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Volumn , Issue WORKSHOP, 2001, Pages 25-32
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Watertight tessellation using forward differencing
a
a
NVIDIA
(United States)
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Author keywords
CAD; Curves Surfaces; Geometric Modeling; Graphics Hardware; Hardware Systems; Rendering Hardware
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Indexed keywords
ALGORITHMS;
ANIMATION;
BANDWIDTH;
COMPUTER AIDED DESIGN;
COMPUTER HARDWARE;
ITERATIVE METHODS;
POLYNOMIALS;
FORWARD DIFFERENCING;
WATERTIGHT TESSELLATION;
COMPUTER GRAPHICS;
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EID: 0034766746
PISSN: None
EISSN: None
Source Type: Conference Proceeding
DOI: 10.1145/383507.383520 Document Type: Conference Paper |
Times cited : (46)
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References (23)
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