-
2
-
-
34548598655
-
Situationally Embodied Curriculum: Relating formalisms and contexts
-
Barab, S., Zuiker, S., Warren, S., et al (2007) Situationally Embodied Curriculum: relating formalisms and contexts, Science Education, 91(5), 750-782. http://dx.doi.org/10.1002/sce.20217
-
(2007)
Science Education
, vol.91
, Issue.5
, pp. 750-782
-
-
Barab, S.1
Zuiker, S.2
Warren, S.3
-
3
-
-
0032697328
-
Perceptual Symbol Systems
-
Barsalou, L. (1999) Perceptual Symbol Systems, Behavioral and Brain Sciences, 22(4), 577-660.
-
(1999)
Behavioral and Brain Sciences
, vol.22
, Issue.4
, pp. 577-660
-
-
Barsalou, L.1
-
4
-
-
0000259654
-
General Systems Theory - the skeleton of science
-
Boulding, K. (1956) General Systems Theory - the skeleton of science, Management Science, 2(3), 197-208. http://dx.doi.org/10.1287/mnsc.2.3.197
-
(1956)
Management Science
, vol.2
, Issue.3
, pp. 197-208
-
-
Boulding, K.1
-
6
-
-
84965520752
-
Situated Cognition and the Culture of Learning
-
Brown, J.S., Collins, A. & Duguid, P. (1989) Situated Cognition and the Culture of Learning, Educational Researcher, 18(1), 32-42. http://dx.doi.org/10.3102/0013189X018001032
-
(1989)
Educational Researcher
, vol.18
, Issue.1
, pp. 32-42
-
-
Brown, J.S.1
Collins, A.2
Duguid, P.3
-
8
-
-
58149197423
-
The Gamer Disposition
-
Brown, J.S. & Thomas, D. (2008) The Gamer Disposition, Harvard Business Review, 86(2), 28.
-
(2008)
Harvard Business Review
, vol.86
, Issue.2
, pp. 28
-
-
Brown, J.S.1
Thomas, D.2
-
9
-
-
0010969525
-
Skiing as a Model of Instruction
-
B. Rogoff & J. Lave (Eds), Cambridge, MA: Harvard University Press
-
Burton, R., Brown, J.S. & Fischer, G. (1984) Skiing as a Model of Instruction, in B. Rogoff & J. Lave (Eds) Everyday Cognition: its development in social context, 139-150. Cambridge, MA: Harvard University Press.
-
(1984)
Everyday Cognition: Its development in social context
, pp. 139-150
-
-
Burton, R.1
Brown, J.S.2
Fischer, G.3
-
11
-
-
0007106893
-
Performance before Competence: Assistance to child discourse in the zone of proximal development
-
Cazden, C. (1981) Performance before Competence: assistance to child discourse in the zone of proximal development, Quarterly Newsletter of the Laboratory of Comparative Human Cognition, 3(1), 5-8.
-
(1981)
Quarterly Newsletter of the Laboratory of Comparative Human Cognition
, vol.3
, Issue.1
, pp. 5-8
-
-
Cazden, C.1
-
15
-
-
77955758667
-
Competition as a Driver for Learning
-
DeVane, B., Durga, S. & Squire, K. (2009) Competition as a Driver for Learning, International Journal of Learning and Media, 1(2). http://dx.doi.org/10.1162/ijlm.2009.0018
-
(2009)
International Journal of Learning and Media
, vol.1
, Issue.2
-
-
Devane, B.1
Durga, S.2
Squire, K.3
-
17
-
-
0002764441
-
Knowledge in Pieces
-
G. Forman & P. Pufall (Eds), Hillsdale: Erlbaum
-
diSessa, A. (1988) Knowledge in Pieces, in G. Forman & P. Pufall (Eds) Constructivism in the Computer Age, 49-70. Hillsdale: Erlbaum.
-
(1988)
Constructivism in the Computer Age
, pp. 49-70
-
-
DiSessa, A.1
-
21
-
-
9444261287
-
-
Lecture delivered at the University of Virginia, (accessed June 2, 2009)
-
Forrester, J.R. (1997) System Dynamics and K-12 Teachers. Lecture delivered at the University of Virginia. http://sysdyn.clexchange.org/sdep/papers/D-4665-4.pdf (accessed June 2, 2009).
-
(1997)
System Dynamics and K-12 Teachers
-
-
Forrester, J.R.1
-
22
-
-
34548655978
-
Civilization and its Discontents: Simulation, subjectivity, and space
-
G. Smith (Ed.), New York: New York University Press
-
Friedman, T. (1999) Civilization and its Discontents: simulation, subjectivity, and space, in G. Smith (Ed.) On a Silver Platter: CD-ROMs and the promises of a new technology, 132-150. New York: New York University Press.
-
(1999)
On a Silver Platter: CD-ROMs and the promises of a new technology
, pp. 132-150
-
-
Friedman, T.1
-
23
-
-
77951697909
-
Three Dialogs: A framework for the analysis and assessment of 21st century literacy practices, and its use in the context of game design within Gamestar Mechanic
-
Games, I.A. (2008) Three Dialogs: a framework for the analysis and assessment of 21st century literacy practices, and its use in the context of game design within Gamestar Mechanic, E-Learning, 5(4), 396-417. http://dx.doi.org/10.2304/elea.2008.5.4.396
-
(2008)
E-Learning
, vol.5
, Issue.4
, pp. 396-417
-
-
Games, I.A.1
-
24
-
-
77953304731
-
Design Thinking in Gamestar Mechanic: The role of gamer experience on the appropriation of the discourse practices of game designers
-
Utrecht: International Society of the Learning Sciences
-
Games, I.A. & Squire, K.D. (2008) Design Thinking in Gamestar Mechanic: the role of gamer experience on the appropriation of the discourse practices of game designers, in Proceedings of the International Conference of the Learning Sciences 2008. Utrecht: International Society of the Learning Sciences.
-
(2008)
Proceedings of the International Conference of the Learning Sciences 2008
-
-
Games, I.A.1
Squire, K.D.2
-
25
-
-
41349113385
-
Literacy, Discourse, and Linguistics: Introduction
-
Gee, J. (1989) Literacy, Discourse, and Linguistics: Introduction, Journal of Education, 171(1), 5-17.
-
(1989)
Journal of Education
, vol.171
, Issue.1
, pp. 5-17
-
-
Gee, J.1
-
29
-
-
40349092289
-
Learning by Design: Good video games as learning machines
-
Gee, J. (2005) Learning by Design: good video games as learning machines, E-Learning, 2(1), 5-16. http://dx.doi.org/10.2304/elea.2005.2.1.5
-
(2005)
E-Learning
, vol.2
, Issue.1
, pp. 5-16
-
-
Gee, J.1
-
30
-
-
62949190766
-
Learning and Games
-
K. Salen (Ed.), The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, Cambridge, MA: MIT Press
-
Gee, J. (2007) Learning and Games, in K. Salen (Ed.) The Ecology of Games. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. 21-40. Cambridge, MA: MIT Press.
-
(2007)
The Ecology of Games
, pp. 21-40
-
-
Gee, J.1
-
32
-
-
0000296953
-
Symbol Grounding and Meaning: A comparison of high-dimensional and embodied theories of meaning
-
Glenberg, A.M. & Robertson, D.A. (2000) Symbol Grounding and Meaning: a comparison of high-dimensional and embodied theories of meaning, Journal of Memory & Language, 43, 379-401. http://dx.doi.org/10.1006/jmla.2000.2714
-
(2000)
Journal of Memory & Language
, vol.43
, pp. 379-401
-
-
Glenberg, A.M.1
Robertson, D.A.2
-
36
-
-
0039520236
-
How Cultural Systems Become Desire: A case study of American romance
-
R. D'Andrade & C. Strauss (Eds), New York: Cambridge University Press
-
Holland, D. (1992) How Cultural Systems Become Desire: a case study of American romance, in R. D'Andrade & C. Strauss (Eds) Human Motives and Cultural Models, 61. New York: Cambridge University Press.
-
(1992)
Human Motives and Cultural Models
, vol.61
-
-
Holland, D.1
-
39
-
-
33751179311
-
Playing and Making Games for Learning: Instructionist and constructionist perspectives for game studies
-
Kafai, Y. (2006) Playing and Making Games for Learning: instructionist and constructionist perspectives for game studies, Games and Culture, 1(1), 36-40. http://dx.doi.org/10.1177/1555412005281767
-
(2006)
Games and Culture
, vol.1
, Issue.1
, pp. 36-40
-
-
Kafai, Y.1
-
40
-
-
56749128647
-
Studying Situated Learning in a Multi-User Virtual Environment
-
E. Baker, J. Dickieson, W. Wulfeck & H. O'Neil (Eds), Mahwah: Lawrence Erlbaum Associates
-
Ketelhut, D.J., Dede, C., Clarke, J., Nelson, B. & Bowman, C. (2007) Studying Situated Learning in a Multi-User Virtual Environment, in E. Baker, J. Dickieson, W. Wulfeck & H. O'Neil (Eds) Assessment of Problem Solving Using Simulations. Mahwah: Lawrence Erlbaum Associates.
-
(2007)
Assessment of Problem Solving Using Simulations
-
-
Ketelhut, D.J.1
Dede, C.2
Clarke, J.3
Nelson, B.4
Bowman, C.5
-
41
-
-
0006936963
-
Learning by Design: From theory to practice
-
A.S. Bruckman, M. Guzdial, J.L. Kolodner & A. Ram (Eds), Charlottesville: Association for the Advancement of Computing Education
-
Kolodner, J., Crismond, D., Gray, J., Holbrook, J., & Puntambekar, S. (1998) Learning by Design: from theory to practice, in A.S. Bruckman, M. Guzdial, J.L. Kolodner & A. Ram (Eds) Proceedings of the International Conference of the Learning Sciences, 16-22. Charlottesville: Association for the Advancement of Computing Education.
-
(1998)
Proceedings of the International Conference of the Learning Sciences
, pp. 16-22
-
-
Kolodner, J.1
Crismond, D.2
Gray, J.3
Holbrook, J.4
Puntambekar, S.5
-
45
-
-
0003574035
-
-
Cambridge: Cambridge University Press
-
Levinson, S. (1983) Pragmatics. Cambridge: Cambridge University Press.
-
(1983)
Pragmatics
-
-
Levinson, S.1
-
47
-
-
77955720214
-
-
Civilization Fanatics' Forum, August 18. (accessed April 14, 2009)
-
Michelangelo (2006) Civ4 Reference Charts. Civilization Fanatics' Forum, August 18. http://forums.civfanatics.com/downloads.php?do=file&id=2499 (accessed April 14, 2009).
-
(2006)
Civ4 Reference Charts
-
-
Michelangelo1
-
48
-
-
0030554830
-
A Pedagogy of Multiliteracies: Designing social futures
-
New London Group
-
New London Group (1996) A Pedagogy of Multiliteracies: designing social futures, Harvard Educational Review, 66(1), 60-92.
-
(1996)
Harvard Educational Review
, vol.66
, Issue.1
, pp. 60-92
-
-
-
50
-
-
30744440049
-
Constraints and Opportunities with Interview Transcription: Towards reflection in qualitative research
-
Oliver, D., Serovich, J. & Mason, T. (2005) Constraints and Opportunities with Interview Transcription: towards reflection in qualitative research, Social Forces; a scientific medium of social study and interpretation, 84(2), 1273-1289.
-
(2005)
Social Forces; a scientific medium of social study and interpretation
, vol.84
, Issue.2
, pp. 1273-1289
-
-
Oliver, D.1
Serovich, J.2
Mason, T.3
-
53
-
-
0004172673
-
-
Hillsdale: Lawrence Erlbaum Associates
-
Perkins, D. (1986) Knowledge as Design. Hillsdale: Lawrence Erlbaum Associates.
-
(1986)
Knowledge as Design
-
-
Perkins, D.1
-
60
-
-
33846787459
-
Changing the Game: What happens when videogames enter the classroom?
-
Squire, K.D. (2005) Changing the Game: what happens when videogames enter the classroom? Innovate, 1(6). http://innovateonline.info/
-
(2005)
Innovate
, vol.1
, Issue.6
-
-
Squire, K.D.1
-
61
-
-
84996220783
-
From Content to Context: Video games as designed experiences
-
Squire, K.D. (2006) From Content to Context: video games as designed experiences, Educational Researcher, 35(8), 19-29. http://dx.doi.org/10.3102/0013189X035008019
-
(2006)
Educational Researcher
, vol.35
, Issue.8
, pp. 19-29
-
-
Squire, K.D.1
-
62
-
-
46349088510
-
The Higher Education of Gaming
-
Squire, K.D. & Giovanetto, L. (2008) The Higher Education of Gaming, E-Learning, 5(1), pp. 2-28. http://dx.doi.org/10.2304/elea.2008.5.1.2
-
(2008)
E-Learning
, vol.5
, Issue.1
, pp. 2-28
-
-
Squire, K.D.1
Giovanetto, L.2
-
63
-
-
33745205290
-
The Many Faces of Systemic Change
-
Squire, K.D. & Reigeluth, C.M. (2000) The Many Faces of Systemic Change, Educational Horizons, 78(3), 143-152.
-
(2000)
Educational Horizons
, vol.78
, Issue.3
, pp. 143-152
-
-
Squire, K.D.1
Reigeluth, C.M.2
-
64
-
-
34247245850
-
Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers
-
Squire, K.D. & Jan, M. (2007) Mad City Mystery: developing scientific argumentation skills with a place-based augmented reality game on handheld computers, Journal of Science Education and Technology, 16(1), 5-29. http://dx.doi.org/10.1007/s10956-006-9037-z
-
(2007)
Journal of Science Education and Technology
, vol.16
, Issue.1
, pp. 5-29
-
-
Squire, K.D.1
Jan, M.2
-
65
-
-
46349101970
-
Designing Centers of Expertise for Academic Learning through Video Games
-
Squire, K.D., DeVane, B. & Durga, S. (2008) Designing Centers of Expertise for Academic Learning through Video Games, Theory Into Practice, 47(3), 240-251. http://dx.doi.org/10.1080/00405840802153973
-
(2008)
Theory Into Practice
, vol.47
, Issue.3
, pp. 240-251
-
-
Squire, K.D.1
Devane, B.2
Durga, S.3
-
66
-
-
34547671644
-
From Users to Designers: Building a self-organizing game-based learning environment
-
Squire, K.D., Giovanetto, L., Devane, B. & Durga, S. (2005) From Users to Designers: building a self-organizing game-based learning environment, TechTrends: Linking Research & Practice to Improve Learning, 49(5), 34-74.
-
(2005)
TechTrends: Linking Research & Practice to Improve Learning
, vol.49
, Issue.5
, pp. 34-74
-
-
Squire, K.D.1
Giovanetto, L.2
Devane, B.3
Durga, S.4
-
67
-
-
33748332818
-
Massively Multiplayer Online Video Gaming as Participation in a Discourse
-
Steinkuehler, C. (2006) Massively Multiplayer Online Video Gaming as Participation in a Discourse, Mind, Culture, and Activity, 13(1), 38-52. http://dx.doi.org/10.1207/s15327884mca1301_4
-
(2006)
Mind, Culture, and Activity
, vol.13
, Issue.1
, pp. 38-52
-
-
Steinkuehler, C.1
-
68
-
-
48649093126
-
The Play of Imagination: Extending the literary mind
-
Thomas, D. & Brown, J. (2007) The Play of Imagination: extending the literary mind, Games and Culture, 2(2), 149-172. http://dx.doi.org/10.1177/1555412007299458
-
(2007)
Games and Culture
, vol.2
, Issue.2
, pp. 149-172
-
-
Thomas, D.1
Brown, J.2
-
69
-
-
0000619937
-
Systems Thinking, Systems Practice, and Practical Philosophy: A program of research
-
Ulrich, W. (1988) Systems Thinking, Systems Practice, and Practical Philosophy: a program of research, Systemic Practice and Action Research, 1(2), 137-163.
-
(1988)
Systemic Practice and Action Research
, vol.1
, Issue.2
, pp. 137-163
-
-
Ulrich, W.1
-
71
-
-
0037471789
-
A Unifying Computational Framework for Motor Control and Social Interaction
-
Wolpert, D.M., Doya, K. & Kawato, M. (2003) A Unifying Computational Framework for Motor Control and Social Interaction, Philosophical Transactions of the Royal Society, 358, 593-602. http://dx.doi.org/10.1098/rstb.2002.1238
-
(2003)
Philosophical Transactions of the Royal Society
, vol.358
, pp. 593-602
-
-
Wolpert, D.M.1
Doya, K.2
Kawato, M.3
-
72
-
-
0032192424
-
Multiple Paired Forward and Inverse Models for Motor Control
-
Wolpert, D.M. & Kawato, M. (1998) Multiple Paired Forward and Inverse Models for Motor Control, Neural Networks, 11(7-8), 1317-1329. http://dx.doi.org/10.1016/S0893-6080(98)00066-5
-
(1998)
Neural Networks
, vol.11
, Issue.7-8
, pp. 1317-1329
-
-
Wolpert, D.M.1
Kawato, M.2
-
73
-
-
54449089756
-
An Ecological Description of Video Games in Education
-
July 22, Orlando, FL
-
Young, M. (2004) An Ecological Description of Video Games in Education, in Proceedings of the International Conference on Education and Information Systems Technologies and Applications (EISTA), July 22, Orlando, FL, 203-208. http://web2.uconn.edu/myoung/EISTA04Proceed.pdf
-
(2004)
Proceedings of the International Conference on Education and Information Systems Technologies and Applications (EISTA)
, vol.203-208
-
-
Young, M.1
|