메뉴 건너뛰기




Volumn 38, Issue 3, 2007, Pages 416-428

An application of games-based learning within software engineering

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTER GAMES; EDUCATIONALISTS; GAMES-BASED LEARNING;

EID: 34247368078     PISSN: 00071013     EISSN: 14678535     Source Type: Journal    
DOI: 10.1111/j.1467-8535.2007.00706.x     Document Type: Article
Times cited : (156)

References (47)
  • 1
    • 84948454355 scopus 로고    scopus 로고
    • InProceedings of the 15th Conference on Software Engineering Education and Training, February 25-27, 2002 (pp. 44-54). Covington, KY.
    • Armarego, J. (2002). Advanced software design: a case in problem-based learning. In Proceedings of the 15th Conference on Software Engineering Education and Training, February 25-27, 2002 (pp. 44-54). Covington, KY.
    • (2002) Advanced Software Design: A Case in Problem-based Learning
    • Armarego, J.1
  • 2
    • 37849050572 scopus 로고    scopus 로고
    • InProceedings of the 37th SIGCSE Technical Symposium on Computer Science Education SIGCSE ′06. ACM Press, NY (. pp.).
    • Bayliss, J. D. Strout, S. (2006). Games as a flavour of 'CS1'. In Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education SIGCSE ′06. ACM Press, NY (pp. 500 504).
    • (2006) Games As A Flavour of 'CS1' , pp. 500-504
    • Bayliss, J.D.1    Strout, S.2
  • 3
    • 34247397309 scopus 로고    scopus 로고
    • InProceedings of the 6th International Workshop on Software Process Simulation and Modeling, St. Louis, MO, May 2005.
    • Birkhölzer, T., Oh Navarro, E. Van der Hoek, A. (2005). Teaching by modeling instead of by models. In Proceedings of the 6th International Workshop on Software Process Simulation and Modeling, St. Louis, MO, May 2005.
    • (2005) Teaching by Modeling Instead of by Models
    • Birkhölzer, T.1    Oh Navarro, E.2    Van Der Hoek, A.3
  • 4
    • 34247336305 scopus 로고    scopus 로고
    • InProceedings of the 37th SIGCSE Technical Symposium on Computer Science Education SIGCSE ′06.
    • Chamillard, A. T. (2006). Introductory game creation: no programming required. In Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education SIGCSE ′06.
    • (2006) Introductory Game Creation: No Programming Required
    • Chamillard, A.T.1
  • 5
    • 0013255609 scopus 로고    scopus 로고
    • The importance of context within information system design: An assessment of participative design
    • Cherry, C. Macredie, R. D. (1999). The importance of context within information system design: an assessment of participative design. Requirements Engineering, 4, 103 114.
    • (1999) Requirements Engineering , vol.4 , pp. 103-114
    • Cherry, C.1    MacRedie, R.D.2
  • 6
    • 27644597428 scopus 로고    scopus 로고
    • The design and implementation of a simulation game for teaching knowledge management
    • Chua, A. Y. K. (2005). The design and implementation of a simulation game for teaching knowledge management. Journal of the American Society for Information Science and Technology, 56, 11, 1207 1216.
    • (2005) Journal of the American Society for Information Science and Technology , vol.56 , Issue.11 , pp. 1207-1216
    • Chua, A.Y.K.1
  • 9
    • 34247365290 scopus 로고    scopus 로고
    • A constructivist-based approach to teaching database analysis and design
    • Connolly, T. M. Begg, C. E. (2006). A constructivist-based approach to teaching database analysis and design. Journal of Information Systems Education, 17, 1, 43 54.
    • (2006) Journal of Information Systems Education , vol.17 , Issue.1 , pp. 43-54
    • Connolly, T.M.1    Begg, C.E.2
  • 12
    • 34247375444 scopus 로고    scopus 로고
    • In. F. Maurer. G. Ruhe (. EdsSixteenth International Conference on Software Engineering and Knowledge Engineering (SEKE′04), Alberta, Canada, June 2004 (pp. 19-24).
    • Dantas, A. R., Barros, M. O. Werner, C. (2004). A simulation-based game for project management experiential learning. In F. Maurer G. Ruhe (Eds Sixteenth International Conference on Software Engineering and Knowledge Engineering (SEKE′04), Alberta, Canada, June 2004 (pp. 19-24).
    • (2004) A Simulation-based Game for Project Management Experiential Learning
    • Dantas, A.R.1    Barros, M.O.2    Werner, C.3
  • 17
    • 0003137194 scopus 로고
    • Vygotskian perspectives on children's collaborative problem-solving activities
    • In. E. A. Forman, N. Minick. C. Addison Stone (. Eds. Oxford: Oxford University Press.
    • Forman, E. McPhail, J. (1993). Vygotskian perspectives on children's collaborative problem-solving activities. In E. A. Forman, N. Minick C. Addison Stone (Eds Contexts for learning. Sociocultural dynamics in children's development. Oxford : Oxford University Press.
    • (1993) Contexts for Learning. Sociocultural Dynamics in Children's Development.
    • Forman, E.1    McPhail, J.2
  • 19
    • 29244473837 scopus 로고    scopus 로고
    • Towards a contemporary and comprehensive theory of learning
    • Illeris, K. (2003). Towards a contemporary and comprehensive theory of learning. International Journal of Lifelong Learning, 22, 4, 396 406.
    • (2003) International Journal of Lifelong Learning , vol.22 , Issue.4 , pp. 396-406
    • Illeris, K.1
  • 22
    • 33646431465 scopus 로고    scopus 로고
    • Creating effective learning environments and learning organizations through gaming simulation design
    • Kriz, W. C. (2003). Creating effective learning environments and learning organizations through gaming simulation design. Simulation and Gaming, 34, 4, 495 511.
    • (2003) Simulation and Gaming , vol.34 , Issue.4 , pp. 495-511
    • Kriz, W.C.1
  • 28
    • 84993729364 scopus 로고    scopus 로고
    • The design and evolution of a simulation/game for teaching information systems development
    • December
    • Martin, A. (2000). The design and evolution of a simulation/game for teaching information systems development. Simulation and Gaming, 31, December, 4.
    • (2000) Simulation and Gaming , vol.31 , pp. 4
    • Martin, A.1
  • 29
    • 34247325021 scopus 로고    scopus 로고
    • InProceedings of the 2001 Workshop on Education and Training (WET), Santa Barbara, CA, July 2001.
    • Oh, E. (2001). Teaching software engineering through simulation. In Proceedings of the 2001 Workshop on Education and Training (WET), Santa Barbara, CA, July 2001.
    • (2001) Teaching Software Engineering Through Simulation
    • Oh, E.1
  • 30
    • 34247382337 scopus 로고    scopus 로고
    • InProceedings of the 3rd International Workshop on Economics-Driven Software Engineering Research, Toronto, Canada, May 2001 (Reprinted in Projects & Profits, 4, 8, 43-50).
    • Oh, E. Van der Hoek, A. (2001a). Challenges in using an economic cost model for software engineering simulation. In Proceedings of the 3rd International Workshop on Economics-Driven Software Engineering Research, Toronto, Canada, May 2001 (Reprinted in Projects & Profits, 4, 8, 43-50).
    • (2001) Challenges in Using An Economic Cost Model for Software Engineering Simulation
    • Oh, E.1    Van Der Hoek, A.2
  • 31
    • 34247371302 scopus 로고    scopus 로고
    • InProceedings of the 13th International Conference on Software Engineering and Knowledge Engineering, Buenos Aires, Argentina, June 2001.
    • Oh, E. Van der Hoek, A. (2001b). Adapting game technology to support individual and organizational learning. In Proceedings of the 13th International Conference on Software Engineering and Knowledge Engineering, Buenos Aires, Argentina, June 2001.
    • (2001) Adapting Game Technology to Support Individual and Organizational Learning
    • Oh, E.1    Van Der Hoek, A.2
  • 33
    • 25444459378 scopus 로고    scopus 로고
    • Software process modeling for an educational software engineering simulation game
    • Oh Navarro, E. Van der Hoek, A. (2005a). Software process modeling for an educational software engineering simulation game. Software Process Improvement and Practice, 10, 3, 311 325.
    • (2005) Software Process Improvement and Practice , vol.10 , Issue.3 , pp. 311-325
    • Oh Navarro, E.1    Van Der Hoek, A.2
  • 39
    • 4043102512 scopus 로고    scopus 로고
    • Pedagogical praxis: The professions as models for postindustrial education
    • Shaffer, D. W. (2004a). Pedagogical praxis: the professions as models for postindustrial education. The Teachers College Record, 106, 7, 1401 1421.
    • (2004) The Teachers College Record , vol.106 , Issue.7 , pp. 1401-1421
    • Shaffer, D.W.1
  • 40
    • 34247324619 scopus 로고    scopus 로고
    • InProceedings International Conference of the Learning Sciences, Santa Monica, CA. Retrieved July 28, 2005, from
    • Shaffer, D. W. (2004b). Epistemic frames and islands of expertise: learning from infusion experiences. In Proceedings International Conference of the Learning Sciences, Santa Monica, CA. Retrieved July 28, 2005, from http://www.education.wisc.edu/edpsych/facstaff/dws/papers/epistemicframesicls04. pdf
    • (2004) Epistemic Frames and Islands of Expertise: Learning from Infusion Experiences
    • Shaffer, D.W.1
  • 43
    • 77952719737 scopus 로고    scopus 로고
    • InProceedings of the 7th Australasian Conference on Computing Education - Volume 42 ACE ′05.
    • Shaw, K. Dermoudy, J. (2005). Engendering an empathy for software engineering. In Proceedings of the 7th Australasian Conference on Computing Education - Volume 42 ACE ′05.
    • (2005) Engendering An Empathy for Software Engineering
    • Shaw, K.1    Dermoudy, J.2
  • 46
    • 34247382318 scopus 로고    scopus 로고
    • InProceedings of the 6th Conference on Information Technology Education SIGITE ′05.
    • Wang, A. (2005). Web-based interactive courseware for information security. In Proceedings of the 6th Conference on Information Technology Education SIGITE ′05.
    • (2005) Web-based Interactive Courseware for Information Security
    • Wang, A.1
  • 47
    • 10044229418 scopus 로고    scopus 로고
    • InProceedings of the 9th annual SIGCSE conference on innovation and technology in computer science education ITiCSE ′04. Vol. 36 (p. 3).
    • Waraich, A. (2004). Using narrative as a motivating device to teach binary arithmetic and logic gates. In Proceedings of the 9th annual SIGCSE conference on innovation and technology in computer science education ITiCSE ′04 Vol. 36 (p. 3).
    • (2004) Using Narrative As A Motivating Device to Teach Binary Arithmetic and Logic Gates
    • Waraich, A.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.