-
2
-
-
33745266000
-
Playing Research: Methodological Approaches to Game Analysis
-
Melbourne, Australia (19-23 May). URL (accessed 9 July 2007, paper presented at the
-
Aarseth, E. (2003) 'Playing Research: Methodological Approaches to Game Analysis', paper presented at the Fifth International Digital Arts and Culture Conference, Melbourne, Australia (19-23 May). URL (accessed 9 July 2007): http://hypertext.rmit.edu.au/dac/papers/Aarseth.pdf
-
(2003)
Fifth International Digital Arts and Culture Conference
-
-
Aarseth, E.1
-
3
-
-
79954201871
-
Reply to "walkthroughs in Research: Cheating or Education?
-
30 May. URL (consulted 24 November 2006)
-
Arsenault, D. (2006) 'Reply to "Walkthroughs in Research: Cheating or Education?"', 30 May. URL (consulted 24 November 2006): http://gamecode.ca/blog/?p=48#comment-145
-
(2006)
-
-
Arsenault, D.1
-
4
-
-
0035014942
-
Cheat-proof Playout for Centralized and Distributed Online Games
-
paper presented at the July 2007, Anchorage, AK, USA (22-26 April). URL (accessed 9
-
Baughman, N.E. and Levine, B.N. (2001) 'Cheat-proof Playout for Centralized and Distributed Online Games', paper presented at the INFOCOM 2001 Twentieth Annual Joint Conference of the IEEE Computer and Communications Societies, Anchorage, AK, USA (22-26 April). URL (accessed 9 July 2007): http://prisms.cs.umass.edu/brian/pubs/baughman.infocom01 .pdf
-
(2001)
INFOCOM 2001 Twentieth Annual Joint Conference of the IEEE Computer and Communications Societies
-
-
Baughman, N.E.1
Levine, B.N.2
-
5
-
-
79953933290
-
Walkthroughs in Research: Cheating or Education?
-
30 May. URL (consulted 24 November 2006)
-
Boudreau, K. (2006) 'Walkthroughs in Research: Cheating or Education?', 30 May. URL (consulted 24 November 2006): http://gamecode.ca/blog/?p=48
-
(2006)
-
-
Boudreau, K.1
-
6
-
-
61049181341
-
-
New York: St. Martin's Press
-
Bowyer, B.J. (1982) Cheating: Deception in War & Magic, Games & Sports, Sex & Religion, Business & Con Games, Politics & Espionage, Art & Science (1st edn). New York: St. Martin's Press
-
(1982)
Cheating: Deception in War & Magic, Games & Sports, Sex & Religion, Business & Con Games, Politics & Espionage, Art & Science, 1st Edn
-
-
Bowyer, B.J.1
-
7
-
-
84929608107
-
Gaining Advantage: How Videogame Players Define and Negotiate Cheating
-
paper presented at the July 2007, Vancouver, BC (Canada) (16-20 June). URL (accessed 9
-
Consalvo, M. (2005a) 'Gaining Advantage: How Videogame Players Define and Negotiate Cheating', paper presented at the Changing Views, Worlds in Play Conference, Vancouver, BC (Canada) (16-20 June). URL (accessed 9 July 2007): http://www.waikato.ac.nz/film/2005papers/319B/docs/Consalvo.pdf
-
(2005)
Changing Views, Worlds in Play Conference
-
-
Consalvo, M.1
-
9
-
-
77749340564
-
Redefining Grief Play
-
paper presented at the December, Center of Computer Games Research, IT University of Copenhagen, 6-8
-
Foo, C.Y. (2004) 'Redefining Grief Play', paper presented at the Other Players Conference, Center of Computer Games Research, IT University of Copenhagen, 6-8 December
-
(2004)
Other Players Conference
-
-
Foo, C.Y.1
-
13
-
-
79954355743
-
Reply to "walkthroughs in Research: Cheating or Education?
-
30 May. URL (consulted 24 November 2006)
-
Humphreys, Sal (2006) 'Reply to "Walkthroughs in Research: Cheating or Education?"', 30 May. URL (consulted 24 November 2006): http://gamecode.ca/blog/?p=48#comment-146
-
(2006)
-
-
Humphreys, S.1
-
14
-
-
84873370913
-
Configuring the Player: Subversive Behavior in Project Entropia
-
paper presented at the July 2007
-
Jakobsson, P. and Pargman, D. (2005) 'Configuring the Player: Subversive Behavior in Project Entropia', paper presented at the Changing Views, Worlds in Play Conference, Vancouver, BC (Canada), 16-20 June. URL (accessed 9 July 2007): http://www.digra.org/dl/db/06276.20328.pdf
-
(2005)
Changing Views, Worlds in Play Conference, Vancouver, BC (Canada), 16-20 June. URL (Accessed 9
-
-
Jakobsson, P.1
Pargman, D.2
-
16
-
-
35048881071
-
Literary Theory and Computer Games
-
F. Nack (ed, Amsterdam, The Netherlands 10-12 September, pp, Amsterdam: CWI
-
Kücklich, J. (2001) 'Literary Theory and Computer Games', in F. Nack (ed.) Proceedings of the 1st Conference on Computational Semiotics for Games and New Media (Cosign), Amsterdam, The Netherlands (10-12 September), pp. 51-8. Amsterdam: CWI
-
(2001)
Proceedings of the 1st Conference on Computational Semiotics for Games and New Media (Cosign)
, pp. 51-58
-
-
Kücklich, J.1
-
17
-
-
79953950606
-
Wieviele Polygone hat die Wirklichkeit?
-
B. Scheffer and O. Jahraus eds, Bielefeld: Aisthesis
-
Kücklich, J. (2004) 'Wieviele Polygone hat die Wirklichkeit?', in B. Scheffer and O. Jahraus (eds) Wie im Film. Zur Analyse populärer Medienereignisse, pp. 219-32. Bielefeld: Aisthesis
-
(2004)
Wie im Film. Zur Analyse Populärer Medienereignisse
, pp. 219-232
-
-
Kücklich, J.1
-
18
-
-
61049136495
-
Forbidden Pleasures: Cheating in Computer Games
-
forthcoming, M. Swalwell and J. Wilson eds, Jefferson, NC and London: McFarland
-
Kücklich, J. (forthcoming) 'Forbidden Pleasures: Cheating in Computer Games', in M. Swalwell and J. Wilson (eds) Beyond Gameplay. Jefferson, NC and London: McFarland
-
Beyond Gameplay
-
-
Kücklich, J.1
-
19
-
-
79954317955
-
-
URL (consulted 8 January 2005)
-
Kuo, A. (2001) 'A Very Brief History of Cheating'. URL (consulted 8 January 2005): http://shl.stanford.edu/Game_archive/StudentPapers/BySubject/A-l/ C/Cheating/ Kuo_Andy.pdf
-
(2001)
A Very Brief History of Cheating
-
-
Kuo, A.1
-
21
-
-
84873395687
-
The "white-eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs
-
paper presented at the July 2007
-
Lin, H. and Sun, C.T. (2005) 'The "White-eyed" Player Culture: Grief Play and Construction of Deviance in MMORPGs', paper presented at the Changing Views, Worlds in Play Conference, Vancouver, BC (Canada), 16-20 June. URL (accessed 9 July 2007): http://www.digra.org/dl/db/06278.21161.pdf
-
(2005)
Changing Views, Worlds in Play Conference, Vancouver, BC (Canada), 16-20 June. URL (Accessed 9
-
-
Lin, H.1
Sun, C.T.2
-
22
-
-
64849091531
-
What's Good about Bad Play?
-
Y Pisan (ed.), Sydney, Australia: Creativity and Cognition Studios Press. URL (accessed 9 July 2007)
-
Myers, D. (2005) 'What's Good About Bad Play?', in Y Pisan (ed.) Proceedings of the Second Australasian Conference on Interactive Entertainment, pp. 133-40. Sydney, Australia: Creativity and Cognition Studios Press. URL (accessed 9 July 2007): http://portal.acm.org/citation.cfm?id=1109201#
-
(2005)
Proceedings of the Second Australasian Conference on Interactive Entertainment
, pp. 133-140
-
-
Myers, D.1
-
25
-
-
0037835502
-
Enlightened Automata
-
W. Clark, J. Golinski and S. Schaffer eds, Chicago and London: University of Chicago Press
-
Schaffer, S. (1999) 'Enlightened Automata', in W. Clark, J. Golinski and S. Schaffer (eds) The Sciences in Enlightened Europe, pp. 126-65. Chicago and London: University of Chicago Press
-
(1999)
The Sciences in Enlightened Europe
, pp. 126-165
-
-
Schaffer, S.1
-
26
-
-
33750966200
-
Playing Dirty: Understanding Conflicts in Multiplayer Games
-
paper presented at the July 2007, Brighton, UK, 19-22 September. URL (accessed 9
-
Smith, J.H. (2004) 'Playing Dirty: Understanding Conflicts in Multiplayer Games', paper presented at the 5th Annual Conference of the Association of Internet Researchers (AolR), Brighton, UK, 19-22 September. URL (accessed 9 July 2007): http://www.itu.dk/people/smith/texts/playing_dirty.pdf
-
(2004)
5th Annual Conference of the Association of Internet Researchers (AolR)
-
-
Smith, J.H.1
-
27
-
-
33745203314
-
Power Gamers Just Want to Have Fun? Instrumental Play in a MMOG
-
M. Copier and J. Raessens (eds), Utrecht, The Netherlands, 4-6 November, Utrecht: Utrecht University
-
Taylor, T.L. (2003) 'Power Gamers Just Want to Have Fun? Instrumental Play in a MMOG', in M. Copier and J. Raessens (eds) Level Up. Proceedings of the Inaugural Conference of the Digital Games Research Association, Utrecht, The Netherlands, 4-6 November, pp. 300-11. Utrecht: Utrecht University
-
(2003)
Level Up. Proceedings of the Inaugural Conference of the Digital Games Research Association
, pp. 300-311
-
-
Taylor, T.L.1
-
28
-
-
61049212194
-
Do Cheaters Ever Prosper? Just Ask Them
-
27 March
-
Wayner, P. (2003) 'Do Cheaters Ever Prosper? Just Ask Them', The New York Times, 27 March 2003
-
(2003)
The New York Times
-
-
Wayner, P.1
-
29
-
-
3042721616
-
Creative Player Actions in FPS Online Video Games: Playing Counter-Strike
-
URL accessed 27 August 2007
-
Wright, T., Boria, E. and Breidenbach, P. (2002) 'Creative Player Actions in FPS Online Video Games: Playing Counter-Strike', Game Studies 2(2). URL (accessed 27 August 2007): http://www.gamestudies/org/2002/wright/
-
(2002)
Game Studies
, vol.2
, Issue.2
-
-
Wright, T.1
Boria, E.2
Breidenbach, P.3
-
30
-
-
84958258551
-
A Systematic Classification of Cheating in Online Games
-
paper presented at the July 2007, Hawthorne, NY, 10-11 October. URL (accessed 9
-
Yan, J. and Randell, B. (2005) 'A Systematic Classification of Cheating in Online Games', paper presented at the 4th ACM SIGCOMM Workshop on Network and System Support for Games. Hawthorne, NY, 10-11 October. URL (accessed 9 July 2007): http://www.research.ibm.com/netgames2005/papers/yan.pdf
-
(2005)
4th ACM SIGCOMM Workshop on Network and System Support for Games.
-
-
Yan, J.1
Randell, B.2
|