagogical dimensions of game playing. ACM Intelligence Magazine 10 1 (2000)
    • (2000) ACM Intelligence Magazine , vol.10 , Issue.1
    • Kumar, D.1
  • 18
    • 9444278458 scopus 로고    scopus 로고
    • Teaching data structures using competitive games
    • Lawrence R. Teaching data structures using competitive games. IEEE Transactions on Education 47 4 (2004) 459-466
    • (2004) IEEE Transactions on Education , vol.47 , Issue.4 , pp. 459-466
    • Lawrence, R.1
  • 22
    • 1442360954 scopus 로고    scopus 로고
    • Where now for problem based learning?
    • Morrison J. Where now for problem based learning?. The Lancet 363 9403 (2004) 174
    • (2004) The Lancet , vol.363 , Issue.9403 , pp. 174
    • Morrison, J.1
  • 24
    • 0027336968 scopus 로고
    • A strategy of win stay, lose-shift that outperforms tit-for-tat in the Prisoner's Dilemma game
    • Novak M., and Sigmund K. A strategy of win stay, lose-shift that outperforms tit-for-tat in the Prisoner's Dilemma game. Nature (London) 364 (1993) 56-58
    • (1993) Nature (London) , vol.364 , pp. 56-58
    • Novak, M.1    Sigmund, K.2
  • 25
    • 85007866458 scopus 로고    scopus 로고
    • An investigation of cognitive processes engaged in by recreational computer game players: implications for skills of the future
    • Pillay H. An investigation of cognitive processes engaged in by recreational computer game players: implications for skills of the future. Journal of Research on Technology in Education 34 3 (2002) 336-351
    • (2002) Journal of Research on Technology in Education , vol.34 , Issue.3 , pp. 336-351
    • Pillay, H.1
  • 26
    • 0038291466 scopus 로고    scopus 로고
    • Using multiplayer games to teach interprocess communication mechanisms
    • ACM Special Interest Group on Computer Science Education SIGCSE
    • Reese, D. (2000). "Using multiplayer games to teach interprocess communication mechanisms". In: ACM Special Interest Group on Computer Science Education (SIGCSE) Bull., Vol. 32, pp. 45-47.
    • (2000) Bull , vol.32 , pp. 45-47
    • Reese, D.1
  • 27
    • 69349084593 scopus 로고    scopus 로고
    • Teaching artificial intelligence and logic programming in a competitive environment
    • Ribeiro P., Simões H., and Ferreira M. Teaching artificial intelligence and logic programming in a competitive environment. Informatics in Education 8 1 (2009) 85-100
    • (2009) Informatics in Education , vol.8 , Issue.1 , pp. 85-100
    • Ribeiro, P.1    Simões, H.2    Ferreira, M.3
  • 28
    • 0020676473 scopus 로고
    • Problem-based learning: rationale and description
    • Schmidt H.G. Problem-based learning: rationale and description. Medical Education 17 1 (1983) 11-16
    • (1983) Medical Education , vol.17 , Issue.1 , pp. 11-16
    • Schmidt, H.G.1
  • 30
    • 69349093446 scopus 로고    scopus 로고
    • Exploring the use of competitive programming: observations from the classroom
    • Wallace S.A., and Margolis J. Exploring the use of competitive programming: observations from the classroom. Journal of Computing in Small Colleges 23 2 (2007) 33-39
    • (2007) Journal of Computing in Small Colleges , vol.23 , Issue.2 , pp. 33-39
    • Wallace, S.A.1    Margolis, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.