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Volumn , Issue , 2008, Pages 7-14
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Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
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Author keywords
Fun; Genetic algorithm; Strategic games
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Indexed keywords
COMPUTER GAME;
FUN;
HUMAN SUBJECTS;
RULE SYSTEMS;
STRATEGIC GAMES;
ARTIFICIAL INTELLIGENCE;
COMPUTER TESTING;
GENETIC ALGORITHMS;
INTERACTIVE COMPUTER GRAPHICS;
GAME THEORY;
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EID: 70249095961
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/1401843.1401845 Document Type: Conference Paper |
Times cited : (21)
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References (10)
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