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Volumn 47, Issue 3, 2008, Pages 240-251

Designing centers of expertise for academic learning through video games

Author keywords

[No Author keywords available]

Indexed keywords


EID: 46349101970     PISSN: 00405841     EISSN: None     Source Type: Journal    
DOI: 10.1080/00405840802153973     Document Type: Article
Times cited : (83)

References (23)
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  • 4
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    • Crowley, K., & Jacobs, M. (2002). Islands of expertise and the development of family scientific literacy. In G. Leinhardt, K. Crowley, & K. Knutson (Eds.), Learning conversations in museums (pp. 333-356). Mahwah, NJ: Lawrence Erlbaum Associates.
    • (2002) Learning conversations in museums , pp. 333-356
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  • 5
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    • Constructing world history in the classroom
    • P. N. Stearns, P. Seixas, & S. Wineburg Eds, New York: New York University Press
    • Dunn, R. E. (2000). Constructing world history in the classroom. In P. N. Stearns, P. Seixas, & S. Wineburg (Eds.), Knowing teaching & learning history (pp. 121-140). New York: New York University Press.
    • (2000) Knowing teaching & learning history , pp. 121-140
    • Dunn, R.E.1
  • 7
    • 46349083178 scopus 로고    scopus 로고
    • Games, Learning & Society Group. (2005). Gaming as productive literacies. Report to the Spencer Foundation. In Gee, J. P. (2007), Good video games and good learning: Collected essays on video games, learning and literacy (New literacies and digital epistemologies) (pp. 129-174). New York: Peter Lang Publishers.
    • Games, Learning & Society Group. (2005). Gaming as productive literacies. Report to the Spencer Foundation. In Gee, J. P. (2007), Good video games and good learning: Collected essays on video games, learning and literacy (New literacies and digital epistemologies) (pp. 129-174). New York: Peter Lang Publishers.
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    • December, Paper presented at the New Frontiers for Educational Research, Fremantle, Western Australia
    • Hobbs, D., & Moroz, W. (2003, December). Secondary students' growing disenchantment with social studies - A case study. Paper presented at the Australian Association for Research in Education 2001 Conference. Crossing Borders: New Frontiers for Educational Research, Fremantle, Western Australia.
    • (2003) Australian Association for Research in Education 2001 Conference. Crossing Borders
    • Hobbs, D.1    Moroz, W.2
  • 11
    • 33646198976 scopus 로고    scopus 로고
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    • Koster, R. (2004). A theory of fun. Scottsdale, CA: Paraglyph.
    • (2004) A theory of fun
    • Koster, R.1
  • 13
    • 46349101667 scopus 로고    scopus 로고
    • McCall, J. (n.d.). Historical simulations for parents: A resource for educators, students, and designers. Retrieved June 26, 2007, from http://sims.countryday.net/∼mccallj/index.htm
    • McCall, J. (n.d.). Historical simulations for parents: A resource for educators, students, and designers. Retrieved June 26, 2007, from http://sims.countryday.net/∼mccallj/index.htm
  • 15
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    • Rethinking the role of games in education
    • Retrieved April 16, 2008, from
    • Squire, K.D. (2002). Rethinking the role of games in education. Game Studies, 2(1). Retrieved April 16, 2008, from http://gamestudies.org/0201/ Squire/.
    • (2002) Game Studies , vol.2 , Issue.1
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  • 16
    • 18144388548 scopus 로고    scopus 로고
    • Unpublished doctoral dissertation, Bloomington, IN:, Retrieved June 26, from
    • Squire, K. (2004). Replaying history: Learning world history through playing Civilization III. Unpublished doctoral dissertation, Bloomington, IN: Indiana University. Retrieved June 26, 2007, from http://website.education. wisc.edu/kdsquire/REPLAYING HISTORY.doc
    • (2004) Replaying history: Learning world history through playing Civilization III
    • Squire, K.1
  • 17
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    • Educating the fighter
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  • 18
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    • From content to context: Videogames as designed experiences
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.