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Volumn , Issue , 2008, Pages 161-167

GPU bucket sort algorithm with applications to nearest-neighbour search

Author keywords

Computer graphics and animation; Fluid simulation; GPU programming; Nearest neighbour search algorithm

Indexed keywords

BUCKET SORT; DISSIPATIVE PARTICLE DYNAMICS; FLUID SIMULATIONS; GPU PROGRAMMING; GRAPHICS HARDWARE; INTER-PARTICLE INTERACTION; NEAREST-NEIGHBOUR; PARTICLE-BASED SIMULATION; PHYSICAL MODEL; RENDER-TO-TEXTURE; SEARCH ALGORITHMS; SORTING METHOD;

EID: 77955945073     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (17)

References (23)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.