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Volumn 9, Issue 4, 2007, Pages 555-576

Women and games: Technologies of the gendered self

Author keywords

Digital games; Foucault; Gender; Identity; Play; Technology; Video games; Women

Indexed keywords


EID: 34547441041     PISSN: 14614448     EISSN: 14617315     Source Type: Journal    
DOI: 10.1177/1461444807080322     Document Type: Article
Times cited : (117)

References (23)
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    • Mortal kombat and computer game girls
    • J.Caldwell (ed.) New Brunswick, NJ: Rutgers University Press.
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    • Cunningham, H.1
  • 7
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    • Technologies of the self: A seminar with michel foucault
    • L.H. Martin, H. Gutman and H. Hutton (eds) Amherst, MA: University of Massachusetts Press.
    • Foucault, M. (1988) ' Technologies of the Self: A Seminar with Michel Foucault ', in L.H. Martin, H. Gutman and H. Hutton (eds) Technologies of the Gendered Self: A Seminar with Michel Foucault, pp. 16 49. Amherst, MA: University of Massachusetts Press.
    • (1988) Technologies of the Gendered Self: A Seminar with Michel Foucault , pp. 1649
    • Foucault, M.1
  • 9
    • 0001806636 scopus 로고
    • Thick description: Toward an interpretive theory of culture
    • New York: Harper.
    • Geertz, C. (1973) ' Thick Description: Toward an Interpretive Theory of Culture ', in The Interpretation of Cultures, pp. 298 320. New York: Harper.
    • (1973) The Interpretation of Cultures , pp. 298320
    • Geertz, C.1
  • 13
    • 33751000958 scopus 로고    scopus 로고
    • Women Just Want to Have Fun: A Study of Adult Female Players of Digital Games
    • Kerr, A. (2003) ' Women Just Want to Have Fun: A Study of Adult Female Players of Digital Games ', in M. Copier and J. Raessens (eds) Level Up: Digital Games Research Conference, pp. 27085. Utrecht: University of Utrecht.
    • Level Up: Digital Games Research Conference
    • Kerr, A.1
  • 16
    • 0003843488 scopus 로고
    • Boston, MA: Northeastern University Press.
    • McNay, L. (1992) Foucault and Feminism. Boston, MA: Northeastern University Press.
    • (1992) Foucault and Feminism
    • McNay, L.1
  • 21
    • 34547411090 scopus 로고    scopus 로고
    • Girl Gamers and Their Relationship with the Gaming Culture
    • Schott, G. and K. Horrell (2000) ' Girl Gamers and Their Relationship with the Gaming Culture ', Convergence 6 (4). 36 53.
    • (2000) Convergence , vol.6 , Issue.4 , pp. 3653
    • Schott, G.1    Horrell, K.2
  • 22
    • 17444427927 scopus 로고    scopus 로고
    • Multiple Pleasures:Women and Online Gaming'
    • Gendering the internet: Claims, controversies and cultures European Journal of Communication 2002 17 1 523
    • Taylor,T.L. (2003) ' Multiple Pleasures:Women and Online Gaming', Convergence 9 (1). 21 46. van Zoonen, L. (2002) ' Gendering the Internet: Claims, Controversies and Cultures ', European Journal of Communication 17 (1). 5 23.
    • (2003) Convergence , vol.9 , Issue.1 , pp. 2146
    • Taylor, T.L.1    Van Zoonen, L.2
  • 23
    • 85069548819 scopus 로고    scopus 로고
    • Understanding computer game cultures: A situated approach
    • E. Green and A. Adam (eds) London: Routledge.
    • Yates, S. and K. Littleton (2001) ' Understanding Computer Game Cultures: A Situated Approach ', in E. Green and A. Adam (eds) Virtual Gender:Technology, Consumption and Identity, pp. 103 23. London: Routledge.
    • (2001) Virtual Gender:Technology, Consumption and Identity , pp. 10323
    • Yates, S.1    Littleton, K.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.