메뉴 건너뛰기




Volumn 6250 LNCS, Issue , 2010, Pages 44-55

Towards a structural model for intention to play a digital educational game

Author keywords

[No Author keywords available]

Indexed keywords

ACADEMIC RESEARCH; COMPUTER GAME; EDUCATION GAME; EDUCATIONAL GAME; GAMEPLAY; SENSATION-SEEKING; SIGNIFICANT FACTORS; STRUCTURAL MODELS;

EID: 78049377048     PISSN: 03029743     EISSN: 16113349     Source Type: Book Series    
DOI: 10.1007/978-3-642-14484-4_5     Document Type: Conference Paper
Times cited : (5)

References (36)
  • 1
    • 78049404274 scopus 로고    scopus 로고
    • Kaiser Family Foundation
    • Kaiser Family Foundation, Menlo Park
    • Kaiser Family Foundation. Children and video games. Kaiser Family Foundation, Menlo Park (2002)
    • (2002) Children and Video Games
  • 2
    • 59049086311 scopus 로고    scopus 로고
    • The moderating role of locus of control on the links between experiential motives and intention to play online games
    • Dong, M. K.: The moderating role of locus of control on the links between experiential motives and intention to play online games. Computers in Human Behavior 25, 466-474 (2009)
    • (2009) Computers in Human Behavior , vol.25 , pp. 466-474
    • Dong, M.K.1
  • 3
    • 2342622104 scopus 로고    scopus 로고
    • Why do people play on-line games? an extended TAM with social influences and flow experience
    • Hsu, C. L., Lu, H. P.: Why do people play on-line games? an extended TAM with social influences and flow experience. Information and Management 41(7), 853-868 (2004)
    • (2004) Information and Management , vol.41 , Issue.7 , pp. 853-868
    • Hsu, C.L.1    Lu, H.P.2
  • 4
    • 0035691263 scopus 로고    scopus 로고
    • Hedonic and utilitarian motivations for online retail shopping behavior
    • Childers, T. L., Carr, C. L., Pecj, J., Carson, S.: Hedonic and utilitarian motivations for online retail shopping behavior. Journal of Retailing 77, 511-535 (2001)
    • (2001) Journal of Retailing , vol.77 , pp. 511-535
    • Childers, T.L.1    Carr, C.L.2    Pecj, J.3    Carson, S.4
  • 5
    • 1442280058 scopus 로고    scopus 로고
    • Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents
    • Choi, D., Kim, J.: Why people continue to play online games: In search of critical design factors to increase customer loyalty to online contents. Cyber Psychology and Behavior 7(1), 11-24 (2004)
    • (2004) Cyber Psychology and Behavior , vol.7 , Issue.1 , pp. 11-24
    • Choi, D.1    Kim, J.2
  • 7
    • 70450252004 scopus 로고    scopus 로고
    • Ninja Looting for instructional design: The design challenges of creating a gamebased learning environment
    • Boston
    • Dickey, M. D.: Ninja Looting for instructional design: The design challenges of creating a gamebased learning environment. In: ACM SIGGRAPH, Boston (2006)
    • (2006) ACM SIGGRAPH
    • Dickey, M.D.1
  • 8
    • 46449122790 scopus 로고    scopus 로고
    • Making educational computer games "educational"
    • Boulder
    • Fisch, S. M.: Making educational computer games "educational". In: Interaction design and children, Boulder (2005)
    • (2005) Interaction Design and Children
    • Fisch, S.M.1
  • 9
    • 0002198248 scopus 로고
    • The narrative construction of reality
    • Bruner, J.: The narrative construction of reality. Critical Inquiry 18(1), 1-21 (1991)
    • (1991) Critical Inquiry , vol.18 , Issue.1 , pp. 1-21
    • Bruner, J.1
  • 12
    • 33745218483 scopus 로고    scopus 로고
    • Three-dimensional virtual worlds and distance learning: Two case studies of Active Worlds as a medium for distance education
    • Dickey, M. D.: Three-dimensional virtual worlds and distance learning: Two case studies of Active Worlds as a medium for distance education. British Journal of Educational Technology 36(3), 439-451 (2005)
    • (2005) British Journal of Educational Technology , vol.36 , Issue.3 , pp. 439-451
    • Dickey, M.D.1
  • 14
    • 70450278722 scopus 로고    scopus 로고
    • Using augmented reality games to teach 21st century skills
    • Boston
    • Schrier, K.: Using augmented reality games to teach 21st century skills. In: The SIGGRAPH, Boston (2006)
    • (2006) The SIGGRAPH
    • Schrier, K.1
  • 17
    • 0000090763 scopus 로고    scopus 로고
    • The use of computer games as an educational tool: Identification of appropriate game types and game elements
    • Amory, A., Naicker, K., Vincent, J., Adams, C.: The use of computer games as an educational tool: Identification of appropriate game types and game elements. British Journal of Educational Technology 30(4), 311-321 (1999)
    • (1999) British Journal of Educational Technology , vol.30 , Issue.4 , pp. 311-321
    • Amory, A.1    Naicker, K.2    Vincent, J.3    Adams, C.4
  • 18
    • 0034830266 scopus 로고    scopus 로고
    • Best practices in corporate training and the role of aesthetics: Interviews with eight experts
    • SanDiego, CA
    • Jennings, M.: Best practices in corporate training and the role of aesthetics: Interviews with eight experts. In: The 2001 ACM SIGCPR Conference on Computer Personnel Research, SanDiego, CA (2001)
    • (2001) The 2001 ACM SIGCPR Conference on Computer Personnel Research
    • Jennings, M.1
  • 20
    • 49049148395 scopus 로고
    • Towards a theory of intrinsically motivating instruction
    • Malone, T.: Towards a theory of intrinsically motivating instruction. Cognitive Science 4, 333-369 (1981)
    • (1981) Cognitive Science , vol.4 , pp. 333-369
    • Malone, T.1
  • 22
    • 40249117615 scopus 로고    scopus 로고
    • Designing an instructional game: Reflections on quest for independence
    • Quinn, C.: Designing an instructional game: reflections on Quest for Independence. Education and Information Technologies 1, 251-269 (1996)
    • (1996) Education and Information Technologies , vol.1 , pp. 251-269
    • Quinn, C.1
  • 23
    • 70349137616 scopus 로고    scopus 로고
    • An online survey system on computer game enjoyment and personality
    • Fang, X. W., Susy, S., Chan, C. N.: An Online Survey System on Computer Game Enjoyment and Personality. HCI (4), 304-314 (2009)
    • (2009) HCI , Issue.4 , pp. 304-314
    • Fang, X.W.1    Susy, S.2    Chan, C.N.3
  • 25
    • 85053487519 scopus 로고    scopus 로고
    • Still a man's game: Gender representation in online reviews of video games
    • Ivory, J. D.: Still a man's game: Gender representation in online reviews of video games. Mass Communication & Society 9(1), 103-114 (2006)
    • (2006) Mass Communication & Society , vol.9 , Issue.1 , pp. 103-114
    • Ivory, J.D.1
  • 27
    • 78049409762 scopus 로고
    • Personality theories: a comparative analysis, 5th edn. Dorsey Press, Chicago
    • Maddi, S. R.: Personality theories: a comparative analysis, 5th edn. Dorsey Press, Chicago (1989)
    • (1989)
    • Maddi, S.R.1
  • 28
    • 0017876181 scopus 로고
    • Sensation seeking in england and America: Cross-cultural age and sex comparisons
    • Zuckerman, M., Eysenck, S., Eysenck, H. J.: Sensation seeking in England and America: cross-cultural age and sex comparisons. J. Consult. Clin. Psychol. 46, 139-149 (1978)
    • (1978) J. Consult. Clin. Psychol. , vol.46 , pp. 139-149
    • Zuckerman, M.1    Eysenck, S.2    Eysenck, H.J.3
  • 32
    • 76249091228 scopus 로고    scopus 로고
    • Sensation seeking, self forgetfulness, and computer game enjoyment
    • Smith, M. J., Salvendy, G. eds., Springer, Heidelberg
    • Fang, X. W., Zhao, F.: Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment. In: Smith, M. J., Salvendy, G. (eds.) Interface, HCII 2009, Part II. LNCS, vol. 5618, pp. 632-641. Springer, Heidelberg (2009)
    • (2009) Interface, HCII 2009, Part II. LNCS , vol.5618 , pp. 632-641
    • Fang, X.W.1    Zhao, F.2
  • 33
    • 0041819999 scopus 로고    scopus 로고
    • Alienation, aggression and sensation seeking as predictor of adoles-cent use of violent film, computer, and website content
    • Slater, M. D.: Alienation, aggression and sensation seeking as predictor of adoles-cent use of violent film, computer, and website content. Journal of Communication 53, 105-201 (2003)
    • (2003) Journal of Communication , vol.53 , pp. 105-201
    • Slater, M.D.1
  • 34
    • 27944453017 scopus 로고    scopus 로고
    • Girls and gaming: A summary of the research with implications for practice
    • Agosto, D.: Girls and gaming: A summary of the research with implications for practice. Teacher Librarian 31, 8-14 (2004)
    • (2004) Teacher Librarian , vol.31 , pp. 8-14
    • Agosto, D.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.