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Volumn , Issue , 2006, Pages 71-81

Enabling real-time physics simulation in future interactive entertainment

Author keywords

benchmark; error tolerance; interactive entertainment; parallel execution; real time physics

Indexed keywords

ARCHITECTURAL INNOVATION; COMPLEX ENTITIES; CONTENT CREATION; DRIVING FACTORS; ENTERTAINMENT APPLICATION; ERROR TOLERANCE; FAST ESTIMATION; FRAME RATE; FRAMES PER SECONDS; INTERACTIVE ENTERTAINMENT; ON-THE-FLY; PARALLEL EXECUTIONS; PHYSICAL INTERACTIONS; PHYSICS ENGINE; PHYSICS SIMULATION; REAL VALUES; REAL-TIME PHYSICS; VALUE PREDICTION; VIRTUAL WORLDS;

EID: 77954003786     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1183316.1183326     Document Type: Conference Paper
Times cited : (14)

References (27)
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.