메뉴 건너뛰기




Volumn 7, Issue 1, 2010, Pages 3-20

'Economists who think like ecologists': Reframing systems thinking in games for learning

Author keywords

[No Author keywords available]

Indexed keywords


EID: 77955723868     PISSN: 17418887     EISSN: None     Source Type: Journal    
DOI: 10.2304/elea.2010.7.1.3     Document Type: Article
Times cited : (15)

References (73)
  • 2
    • 34548598655 scopus 로고    scopus 로고
    • Situationally Embodied Curriculum: Relating formalisms and contexts
    • Barab, S., Zuiker, S., Warren, S., et al (2007) Situationally Embodied Curriculum: relating formalisms and contexts, Science Education, 91(5), 750-782. http://dx.doi.org/10.1002/sce.20217
    • (2007) Science Education , vol.91 , Issue.5 , pp. 750-782
    • Barab, S.1    Zuiker, S.2    Warren, S.3
  • 3
    • 0032697328 scopus 로고    scopus 로고
    • Perceptual Symbol Systems
    • Barsalou, L. (1999) Perceptual Symbol Systems, Behavioral and Brain Sciences, 22(4), 577-660.
    • (1999) Behavioral and Brain Sciences , vol.22 , Issue.4 , pp. 577-660
    • Barsalou, L.1
  • 4
    • 0000259654 scopus 로고
    • General Systems Theory - the skeleton of science
    • Boulding, K. (1956) General Systems Theory - the skeleton of science, Management Science, 2(3), 197-208. http://dx.doi.org/10.1287/mnsc.2.3.197
    • (1956) Management Science , vol.2 , Issue.3 , pp. 197-208
    • Boulding, K.1
  • 6
    • 84965520752 scopus 로고
    • Situated Cognition and the Culture of Learning
    • Brown, J.S., Collins, A. & Duguid, P. (1989) Situated Cognition and the Culture of Learning, Educational Researcher, 18(1), 32-42. http://dx.doi.org/10.3102/0013189X018001032
    • (1989) Educational Researcher , vol.18 , Issue.1 , pp. 32-42
    • Brown, J.S.1    Collins, A.2    Duguid, P.3
  • 9
    • 0010969525 scopus 로고
    • Skiing as a Model of Instruction
    • B. Rogoff & J. Lave (Eds), Cambridge, MA: Harvard University Press
    • Burton, R., Brown, J.S. & Fischer, G. (1984) Skiing as a Model of Instruction, in B. Rogoff & J. Lave (Eds) Everyday Cognition: its development in social context, 139-150. Cambridge, MA: Harvard University Press.
    • (1984) Everyday Cognition: Its development in social context , pp. 139-150
    • Burton, R.1    Brown, J.S.2    Fischer, G.3
  • 11
    • 0007106893 scopus 로고
    • Performance before Competence: Assistance to child discourse in the zone of proximal development
    • Cazden, C. (1981) Performance before Competence: assistance to child discourse in the zone of proximal development, Quarterly Newsletter of the Laboratory of Comparative Human Cognition, 3(1), 5-8.
    • (1981) Quarterly Newsletter of the Laboratory of Comparative Human Cognition , vol.3 , Issue.1 , pp. 5-8
    • Cazden, C.1
  • 17
    • 0002764441 scopus 로고
    • Knowledge in Pieces
    • G. Forman & P. Pufall (Eds), Hillsdale: Erlbaum
    • diSessa, A. (1988) Knowledge in Pieces, in G. Forman & P. Pufall (Eds) Constructivism in the Computer Age, 49-70. Hillsdale: Erlbaum.
    • (1988) Constructivism in the Computer Age , pp. 49-70
    • DiSessa, A.1
  • 21
    • 9444261287 scopus 로고    scopus 로고
    • Lecture delivered at the University of Virginia, (accessed June 2, 2009)
    • Forrester, J.R. (1997) System Dynamics and K-12 Teachers. Lecture delivered at the University of Virginia. http://sysdyn.clexchange.org/sdep/papers/D-4665-4.pdf (accessed June 2, 2009).
    • (1997) System Dynamics and K-12 Teachers
    • Forrester, J.R.1
  • 22
    • 34548655978 scopus 로고    scopus 로고
    • Civilization and its Discontents: Simulation, subjectivity, and space
    • G. Smith (Ed.), New York: New York University Press
    • Friedman, T. (1999) Civilization and its Discontents: simulation, subjectivity, and space, in G. Smith (Ed.) On a Silver Platter: CD-ROMs and the promises of a new technology, 132-150. New York: New York University Press.
    • (1999) On a Silver Platter: CD-ROMs and the promises of a new technology , pp. 132-150
    • Friedman, T.1
  • 23
    • 77951697909 scopus 로고    scopus 로고
    • Three Dialogs: A framework for the analysis and assessment of 21st century literacy practices, and its use in the context of game design within Gamestar Mechanic
    • Games, I.A. (2008) Three Dialogs: a framework for the analysis and assessment of 21st century literacy practices, and its use in the context of game design within Gamestar Mechanic, E-Learning, 5(4), 396-417. http://dx.doi.org/10.2304/elea.2008.5.4.396
    • (2008) E-Learning , vol.5 , Issue.4 , pp. 396-417
    • Games, I.A.1
  • 24
    • 77953304731 scopus 로고    scopus 로고
    • Design Thinking in Gamestar Mechanic: The role of gamer experience on the appropriation of the discourse practices of game designers
    • Utrecht: International Society of the Learning Sciences
    • Games, I.A. & Squire, K.D. (2008) Design Thinking in Gamestar Mechanic: the role of gamer experience on the appropriation of the discourse practices of game designers, in Proceedings of the International Conference of the Learning Sciences 2008. Utrecht: International Society of the Learning Sciences.
    • (2008) Proceedings of the International Conference of the Learning Sciences 2008
    • Games, I.A.1    Squire, K.D.2
  • 25
    • 41349113385 scopus 로고
    • Literacy, Discourse, and Linguistics: Introduction
    • Gee, J. (1989) Literacy, Discourse, and Linguistics: Introduction, Journal of Education, 171(1), 5-17.
    • (1989) Journal of Education , vol.171 , Issue.1 , pp. 5-17
    • Gee, J.1
  • 29
    • 40349092289 scopus 로고    scopus 로고
    • Learning by Design: Good video games as learning machines
    • Gee, J. (2005) Learning by Design: good video games as learning machines, E-Learning, 2(1), 5-16. http://dx.doi.org/10.2304/elea.2005.2.1.5
    • (2005) E-Learning , vol.2 , Issue.1 , pp. 5-16
    • Gee, J.1
  • 30
    • 62949190766 scopus 로고    scopus 로고
    • Learning and Games
    • K. Salen (Ed.), The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, Cambridge, MA: MIT Press
    • Gee, J. (2007) Learning and Games, in K. Salen (Ed.) The Ecology of Games. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. 21-40. Cambridge, MA: MIT Press.
    • (2007) The Ecology of Games , pp. 21-40
    • Gee, J.1
  • 32
    • 0000296953 scopus 로고    scopus 로고
    • Symbol Grounding and Meaning: A comparison of high-dimensional and embodied theories of meaning
    • Glenberg, A.M. & Robertson, D.A. (2000) Symbol Grounding and Meaning: a comparison of high-dimensional and embodied theories of meaning, Journal of Memory & Language, 43, 379-401. http://dx.doi.org/10.1006/jmla.2000.2714
    • (2000) Journal of Memory & Language , vol.43 , pp. 379-401
    • Glenberg, A.M.1    Robertson, D.A.2
  • 36
    • 0039520236 scopus 로고
    • How Cultural Systems Become Desire: A case study of American romance
    • R. D'Andrade & C. Strauss (Eds), New York: Cambridge University Press
    • Holland, D. (1992) How Cultural Systems Become Desire: a case study of American romance, in R. D'Andrade & C. Strauss (Eds) Human Motives and Cultural Models, 61. New York: Cambridge University Press.
    • (1992) Human Motives and Cultural Models , vol.61
    • Holland, D.1
  • 39
    • 33751179311 scopus 로고    scopus 로고
    • Playing and Making Games for Learning: Instructionist and constructionist perspectives for game studies
    • Kafai, Y. (2006) Playing and Making Games for Learning: instructionist and constructionist perspectives for game studies, Games and Culture, 1(1), 36-40. http://dx.doi.org/10.1177/1555412005281767
    • (2006) Games and Culture , vol.1 , Issue.1 , pp. 36-40
    • Kafai, Y.1
  • 40
    • 56749128647 scopus 로고    scopus 로고
    • Studying Situated Learning in a Multi-User Virtual Environment
    • E. Baker, J. Dickieson, W. Wulfeck & H. O'Neil (Eds), Mahwah: Lawrence Erlbaum Associates
    • Ketelhut, D.J., Dede, C., Clarke, J., Nelson, B. & Bowman, C. (2007) Studying Situated Learning in a Multi-User Virtual Environment, in E. Baker, J. Dickieson, W. Wulfeck & H. O'Neil (Eds) Assessment of Problem Solving Using Simulations. Mahwah: Lawrence Erlbaum Associates.
    • (2007) Assessment of Problem Solving Using Simulations
    • Ketelhut, D.J.1    Dede, C.2    Clarke, J.3    Nelson, B.4    Bowman, C.5
  • 41
    • 0006936963 scopus 로고    scopus 로고
    • Learning by Design: From theory to practice
    • A.S. Bruckman, M. Guzdial, J.L. Kolodner & A. Ram (Eds), Charlottesville: Association for the Advancement of Computing Education
    • Kolodner, J., Crismond, D., Gray, J., Holbrook, J., & Puntambekar, S. (1998) Learning by Design: from theory to practice, in A.S. Bruckman, M. Guzdial, J.L. Kolodner & A. Ram (Eds) Proceedings of the International Conference of the Learning Sciences, 16-22. Charlottesville: Association for the Advancement of Computing Education.
    • (1998) Proceedings of the International Conference of the Learning Sciences , pp. 16-22
    • Kolodner, J.1    Crismond, D.2    Gray, J.3    Holbrook, J.4    Puntambekar, S.5
  • 45
    • 0003574035 scopus 로고
    • Cambridge: Cambridge University Press
    • Levinson, S. (1983) Pragmatics. Cambridge: Cambridge University Press.
    • (1983) Pragmatics
    • Levinson, S.1
  • 47
    • 77955720214 scopus 로고    scopus 로고
    • Civilization Fanatics' Forum, August 18. (accessed April 14, 2009)
    • Michelangelo (2006) Civ4 Reference Charts. Civilization Fanatics' Forum, August 18. http://forums.civfanatics.com/downloads.php?do=file&id=2499 (accessed April 14, 2009).
    • (2006) Civ4 Reference Charts
    • Michelangelo1
  • 48
    • 0030554830 scopus 로고    scopus 로고
    • A Pedagogy of Multiliteracies: Designing social futures
    • New London Group
    • New London Group (1996) A Pedagogy of Multiliteracies: designing social futures, Harvard Educational Review, 66(1), 60-92.
    • (1996) Harvard Educational Review , vol.66 , Issue.1 , pp. 60-92
  • 53
    • 0004172673 scopus 로고
    • Hillsdale: Lawrence Erlbaum Associates
    • Perkins, D. (1986) Knowledge as Design. Hillsdale: Lawrence Erlbaum Associates.
    • (1986) Knowledge as Design
    • Perkins, D.1
  • 60
    • 33846787459 scopus 로고    scopus 로고
    • Changing the Game: What happens when videogames enter the classroom?
    • Squire, K.D. (2005) Changing the Game: what happens when videogames enter the classroom? Innovate, 1(6). http://innovateonline.info/
    • (2005) Innovate , vol.1 , Issue.6
    • Squire, K.D.1
  • 61
    • 84996220783 scopus 로고    scopus 로고
    • From Content to Context: Video games as designed experiences
    • Squire, K.D. (2006) From Content to Context: video games as designed experiences, Educational Researcher, 35(8), 19-29. http://dx.doi.org/10.3102/0013189X035008019
    • (2006) Educational Researcher , vol.35 , Issue.8 , pp. 19-29
    • Squire, K.D.1
  • 62
    • 46349088510 scopus 로고    scopus 로고
    • The Higher Education of Gaming
    • Squire, K.D. & Giovanetto, L. (2008) The Higher Education of Gaming, E-Learning, 5(1), pp. 2-28. http://dx.doi.org/10.2304/elea.2008.5.1.2
    • (2008) E-Learning , vol.5 , Issue.1 , pp. 2-28
    • Squire, K.D.1    Giovanetto, L.2
  • 63
    • 33745205290 scopus 로고    scopus 로고
    • The Many Faces of Systemic Change
    • Squire, K.D. & Reigeluth, C.M. (2000) The Many Faces of Systemic Change, Educational Horizons, 78(3), 143-152.
    • (2000) Educational Horizons , vol.78 , Issue.3 , pp. 143-152
    • Squire, K.D.1    Reigeluth, C.M.2
  • 64
    • 34247245850 scopus 로고    scopus 로고
    • Mad City Mystery: Developing scientific argumentation skills with a place-based augmented reality game on handheld computers
    • Squire, K.D. & Jan, M. (2007) Mad City Mystery: developing scientific argumentation skills with a place-based augmented reality game on handheld computers, Journal of Science Education and Technology, 16(1), 5-29. http://dx.doi.org/10.1007/s10956-006-9037-z
    • (2007) Journal of Science Education and Technology , vol.16 , Issue.1 , pp. 5-29
    • Squire, K.D.1    Jan, M.2
  • 65
    • 46349101970 scopus 로고    scopus 로고
    • Designing Centers of Expertise for Academic Learning through Video Games
    • Squire, K.D., DeVane, B. & Durga, S. (2008) Designing Centers of Expertise for Academic Learning through Video Games, Theory Into Practice, 47(3), 240-251. http://dx.doi.org/10.1080/00405840802153973
    • (2008) Theory Into Practice , vol.47 , Issue.3 , pp. 240-251
    • Squire, K.D.1    Devane, B.2    Durga, S.3
  • 67
    • 33748332818 scopus 로고    scopus 로고
    • Massively Multiplayer Online Video Gaming as Participation in a Discourse
    • Steinkuehler, C. (2006) Massively Multiplayer Online Video Gaming as Participation in a Discourse, Mind, Culture, and Activity, 13(1), 38-52. http://dx.doi.org/10.1207/s15327884mca1301_4
    • (2006) Mind, Culture, and Activity , vol.13 , Issue.1 , pp. 38-52
    • Steinkuehler, C.1
  • 68
    • 48649093126 scopus 로고    scopus 로고
    • The Play of Imagination: Extending the literary mind
    • Thomas, D. & Brown, J. (2007) The Play of Imagination: extending the literary mind, Games and Culture, 2(2), 149-172. http://dx.doi.org/10.1177/1555412007299458
    • (2007) Games and Culture , vol.2 , Issue.2 , pp. 149-172
    • Thomas, D.1    Brown, J.2
  • 69
    • 0000619937 scopus 로고
    • Systems Thinking, Systems Practice, and Practical Philosophy: A program of research
    • Ulrich, W. (1988) Systems Thinking, Systems Practice, and Practical Philosophy: a program of research, Systemic Practice and Action Research, 1(2), 137-163.
    • (1988) Systemic Practice and Action Research , vol.1 , Issue.2 , pp. 137-163
    • Ulrich, W.1
  • 71
    • 0037471789 scopus 로고    scopus 로고
    • A Unifying Computational Framework for Motor Control and Social Interaction
    • Wolpert, D.M., Doya, K. & Kawato, M. (2003) A Unifying Computational Framework for Motor Control and Social Interaction, Philosophical Transactions of the Royal Society, 358, 593-602. http://dx.doi.org/10.1098/rstb.2002.1238
    • (2003) Philosophical Transactions of the Royal Society , vol.358 , pp. 593-602
    • Wolpert, D.M.1    Doya, K.2    Kawato, M.3
  • 72
    • 0032192424 scopus 로고    scopus 로고
    • Multiple Paired Forward and Inverse Models for Motor Control
    • Wolpert, D.M. & Kawato, M. (1998) Multiple Paired Forward and Inverse Models for Motor Control, Neural Networks, 11(7-8), 1317-1329. http://dx.doi.org/10.1016/S0893-6080(98)00066-5
    • (1998) Neural Networks , vol.11 , Issue.7-8 , pp. 1317-1329
    • Wolpert, D.M.1    Kawato, M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.