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Volumn 5909 LNCS, Issue , 2009, Pages 106-115

Case indexing using pso and ann in real time strategy games

Author keywords

[No Author keywords available]

Indexed keywords

ARTIFICIAL NEURAL NETWORK; CASE INDEXING; EXECUTION TIME; REAL-TIME STRATEGY GAMES; WHOLE PROCESS;

EID: 76249129108     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-11164-8_18     Document Type: Conference Paper
Times cited : (5)

References (18)
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    • Building a player strategy model by analyzing replays of real-time strategy games
    • Hsieh, J.L., Sun, C.T.: Building a player strategy model by analyzing replays of real-time strategy games. In: Neural Networks, IJCNN (2008)
    • (2008) Neural Networks, IJCNN
    • Hsieh, J.L.1    Sun, C.T.2
  • 4
    • 70249095961 scopus 로고    scopus 로고
    • Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games
    • ACM Press, New York
    • Salge, C., Lipski, C.: Using genetically optimized artificial intelligence to improve gameplaying fun for strategical games. In: Proceedings of the 2008 ACM SIGGRAPH symposium on Video Games. ACM Press, New York (2008)
    • (2008) Proceedings of the 2008 ACM SIGGRAPH symposium on Video Games
    • Salge, C.1    Lipski, C.2
  • 5
    • 29244458175 scopus 로고    scopus 로고
    • Playing to learn: Case-injected genetic algorithms for learning to play computer games
    • Louis, S.J., Miles, C.: Playing to learn: case-injected genetic algorithms for learning to play computer games. IEEE Transactions on Evolutionary Computation 9(4), 669-681 (2005)
    • (2005) IEEE Transactions on Evolutionary Computation , vol.9 , Issue.4 , pp. 669-681
    • Louis, S.J.1    Miles, C.2
  • 6
    • 22344432656 scopus 로고    scopus 로고
    • Comparison among five evolutionary-based optimization algorithms
    • Elbeltagi, E., Hegazy, T., Grierson, D.: Comparison among five evolutionary-based optimization algorithms. Advanced Engineering Informatics 19(1), 43-53 (2005)
    • (2005) Advanced Engineering Informatics , vol.19 , Issue.1 , pp. 43-53
    • Elbeltagi, E.1    Hegazy, T.2    Grierson, D.3
  • 7
    • 34547344289 scopus 로고    scopus 로고
    • Comparing Particle Swarm Optimisation and Genetic Algorithms for Nonlinear Mapping
    • Vancouver, BC, Canada, pp
    • Edwards, A., Engelbrecht, A.P.: Comparing Particle Swarm Optimisation and Genetic Algorithms for Nonlinear Mapping. In: Proceedings of IEEE Congress on Evolutionary Computation, Vancouver, BC, Canada, pp. 694-701 (2006)
    • (2006) Proceedings of IEEE Congress on Evolutionary Computation , pp. 694-701
    • Edwards, A.1    Engelbrecht, A.P.2
  • 10
    • 45149095273 scopus 로고    scopus 로고
    • Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization
    • Reno/Lake Tahoe, USA, pp
    • Conradie, J., Engelbrecht, A.P.: Training Bao Game-Playing Agents using Coevolutionary Particle Swarm Optimization. In: IEEE Symposium on Computational Intelligence and Games, Reno/Lake Tahoe, USA, pp. 67-74 (2006)
    • (2006) IEEE Symposium on Computational Intelligence and Games , pp. 67-74
    • Conradie, J.1    Engelbrecht, A.P.2
  • 11
    • 84901478156 scopus 로고    scopus 로고
    • Comparing PSO structures to learn the game of checkers from zero knowledge
    • Canberra, Australia, pp
    • Franken, N., Engelbrecht, A.: Comparing PSO structures to learn the game of checkers from zero knowledge. In: Proceedings of IEEE Congress on Evolutionary Computation, Canberra, Australia, pp. 234-241 (2003)
    • (2003) Proceedings of IEEE Congress on Evolutionary Computation , pp. 234-241
    • Franken, N.1    Engelbrecht, A.2
  • 12
    • 77950563493 scopus 로고    scopus 로고
    • Application and Comparison of Particle Swarm Optimization and Genetic Algorithm in Strategy Defense Game
    • Tianjin, China, August
    • Huo, P., Shiu, S.C.K., Wang, H.B., Niu, B.: Application and Comparison of Particle Swarm Optimization and Genetic Algorithm in Strategy Defense Game. In: The 5th International Conference on Natural Computation, Tianjin, China, August 2009, pp. 14-16 (2009)
    • (2009) The 5th International Conference on Natural Computation , pp. 14-16
    • Huo, P.1    Shiu, S.C.K.2    Wang, H.B.3    Niu, B.4
  • 13
    • 0036650054 scopus 로고    scopus 로고
    • How qualitative spatial reasoning can improve strategy game AIs
    • Forbus, K.D., Mahoney, J.V., Dill, K.: How qualitative spatial reasoning can improve strategy game AIs. IEEE Intelligent Systems 17(4), 25-30 (2002)
    • (2002) IEEE Intelligent Systems , vol.17 , Issue.4 , pp. 25-30
    • Forbus, K.D.1    Mahoney, J.V.2    Dill, K.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.