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Volumn 4, Issue 4, 2009, Pages 408-417

There is no magic circle

Author keywords

Game studies; Game theory; Magic circle; Real money trade; Video games

Indexed keywords


EID: 75949090130     PISSN: 15554120     EISSN: 15554139     Source Type: Journal    
DOI: 10.1177/1555412009343575     Document Type: Article
Times cited : (198)

References (13)
  • 1
    • 75949122002 scopus 로고    scopus 로고
    • The temporal situation: Gamer time, industry time, academic time
    • September, Paper presented at the, Tokyo, Japan
    • Atkins, B. (2007, September). The temporal situation: Gamer time, industry time, academic time. Paper presented at the Digital Games Research Association conference, Tokyo, Japan
    • (2007) Digital Games Research Association conference
    • Atkins, B.1
  • 8
    • 75949107848 scopus 로고    scopus 로고
    • The hegemony of play
    • September, Paper presented at the, Tokyo, Japan
    • Ludica. (2007, September). The hegemony of play. Paper presented at the Digital Games Research Association conference, Tokyo, Japan
    • (2007) Digital Games Research Association conference
    • Ludica1
  • 9
    • 42149166391 scopus 로고    scopus 로고
    • Beyond play: A new approach to games
    • Malaby, T. (2007). Beyond play: A new approach to games. Games & Culture, 2, 95-113
    • (2007) Games & Culture , vol.2 , pp. 95-113
    • Malaby, T.1
  • 10
    • 79957274989 scopus 로고    scopus 로고
    • February 16, vs, Industries. Markee Dragon. Retrieved from, October 1, 2008
    • Markee, D. (2007, February 16). Blizzard officially files against WoW Glider, Blizzard vs. MDY Industries. Markee Dragon. Retrieved from http://www.markeedragon.com/u/ubbth-reads/showflat.php?Board=wownews&Number= 363199. Accessed October 1, 2008
    • (2007) Blizzard officially files against WoW Glider, Blizzard , vol.MDY
    • Markee, D.1
  • 11


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.