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Volumn 5, Issue , 2009, Pages 387-392

Application and comparison of particle swarm optimization and genetic algorithm in strategy defense game

Author keywords

[No Author keywords available]

Indexed keywords

COMPARATIVE ANALYSIS; COMPUTATIONAL EFFORT; CONVERGENCE SPEED; DEGREE OF COORDINATION; EXECUTION TIME; PARTICLE SWARM; PERFORMANCE OF ALGORITHM; REAL-TIME STRATEGY GAMES;

EID: 77950563493     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/ICNC.2009.552     Document Type: Conference Paper
Times cited : (14)

References (16)
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    • Portland, OR. 19-23 June
    • N. Cole and S.J. Louis, "Using a genetic algorithm to tune first-person shooter bots", in: Proceedings of IEEE Congress on Evolutionary Computation, Portland, OR. 19-23 June 2004, pp. 139-145 vol. 1.
    • (2004) Proceedings of IEEE Congress on Evolutionary Computation , vol.1 , pp. 139-145
    • Cole, N.1    Louis, S.J.2
  • 4
    • 70249095961 scopus 로고    scopus 로고
    • Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
    • Los Angeles, California, ACM
    • C. Salge and C. Lipski, "Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games", in: Proceedings of the 2008 ACM SIGGRAPH symposium on Video Games. Los Angeles, California, ACM, 2008, pp. 7-14.
    • (2008) Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games , pp. 7-14
    • Salge, C.1    Lipski, C.2
  • 5
    • 29244458175 scopus 로고    scopus 로고
    • Playing to learn: Case-injected genetic algorithms for learning to play computer games
    • Dec.
    • S.J. Louis and C. Miles, "Playing to learn: case-injected genetic algorithms for learning to play computer games", IEEE Transactions on Evolutionary Computation. Dec. 2005, vol.9, no.4, pp. 669-681.
    • (2005) IEEE Transactions on Evolutionary Computation , vol.9 , Issue.4 , pp. 669-681
    • Louis, S.J.1    Miles, C.2
  • 6
    • 22344432656 scopus 로고    scopus 로고
    • Comparison among five evolutionary-based optimization algorithms
    • DOI 10.1016/j.aei.2005.01.004, PII S1474034605000091
    • E. Elbeltagi, T. Hegazy, and D. Grierson "Comparison among five evolutionary-based optimization algorithms". Advanced Engineering Informatics. Jan. 2005, vol.19, no.1, pp. 43-53. (Pubitemid 41000265)
    • (2005) Advanced Engineering Informatics , vol.19 , Issue.1 , pp. 43-53
    • Elbeltagi, E.1    Hegazy, T.2    Grierson, D.3
  • 7
    • 34547344289 scopus 로고    scopus 로고
    • Comparing particle swarm optimisation and genetic algorithms for nonlinear mapping
    • 1688379, 2006 IEEE Congress on Evolutionary Computation, CEC 2006
    • A. Edwards and A.P. Engelbrecht, "Comparing Particle Swarm Optimisation and Genetic Algorithms for Nonlinear Mapping", in: Proceedings of IEEE Congress on Evolutionary Computation. Vancouver, BC, Canada. 2006, pp. 694-701. (Pubitemid 47130568)
    • (2006) 2006 IEEE Congress on Evolutionary Computation, CEC 2006 , pp. 694-701
    • Edwards, A.1    Engelbrecht, A.P.2
  • 8
    • 34247241509 scopus 로고    scopus 로고
    • Comparison between PSO and GA for parameters optimization of PID controller
    • DOI 10.1109/ICMA.2006.257739, 4026488, 2006 IEEE International Conference on Mechatronics and Automation, ICMA 2006
    • C. Ou and W.X. Lin, "Comparison between PSO and GA for Parameters Optimization of PID Controller", in: Proceedings of the 2006 IEEE International Conference on Mechatronics and Automation. Luoyang, China. 25-28 June 2006, pp. 2471-2475. (Pubitemid 46604703)
    • (2006) 2006 IEEE International Conference on Mechatronics and Automation, ICMA 2006 , vol.2006 , pp. 2471-2475
    • Chao, O.1    Weixing, L.2
  • 11
    • 84901478156 scopus 로고    scopus 로고
    • Comparing PSO structures to learn the game of checkers from zero knowledge
    • Canberra, Australia. 8-12 Dec.
    • N. Franken and A. Engelbrecht, "Comparing PSO structures to learn the game of checkers from zero knowledge", in: Proceedings of IEEE Congress on Evolutionary Computation, Canberra, Australia. 8-12 Dec. 2003, pp. 234-241 vol. 1.
    • (2003) Proceedings of IEEE Congress on Evolutionary Computation , vol.1 , pp. 234-241
    • Franken, N.1    Engelbrecht, A.2
  • 12
    • 0036650054 scopus 로고    scopus 로고
    • How qualitative spatial reasoning can improve strategy game AIs
    • Jul.-Aug.
    • K.D. Forbus, J.V. Mahoney, and K. Dill, "How qualitative spatial reasoning can improve strategy game AIs". IEEE Intelligent Systems. Jul.-Aug. 2002, vol.17, no.4, pp. 25-30.
    • (2002) IEEE Intelligent Systems , vol.17 , Issue.4 , pp. 25-30
    • Forbus, K.D.1    Mahoney, J.V.2    Dill, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.