-
1
-
-
70450183916
-
Understanding the efficiency of ray traversal on GPUs
-
ACM, New York, NY, USA
-
AILA, T., AND LAINE, S. 2009. Understanding the efficiency of ray traversal on GPUs. In Proceedings of HPG'09, ACM, New York, NY, USA, 145-149.
-
(2009)
Proceedings of HPG
, vol.9
, pp. 145-149
-
-
Aila, T.1
Laine, S.2
-
2
-
-
0141615919
-
Ray differentials and multiresolution geometry caching for distribution ray tracing in complex scenes
-
Blackwell Publishers
-
CHRISTENSEN, P. H., LAUR, D. M., FONG, J., WOOTEN, W. L., AND BATALI, D. 2003. Ray differentials and multiresolution geometry caching for distribution ray tracing in complex scenes. In Proceedings of Eurographics 2003, Blackwell Publishers, 543-552.
-
(2003)
Proceedings of Eurographics 2003
, pp. 543-552
-
-
Christensen, P.H.1
Laur, D.M.2
Fong, J.3
Wooten, W.L.4
Batali, D.5
-
3
-
-
42549094432
-
Ray tracing for the movie 'cars'
-
CHRISTENSEN, P., FONG, J., LAUR, D., AND BATALI, D. 2006. Ray tracing for the movie 'cars'. In Proceedings of IEEE Symposium on Interactive Ray Tracing, 1-6.
-
(2006)
Proceedings of IEEE Symposium on Interactive Ray Tracing
, pp. 1-6
-
-
Christensen, P.1
Fong, J.2
Laur, D.3
Batali, D.4
-
5
-
-
0021460503
-
Distributed ray tracing
-
COOK, R. L., PORTER, T., AND CARPENTER, L. 1984. Distributed ray tracing. SIGGRAPH Comput. Graph. 18, 3, 137-145.
-
(1984)
SIGGRAPH Comput. Graph
, vol.18
, Issue.3
, pp. 137-145
-
-
Cook, R.L.1
Porter, T.2
Carpenter, L.3
-
6
-
-
0023379259
-
The Reyes image rendering architecture
-
COOK, R. L., CARPENTER, L., AND CATMULL, E. 1987. The Reyes image rendering architecture. SIGGRAPH Comput. Graph. 21, 4, 95-102.
-
(1987)
SIGGRAPH Comput. Graph
, vol.21
, Issue.4
, pp. 95-102
-
-
Cook, R.L.1
Carpenter, L.2
Catmull, E.3
-
7
-
-
35348974320
-
-
US Patent 5239624
-
COOK, R. L., PORTER, T. K., AND CARPENTER, L. C., 1993. Pseudo-random point sampling techniques in computer graphics, US Patent 5239624.
-
(1993)
Pseudo-random Point Sampling Techniques in Computer Graphics
-
-
Cook, R.L.1
Porter, T.K.2
Carpenter, L.C.3
-
8
-
-
0022519813
-
Stochastic sampling in computer graphics
-
COOK, R. L. 1986. Stochastic sampling in computer graphics. ACM Trans. Gr. 5, 1, 51-72.
-
(1986)
ACM Trans. Gr
, vol.5
, Issue.1
, pp. 51-72
-
-
Cook, R.L.1
-
9
-
-
35348946161
-
Depth of field: A survey of techniques
-
DEMERS, J. 2004. Depth of field: A survey of techniques. GPU Gems, 375-390.
-
(2004)
GPU Gems
, pp. 375-390
-
-
Demers, J.1
-
10
-
-
70349686738
-
Frequency analysis and sheared reconstruction for rendering motion blur
-
EGAN, K., TSENG, Y.-T., HOLZSCHUCH, N., DURAND, F., AND RAMAMOORTHI, R. 2009. Frequency analysis and sheared reconstruction for rendering motion blur. ACM Trans. Gr. 28, 3, 1-13.
-
(2009)
ACM Trans. Gr
, vol.28
, Issue.3
, pp. 1-13
-
-
Egan, K.1
Tseng, Y.-T.2
Holzschuch, N.3
Durand, F.4
Ramamoorthi, R.5
-
11
-
-
78651320008
-
Data-parallel rasterization of micropolygons with defocus and motion blur
-
FATAHALIAN, K., LUONG, E., BOULOS, S., AKELEY, K., MARK, W. R., AND HANRAHAN, P. 2009. Data-parallel rasterization of micropolygons with defocus and motion blur. In Proceedings of HPG'09, 59-68.
-
(2009)
Proceedings of HPG
, vol.9
, pp. 59-68
-
-
Fatahalian, K.1
Luong, E.2
Boulos, S.3
Akeley, K.4
Mark, W.R.5
Hanrahan, P.6
-
12
-
-
77749243099
-
Diagsplit: Parallel, crack-free, adaptive tessellation for micropolygon rendering
-
FISHER, M., FATAHALIAN, K., BOULOS, S., AKELEY, K., MARK, W. R., AND HANRAHAN, P. 2009. Diagsplit: parallel, crack-free, adaptive tessellation for micropolygon rendering. ACM Trans. Graph. 28, 5, 1-10.
-
(2009)
ACM Trans. Graph
, vol.28
, Issue.5
, pp. 1-10
-
-
Fisher, M.1
Fatahalian, K.2
Boulos, S.3
Akeley, K.4
Mark, W.R.5
Hanrahan, P.6
-
13
-
-
0023982262
-
Spacetime ray tracing for animation
-
GLASSNER, A. S. 1988. Spacetime ray tracing for animation. IEEE Comput. Graph. Appl. 8, 2, 60-70.
-
(1988)
IEEE Comput. Graph. Appl.
, vol.8
, Issue.2
, pp. 60-70
-
-
Glassner, A.S.1
-
14
-
-
49349091405
-
Multidimensional adaptive sampling and reconstruction for ray tracing
-
HACHISUKA, T., JAROSZ, W., WEISTROFFER, R. P., DALE, K., HUMPHREYS, G., ZWICKER, M., AND JENSEN, H. W. 2008. Multidimensional adaptive sampling and reconstruction for ray tracing. ACM Trans. Gr. 27, 3, 1-10.
-
(2008)
ACM Trans. Gr
, vol.27
, Issue.3
, pp. 1-10
-
-
Hachisuka, T.1
Jarosz, W.2
Weistroffer, R.P.3
Dale, K.4
Humphreys, G.5
Zwicker, M.6
Jensen, H.W.7
-
15
-
-
0025474104
-
The accumulation buffer: Hardware support for high-quality rendering
-
HAEBERLI, P., AND AKELEY, K. 1990. The accumulation buffer: hardware support for high-quality rendering. In Proceedings of ACM SIGGRAPH'90, 309-318.
-
(1990)
Proceedings of ACM SIGGRAPH
, vol.90
, pp. 309-318
-
-
Haeberli, P.1
Akeley, K.2
-
16
-
-
49249137934
-
BSGP: Bulksynchronous GPU programming
-
HOU, Q., ZHOU, K., AND GUO, B. 2008. BSGP: Bulksynchronous GPU programming. ACM Trans. Gr. 27, 3, 9.
-
(2008)
ACM Trans. Gr
, vol.27
, Issue.3
, pp. 9
-
-
Hou, Q.1
Zhou, K.2
Guo, B.3
-
17
-
-
54249151507
-
-
HSIEH, P., 2004. Hash functions. http://www.azillionmonkeys.com/qed/hash. html.
-
(2004)
Hash Functions
-
-
Hsieh, P.1
-
18
-
-
0029373569
-
Collision detection for interactive graphics applications
-
HUBBARD, P. M. 1995. Collision detection for interactive graphics applications. IEEE TVCG 1, 3, 218-230.
-
(1995)
IEEE TVCG
, vol.1
, Issue.3
, pp. 218-230
-
-
Hubbard, P.M.1
-
19
-
-
56649089994
-
Ray tracing with the BSP tree
-
IZE, T., WALD, I., AND PARKER, S. G. 2008. Ray tracing with the BSP tree. In Proceedings of IEEE Symposium on Interactive Ray Tracing, 159-166.
-
(2008)
Proceedings of IEEE Symposium on Interactive Ray Tracing
, pp. 159-166
-
-
Ize, T.1
Wald, I.2
Parker, S.G.3
-
20
-
-
53749100179
-
-
Tech. rep., Pixar Technical Memo #06-01
-
KASS, M., LEFOHN, A., AND OWENS, J. 2006. Interactive depth of field. Tech. rep., Pixar Technical Memo #06-01.
-
(2006)
Interactive Depth of Field
-
-
Kass, M.1
Lefohn, A.2
Owens, J.3
-
21
-
-
63449109979
-
Fast BVH construction on GPUs
-
LAUTERBACH, C., GARLAND, M., SENGUPTA, S., LUEBKE, D., AND MANOCHA, D. 2009. Fast BVH construction on GPUs. Computer Graphics Forum 28, 2, 375-384.
-
(2009)
Computer Graphics Forum.
, vol.28
, Issue.2
, pp. 375-384
-
-
Lauterbach, C.1
Garland, M.2
Sengupta, S.3
Luebke, D.4
Manocha, D.5
-
22
-
-
77749243060
-
Depth-offield rendering with multiview synthesis
-
LEE, S., EISEMANN, E., AND SEIDEL, H.-P. 2009. Depth-offield rendering with multiview synthesis. ACM Trans. Gr. 28, 5, 1-6.
-
(2009)
ACM Trans. Gr
, vol.28
, Issue.5
, pp. 1-6
-
-
Lee, S.1
Eisemann, E.2
Seidel, H.-P.3
-
23
-
-
0003460690
-
A computer oriented geodetic data base and a new technique in file sequencing
-
Ottawa, Ontario, Canada
-
MORTON. 1966. A computer oriented geodetic data base and a new technique in file sequencing. Tech. Rep. Ottawa, Ontario, Canada.
-
(1966)
Tech. Rep.
-
-
Morton1
-
24
-
-
77749243094
-
Adaptive wavelet rendering
-
OVERBECK, R. S., DONNER, C., AND RAMAMOORTHI, R. 2009. Adaptive wavelet rendering. ACM Trans. Graph. 28, 5, 1-12.
-
(2009)
ACM Trans. Graph
, vol.28
, Issue.5
, pp. 1-12
-
-
Overbeck, R.S.1
Donner, C.2
Ramamoorthi, R.3
-
25
-
-
57749186886
-
Real-time reyes-style adaptive surface subdivision
-
PATNEY, A., AND OWENS, J. D. 2008. Real-time reyes-style adaptive surface subdivision. ACM Trans. Gr. 27, 5, 1-8.
-
(2008)
ACM Trans. Gr
, vol.27
, Issue.5
, pp. 1-8
-
-
Patney, A.1
Owens, J.D.2
-
26
-
-
35349007523
-
Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes
-
SHEVTSOV, M., SOUPIKOV, A., AND KAPUSTIN, A. 2007. Highly parallel fast kd-tree construction for interactive ray tracing of dynamic scenes. In Proceedings of Eurographics'07, 395-404.
-
(2007)
Proceedings of Eurographics
, vol.7
, pp. 395-404
-
-
Shevtsov, M.1
Soupikov, A.2
Kapustin, A.3
-
27
-
-
0013045192
-
A low distortion map between disk and square
-
SHIRLEY, P., AND CHIU, K. 1997. A low distortion map between disk and square. Journal of Graphics Tools 2, 3, 45-52.
-
(1997)
Journal of Graphics Tools
, vol.2
, Issue.3
, pp. 45-52
-
-
Shirley, P.1
Chiu, K.2
-
28
-
-
70349675677
-
Fourier depth of field
-
SOLER, C., SUBR, K., DURAND, F., HOLZSCHUCH, N., AND SILLION, F. 2009. Fourier depth of field. ACM Trans. Gr. 28, 2, 1-12.
-
(2009)
ACM Trans. Gr
, vol.28
, Issue.2
, pp. 1-12
-
-
Soler, C.1
Subr, K.2
Durand, F.3
Holzschuch, N.4
Sillion, F.5
-
29
-
-
0036530006
-
Spatial-temporal antialiasing
-
SUNG, K., PEARCE, A., AND WANG, C. 2002. Spatial-temporal antialiasing. IEEE TVCG 8, 2, 144-153.
-
(2002)
IEEE TVCG
, vol.8
, Issue.2
, pp. 144-153
-
-
Sung, K.1
Pearce, A.2
Wang, C.3
-
30
-
-
84880807043
-
Ray tracing deformable scenes using dynamic bounding volume hierarchies
-
WALD, I., BOULOS, S., AND SHIRLEY, P. 2007. Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Trans. Gr. 26, 1, 6.
-
(2007)
ACM Trans. Gr
, vol.26
, Issue.1
, pp. 6
-
-
Wald, I.1
Boulos, S.2
Shirley, P.3
-
33
-
-
57749174539
-
Real-time kd-tree construction on graphics hardware
-
ZHOU, K., HOU, Q., WANG, R., AND GUO, B. 2008. Real-time kd-tree construction on graphics hardware. ACM Trans. Gr. 27, 5, 126.
-
(2008)
ACM Trans. Gr
, vol.27
, Issue.5
, pp. 126
-
-
Zhou, K.1
Hou, Q.2
Wang, R.3
Guo, B.4
-
34
-
-
77749271078
-
RenderAnts: Interactive Reyes rendering on GPUs
-
ZHOU, K., HOU, Q., REN, Z., GONG, M., SUN, X., AND GUO, B. 2009. RenderAnts: interactive Reyes rendering on GPUs. ACM Trans. Gr. 28, 5, 1-11.
-
(2009)
ACM Trans. Gr
, vol.28
, Issue.5
, pp. 1-11
-
-
Zhou, K.1
Hou, Q.2
Ren, Z.3
Gong, M.4
Sun, X.5
Guo, B.6
|