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Volumn , Issue , 2010, Pages 281-288

Relevant information as a formalised approach to evaluate game mechanics

Author keywords

AI and Games; Game Development; Information Theory; Strategic Games

Indexed keywords

GAME DESIGN; GAME DEVELOPMENT; NUMERICAL VALUES; SIMPLE GAMES; STRATEGIC GAME;

EID: 80051939901     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ITW.2010.5593344     Document Type: Conference Paper
Times cited : (13)

References (18)
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    • Playing to learn: Case-injected genetic algorithms for learning to play computer games
    • C. Louis, S.J.and Miles, "Playing to learn: case-injected genetic algorithms for learning to play computer games," IEEE Transactions on Evolutionary Computation, 2005.
    • (2005) IEEE Transactions on Evolutionary Computation
    • Louis, S.J.1    Miles, C.2
  • 2
  • 4
    • 80051924242 scopus 로고    scopus 로고
    • A neural-evolutionary model for case-based planning in real time strategy games
    • Springer Berlin/Heidelberg
    • P. Huo, S. C.-K. Shiu, H. Wang, and B. Niu, "A neural-evolutionary model for case-based planning in real time strategy games," in Next-Generation Applied Intelligence. Springer Berlin/Heidelberg, 2009, pp. 291-300.
    • (2009) Next-Generation Applied Intelligence , pp. 291-300
    • Huo, P.1    Shiu, S.C.-K.2    Wang, H.3    Niu, B.4
  • 7
    • 44649190312 scopus 로고    scopus 로고
    • Automatic computer game balancing: A reinforcement learning approach
    • F. Dignum V. Dignum, S. Koenig, S. Kraus, M. P. Singh, and M. Wooldridge, Eds ACM
    • G. Andrade, G. Ramalho, H. Santana, and V. Corruble, "Automatic computer game balancing: a reinforcement learning approach," in AAMAS, F. Dignum, V. Dignum, S. Koenig, S. Kraus, M. P. Singh, and M. Wooldridge, Eds. ACM, 2005, pp. 1111-1112.
    • (2005) AAMAS , pp. 1111-1112
    • Andrade, G.1    Ramalho, G.2    Santana, H.3    Corruble, V.4
  • 12
    • 84856043672 scopus 로고
    • A mathematical theory of communication
    • July
    • C. E. Shannon, "A mathematical theory of communication," Bell System Technical Journal, vol. 27, pp. 379-423, July 1948.
    • (1948) Bell System Technical Journal , vol.27 , pp. 379-423
    • Shannon, C.E.1
  • 13
    • 67650503384 scopus 로고    scopus 로고
    • An Information-Theoretic Approach for the Quantification of Relevance
    • Advances in Artificial Life
    • D. Polani, T. Martinetz, and J. T. Kim, "An information-theoretic approach for the quantification of relevance," in ECAL '01: Proceedings of the 6th European Conference on Advances in Artificial Life. London, UK: Springer-Verlag, 2001, pp. 704-713. (Pubitemid 33335319)
    • (2001) LECTURE NOTES IN COMPUTER SCIENCE , Issue.2159 , pp. 704-713
    • Polani, D.1    Martinetz, T.2    Kim, J.T.3
  • 18
    • 20444457261 scopus 로고    scopus 로고
    • The game, the player, the world: Looking for a heart of gameness
    • J. Juul, "The game, the player, the world: looking for a heart of gameness," in DIGRA Conf., 2003.
    • (2003) DIGRA Conf.
    • Juul, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.