메뉴 건너뛰기




Volumn , Issue , 2010, Pages 9-16

Playing the system: Using frame analysis to understand online play

Author keywords

Frame analysis; Grief play; Online play; Play; Playing the players; Playing the system; Social games

Indexed keywords

FRAME ANALYSIS; GRIEF PLAY; ONLINE PLAY; PLAY; PLAYING THE PLAYERS; PLAYING THE SYSTEM; SOCIAL GAMES;

EID: 79951527434     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1920778.1920781     Document Type: Conference Paper
Times cited : (16)

References (50)
  • 1
    • 33750947564 scopus 로고    scopus 로고
    • Playing research: Methodological approaches to game analysis
    • paper presented at Melbourne, Australia
    • Aarseth, E. 2003. Playing Research: Methodological Approaches to Game Analysis', paper presented at the Fifth International Digital Arts and Culture Conference, Melbourne, Australia.
    • (2003) The Fifth International Digital Arts and Culture Conference
    • Aarseth, E.1
  • 2
    • 0009495019 scopus 로고
    • A structural-phenomenology of play
    • Kerr, J. H. & Apter, M. J. (eds.) Swets & Zeitlinger, Amsterdam
    • Apter, M. J. 1991. A Structural-Phenomenology of Play. In Kerr, J. H. & Apter, M. J. (eds.): Adult Play. A Reversal Theory Approach. Swets & Zeitlinger, Amsterdam.
    • (1991) Adult Play. A Reversal Theory Approach
    • Apter, M.J.1
  • 4
    • 0008917059 scopus 로고    scopus 로고
    • Hearts, clubs, diamonds and spades: Players who suit MUDs
    • Referred from Salen, K. & Zimmerman, E. (eds.) Game Design Reader. A Rules of Play Anthology. MIT Press. Originally published in 1996 Online at
    • Bartle, R. A. 1996. Hearts, Clubs, Diamonds and Spades: Players Who Suit MUDs. Referred from Salen, K. & Zimmerman, E. (eds.) (2004): Game Design Reader. A Rules of Play Anthology. MIT Press. Originally published in 1996 in Journal of MUD Research. Vol. 1 No. 1. Online at www.mud.co.uk/richard/hcds.htm
    • (1996) Journal of MUD Research , vol.1 , Issue.1
    • Bartle, R.A.1
  • 7
    • 33746430998 scopus 로고    scopus 로고
    • The game design reader
    • Quoted from The MIT Press, Massachusetts
    • Quoted from Salen, K. & Zimmerman, E. (2006): The Game Design Reader. A Rules of Play Anthology. The MIT Press, Massachusetts.
    • (2006) A Rules of Play Anthology
    • Salen, K.1    Zimmerman, E.2
  • 8
    • 0004264804 scopus 로고
    • Chicago, Free Press. Ref. printing
    • Caillois, R. 1958. Man, Play and Games. Chicago, Free Press. Ref. 2001 printing.
    • (1958) Man, Play and Games
    • Caillois, R.1
  • 12
    • 75949090130 scopus 로고    scopus 로고
    • There is no magic circle
    • Sage
    • Consalvo, M. 2009. There is No Magic Circle. Games and Culture. Vol. 4, No. 4. 408-417. Sage.
    • (2009) Games and Culture , vol.4 , Issue.4 , pp. 408-417
    • Consalvo, M.1
  • 16
    • 61049462052 scopus 로고
    • Second revised and enlarged edition text
    • Douglas, N. 1931. London Street Games. Second revised and enlarged edition. Project Gutenberg Australia. http://gutenberg.net.au/ebooks03/0300281. txt
    • (1931) London Street Games
    • Douglas, N.1
  • 21
    • 84883263303 scopus 로고    scopus 로고
    • Metagames
    • Dietz, J. (Ed.) Essays on Roleplaying. Jolly Rogers games
    • Garfield, R. 2000. Metagames. In Dietz, J. (Ed.): Horsemen of Apocalypse. Essays on Roleplaying. Jolly Rogers games.
    • (2000) Horsemen of Apocalypse
    • Garfield, R.1
  • 24
    • 79951529117 scopus 로고    scopus 로고
    • Bad avatar! Griefing in virtual worlds
    • Oct 2007. Online at
    • Gregson, K. 2007. Bad Avatar! Griefing in Virtual Worlds. In M/C Journal. Vol. 10, No. 5, Oct 2007. Online at: http://journal.media-culture.org.au/0710/ 06-gregson.php
    • (2007) M/C Journal , vol.10 , Issue.5
    • Gregson, K.1
  • 25
    • 79951518896 scopus 로고
    • Homo ludens
    • Referred English translation Homo Ludens. A Study of Play Element in Culture. Beacon Press, Boston
    • Huizinga, J. 1938. Homo Ludens. Versuch einer Bestimmung des Spielelements der Kultur. Referred English translation (1955): Homo Ludens. A Study of Play Element in Culture. Beacon Press, Boston
    • (1938) Versuch Einer Bestimmung des Spielelements der Kultur
    • Huizinga, J.1
  • 26
    • 70450251878 scopus 로고    scopus 로고
    • Playing with flickr: Casula and pervasive games and creative play
    • Draft paper presented at April 10-12, Tampere, Finland
    • Jones, S. 2008. Playing with Flickr: Casula and pervasive games and creative play. Draft paper presented at Breaking the Magic Circle seminar. April 10-12, Tampere, Finland.
    • (2008) Breaking the Magic Circle Seminar
    • Jones, S.1
  • 27
    • 79951545402 scopus 로고    scopus 로고
    • Article draft available on line at
    • Järvinen, A. 2009. Game Design for Social Networks. Article draft available on line at www.mygamestudies.com/content/game-design-social-networks- part-1
    • (2009) Game Design for Social Networks
    • Järvinen, A.1
  • 29
    • 61049151664 scopus 로고    scopus 로고
    • Homo deludens: Cheating as a methodological tool in digital games research
    • Sage
    • Kücklich, J. 2007. Homo Deludens: Cheating as a Methodological Tool in Digital Games Research. Convergence. Vol. 13, No. 4. 355-367. Sage.
    • (2007) Convergence , vol.13 , Issue.4 , pp. 355-367
    • Kücklich, J.1
  • 31
    • 84873395687 scopus 로고    scopus 로고
    • The "White-eyed" player culture: Grief play and construction of deviance in MMOPRGs
    • Online at
    • Lin, H. & Sun, C.-T. 2005. The "White-eyed" Player Culture: Grief Play and Construction of Deviance in MMOPRGs. In Proceedings of Digra 2005 Conference. Online at: www.digra.org/dl/db/06278.21161.pdf
    • (2005) Proceedings of Digra 2005 Conference
    • Lin, H.1    Sun, C.-T.2
  • 37
    • 77955972914 scopus 로고    scopus 로고
    • Play and punishment: The sad and curious case of twixt
    • IT University of Copenhagen, Denmark, August 2008
    • Myers, D. 2008. Play and Punishment: The Sad and Curious case of Twixt. In Proceeding of the [player] conference. IT University of Copenhagen, Denmark, August 2008.
    • (2008) Proceeding of the [player] Conference
    • Myers, D.1
  • 39
    • 42149141745 scopus 로고    scopus 로고
    • Do you believe in magic? Computer games in everyday life
    • Pargman, D. & Jakobsson, P. 2008. Do you believe in magic? Computer games in everyday life. European Journal of Cultural Studies, Vol. 11, No. 2. 225-244.
    • (2008) European Journal of Cultural Studies , vol.11 , Issue.2 , pp. 225-244
    • Pargman, D.1    Jakobsson, P.2
  • 41
    • 70450258655 scopus 로고
    • Play and seriousness
    • Riezler, K. 1941. Play and Seriousness. The Journal of Philosophy, Vol. 38, No. 19. 505-517.
    • (1941) The Journal of Philosophy , vol.38 , Issue.19 , pp. 505-517
    • Riezler, K.1
  • 45
    • 79951525117 scopus 로고    scopus 로고
    • Pervasive games in media culture
    • Chapter in Montola, M, Stenros, J. & Waern, A. (2009): Pervasive Games Morgan Kaufmann
    • Stenros, J., Montola, M. & Mäyrä, F. 2009. Pervasive Games in Media Culture. Chapter in Montola, M, Stenros, J. & Waern, A. (2009): Pervasive Games. Theory and Design. Morgan Kaufmann.
    • (2009) Theory and Design.
    • Stenros, J.1    Montola, M.2    Mäyrä, F.3
  • 46
    • 79951530788 scopus 로고
    • The grasshopper: Games life and utopia
    • Referred from Construction of a Definition. In Salen, K. & Zimmerman, E. (eds): game Design Reader The MIT Press
    • Suits, B. 1978. The Grasshopper: Games Life and Utopia. Referred from (2006) Construction of a Definition. In Salen, K. & Zimmerman, E. (eds): game Design Reader. A Rules of Play Anthology. The MIT Press.
    • (1978) A Rules of Play Anthology
    • Suits, B.1
  • 49
    • 79951518572 scopus 로고    scopus 로고
    • Available at
    • Yee, N. 2005. Faces of Grief. Available at www.nickyee.com/daedalus/ archives/print/000893.php
    • (2005) Faces of Grief
    • Yee, N.1
  • 50
    • 0040215060 scopus 로고    scopus 로고
    • A model to support the design of multiplayer games
    • October 2000
    • Zagal, J. P., Nussbaum, M. & Rosas, R. 2000. A Model to Support the Design of Multiplayer Games. In Presence Vol. 9, No. 5, October 2000. 448-462.
    • (2000) Presence , vol.9 , Issue.5 , pp. 448-462
    • Zagal, J.P.1    Nussbaum, M.2    Rosas, R.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.