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Volumn 58, Issue 1, 2012, Pages 21-29

Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men gamers and women non-gamers in Second Life®

Author keywords

Computer mediated communication; Interactive learning environments; Multi user virtual environments; Virtual reality

Indexed keywords

COLLEGE STUDENTS; COMPUTER-MEDIATED COMMUNICATION; COURSE CONTENTS; DESIGN CAPABILITY; INTERACTIVE LEARNING ENVIRONMENT; MULTI-USER; MULTI-USER VIRTUAL ENVIRONMENT; MULTIPLE DATA SOURCES; MULTISENSORY; ONLINE LEARNING COMMUNITY; PRIMARY FACTORS; RESEARCH STUDIES; SECOND LIFE; SYNCHRONOUS INTERACTIONS; TECHNICAL SKILLS; VIDEO GAME; VIRTUAL WORLDS;

EID: 80052523240     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2011.07.007     Document Type: Article
Times cited : (31)

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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.