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Volumn , Issue , 2008, Pages 159-166

Ray tracing with the BSP tree

Author keywords

[No Author keywords available]

Indexed keywords

BINARY SPACE PARTITIONING TREES; BINARY SPACES; BSP TREES; FUNDAMENTAL CONCEPTS; RAY TRACERS; SPACE PARTITIONING; STATE OF THE ARTS;

EID: 56649089994     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2008.4634637     Document Type: Conference Paper
Times cited : (25)

References (23)
  • 1
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    • Deferred, Self-Organizing BSP Trees
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    • Ar, S.1    Montag, G.2    Tal, A.3
  • 4
    • 0019033556 scopus 로고    scopus 로고
    • Henry Fuchs, Zvi M. Kedem, and Bruce F. Naylor. On visible surface generation by a priori tree structures. SIGGRAPH Comput. Graph., 14(3):124-133, 1980.
    • Henry Fuchs, Zvi M. Kedem, and Bruce F. Naylor. On visible surface generation by a priori tree structures. SIGGRAPH Comput. Graph., 14(3):124-133, 1980.
  • 5
    • 0023345059 scopus 로고
    • Automatic Creation of Object Hierarchies for Ray Tracing
    • Jeffrey Goldsmith and John Salmon. Automatic Creation of Object Hierarchies for Ray Tracing. IEEE Computer Graphics and Applications, 7(5):14-20, 1987.
    • (1987) IEEE Computer Graphics and Applications , vol.7 , Issue.5 , pp. 14-20
    • Goldsmith, J.1    Salmon, J.2
  • 6
    • 0013046832 scopus 로고    scopus 로고
    • PhD thesis, Faculty of Electrical Engineering, Czech Technical University in Prague
    • Vlastimil Havran. Heuristic Ray Shooting Algorithms. PhD thesis, Faculty of Electrical Engineering, Czech Technical University in Prague, 2001.
    • (2001) Heuristic Ray Shooting Algorithms
    • Havran, V.1
  • 7
    • 33750923515 scopus 로고    scopus 로고
    • On Improving Kd Tree for Ray Shooting
    • Vlastimil Havran and Jirí Bittner. On Improving Kd Tree for Ray Shooting. In Proceedings of WSCG, pages 209-216, 2002.
    • (2002) Proceedings of WSCG , pp. 209-216
    • Havran, V.1    Bittner, J.2
  • 8
    • 0343057139 scopus 로고    scopus 로고
    • Fast robust BSP tree traversal algorithm for ray tracing
    • Vlastimil Havran, Tomas Kopal, Jiri Bittner, and Jiri Žára. Fast robust BSP tree traversal algorithm for ray tracing. Journal of Graphics Tools, 2(4):15-23, 1998.
    • (1998) Journal of Graphics Tools , vol.2 , Issue.4 , pp. 15-23
    • Havran, V.1    Kopal, T.2    Bittner, J.3    Žára, J.4
  • 12
    • 0010221212 scopus 로고
    • Heuristics for ray tracing using space subdivision
    • J. David MacDonald and Kellogg S. Booth. Heuristics for ray tracing using space subdivision. Visual Computer, 6(6):153-65, 1990.
    • (1990) Visual Computer , vol.6 , Issue.6 , pp. 153-165
    • David MacDonald, J.1    Booth, K.S.2
  • 13
    • 33947329925 scopus 로고
    • Efficient binary space partitions for hidden-surface removal and solid modeling
    • Michael S. Paterson and F. Frances Yao. Efficient binary space partitions for hidden-surface removal and solid modeling. Discrete and Computational Geometry, 5(1):485-503, 1990.
    • (1990) Discrete and Computational Geometry , vol.5 , Issue.1 , pp. 485-503
    • Paterson, M.S.1    Frances Yao, F.2
  • 16
    • 33646055524 scopus 로고    scopus 로고
    • Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-Level Ray Tracing Algorithm. ACM Transaction on Graphics, 24(3):1176-1185, 2005. (Proceedings of ACM SIGGRAPH 2005).
    • Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-Level Ray Tracing Algorithm. ACM Transaction on Graphics, 24(3):1176-1185, 2005. (Proceedings of ACM SIGGRAPH 2005).
  • 17
    • 33748527410 scopus 로고    scopus 로고
    • Razor: An Architecture for Dynamic Multiresolution Ray Tracing
    • Technical Report 06-21, University of Texas at Austin Dep. of Comp. Science
    • Gordon Stoll, William R. Mark, Peter Djeu, Rui Wang, and Ikrima Elhassan. Razor: An Architecture for Dynamic Multiresolution Ray Tracing. Technical Report 06-21, University of Texas at Austin Dep. of Comp. Science, 2006.
    • (2006)
    • Stoll, G.1    Mark, W.R.2    Djeu, P.3    Wang, R.4    Elhassan, I.5
  • 18
    • 0003382414 scopus 로고
    • Ray Tracing with the BSP Tree
    • David Kirk, editor, Academic Press
    • Kelvin Sung and Peter Shirley. Ray Tracing with the BSP Tree. In David Kirk, editor, Graphics Gems III, pages 271-274. Academic Press, 1992.
    • (1992) Graphics Gems III , pp. 271-274
    • Sung, K.1    Shirley, P.2
  • 21
    • 84880807043 scopus 로고    scopus 로고
    • Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies
    • Ingo Wald, Solomon Boulos, and Peter Shirley. Ray Tracing Deformable Scenes using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics, 26(1):1-18, 2007.
    • (2007) ACM Transactions on Graphics , vol.26 , Issue.1 , pp. 1-18
    • Wald, I.1    Boulos, S.2    Shirley, P.3
  • 23
    • 33748581856 scopus 로고    scopus 로고
    • Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, and Steven G. Parker. Ray Tracing Animated Scenes using Coherent Grid Traversal. ACM Transactions on Graphics, 25(3):485-493, 2006. (Proceedings of ACM SIGGRAPH).
    • Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, and Steven G. Parker. Ray Tracing Animated Scenes using Coherent Grid Traversal. ACM Transactions on Graphics, 25(3):485-493, 2006. (Proceedings of ACM SIGGRAPH).


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.