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Volumn , Issue , 2011, Pages 17-24

Augmented reality games: A review

Author keywords

[No Author keywords available]

Indexed keywords

INDUSTRIAL RESEARCH;

EID: 84922519129     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (10)

References (36)
  • 2
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    • A survey of augmented reality
    • Ronald Azuma. A survey of augmented reality. Presence, 6:355-385, 1995.
    • (1995) Presence , vol.6 , pp. 355-385
    • Azuma, R.1
  • 3
    • 84922510223 scopus 로고    scopus 로고
    • Booyah. Mytown, 2010. http://www.booyah.com/.
    • (2010) Mytown
    • Booyah1
  • 10
    • 84922510221 scopus 로고    scopus 로고
    • id Sofware. Quake, 2010. http://www.idsoftware.com/games/quake/quake/.
    • (2010) Id Sofware. Quake
  • 13
    • 84922510218 scopus 로고    scopus 로고
    • Apple Inc. iphone, 2010. http://www.apple.com/iphone/.
    • (2010)
    • Apple Inc. iphone1
  • 19
    • 39749134162 scopus 로고    scopus 로고
    • Environmental detectivesthe development of an augmented reality platform for environmental simulations
    • Eric Klopfer and Kurt Squire. Environmental detectivesthe development of an augmented reality platform for environmental simulations. Educational Technology Research and Development, 56:203-228, 2008. 10.1007/sll423-007-9037-6.
    • (2008) Educational Technology Research and Development , vol.56 , pp. 203-228
    • Klopfer, E.1    Squire, K.2
  • 29
    • 0345806558 scopus 로고    scopus 로고
    • Arquake: The outdoor augmented reality gaming system
    • Wayne Piekarski and Bruce Thomas. Arquake: the outdoor augmented reality gaming system. Commun. ACM, 45(1):36-38, 2002.
    • (2002) Commun. ACM , vol.45 , Issue.1 , pp. 36-38
    • Piekarski, W.1    Thomas, B.2
  • 33
    • 33744812563 scopus 로고    scopus 로고
    • chapter Role Playing Games RPGs, Charles River Media, second edition
    • Brian Schwab. AI Game Engine Programming, chapter Role Playing Games (RPGs), pages 69-92. Charles River Media, second edition, 2009.
    • (2009) AI Game Engine Programming , pp. 69-92
    • Schwab, B.1
  • 34
    • 33744812563 scopus 로고    scopus 로고
    • chapter Sports Games, Charles River Media, second edition
    • Brian Schwab. AI Game Engine Programming, chapter Sports Games, pages 171-190. Charles River Media, second edition, 2009.
    • (2009) AI Game Engine Programming , pp. 171-190
    • Schwab, B.1
  • 35
    • 60149103691 scopus 로고    scopus 로고
    • Serious games: Virtual reality's second coming?
    • Robert Stone. Serious games: virtual reality's second coming? Virtual Real, 13(1):1-2, 2009.
    • (2009) Virtual Real , vol.13 , Issue.1 , pp. 1-2
    • Stone, R.1
  • 36
    • 25844454788 scopus 로고    scopus 로고
    • From visual simulation to virtual reality to games
    • Michael Zyda. From visual simulation to virtual reality to games. Computer, 38(9):25-32, 2005.
    • (2005) Computer , vol.38 , Issue.9 , pp. 25-32
    • Zyda, M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.