-
1
-
-
0034449907
-
A microfacet-based BRDF generator
-
APS00, ,Akeley K, Ed, pp
-
[APS00] ASHIKHMIN M., PREMOZE S., SHIRLEY P.: A microfacet-based BRDF generator. In SIGGRAPH 2000 Proceedings (2000),Akeley K., (Ed.), pp. 65-74.
-
(2000)
SIGGRAPH 2000 Proceedings
, pp. 65-74
-
-
ASHIKHMIN, M.1
PREMOZE, S.2
SHIRLEY, P.3
-
2
-
-
85022106727
-
-
ATI03] ATI:, Available
-
[ATI03] ATI: Normalmapper tool, 2003. Available: http://www2.ati.com/ developer/NormalMapper-3-2-2.zip.
-
(2003)
Normalmapper tool
-
-
-
3
-
-
0031097936
-
-
[BERW97] BENNEBROEK K., ERNST I., R̈ USSELER H., WITTING O.: Design principles of hardware-based Phong shading and bump-mapping. Computers and Graphics 21, 2 (1997), 143-149.
-
[BERW97] BENNEBROEK K., ERNST I., R̈ USSELER H., WITTING O.: Design principles of hardware-based Phong shading and bump-mapping. Computers and Graphics 21, 2 (1997), 143-149.
-
-
-
-
4
-
-
0242617918
-
Curvature simulation using normal maps
-
Bla92, Treglia D, Ed, Charles River Media, Boston
-
[Bla92] BLASCO O.: Curvature simulation using normal maps. In Game Programming Gems III,Treglia D., (Ed.). Charles River Media, Boston, 1992, pp. 433-443.
-
(1992)
Game Programming Gems III
, pp. 433-443
-
-
BLASCO, O.1
-
5
-
-
85031699338
-
Models of light reflection for computer synthesized pictures
-
Bli77
-
[Bli77] BLINN J. F.: Models of light reflection for computer synthesized pictures. In Computer Graphics (SIGGRAPH '77 Proceedings) (1977), pp. 192-198.
-
(1977)
Computer Graphics (SIGGRAPH '77 Proceedings)
, pp. 192-198
-
-
BLINN, J.F.1
-
7
-
-
77953980486
-
The Direct3D 10 system
-
Bly06
-
[Bly06] BLYTHE D.: The Direct3D 10 system. In SIGGRAPH 2006 Proceedings (2006), pp. 724-734.
-
(2006)
SIGGRAPH 2006 Proceedings
, pp. 724-734
-
-
BLYTHE, D.1
-
8
-
-
0027866954
-
Smooth transitions between bump rendering algorithms
-
BM93, ACM Press, pp
-
[BM93] BECKER B. G., MAX N. L.: Smooth transitions between bump rendering algorithms. In SIGGRAPH '93 Proceedings (1993), ACM Press, pp. 183-190.
-
(1993)
SIGGRAPH '93 Proceedings
, pp. 183-190
-
-
BECKER, B.G.1
MAX, N.L.2
-
9
-
-
0017006552
-
Texture and reflection in computer generated images
-
BN76
-
[BN76] BLINN J. F., NEWELL M. E.: Texture and reflection in computer generated images. Communications of the ACM 19, 10 (1976), 542-547.
-
(1976)
Communications of the ACM
, vol.19
, Issue.10
, pp. 542-547
-
-
BLINN, J.F.1
NEWELL, M.E.2
-
10
-
-
33750915981
-
-
[BS05] BOUBEKEUR T., SCHLICK C.: Generic mesh refinement on GPU. In HWWS '05: Proc. of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware (2005), ACM Press, pp. 99-104.
-
[BS05] BOUBEKEUR T., SCHLICK C.: Generic mesh refinement on GPU. In HWWS '05: Proc. of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware (2005), ACM Press, pp. 99-104.
-
-
-
-
11
-
-
30744470922
-
Parallax occlusion mapping: Self-shadowing, perspective-correct bump mapping using reverse height map tracing
-
BT04, Engel W, Ed, Charles River Media, Cambridge, MA
-
[BT04] BRAWLEY Z., TATARCHUK N.: Parallax occlusion mapping: Self-shadowing, perspective-correct bump mapping using reverse height map tracing. In ShaderX3: Advanced Rendering Techniques in DirectX and OpenGL, Engel W., (Ed.). Charles River Media, Cambridge, MA, 2004.
-
(2004)
ShaderX3: Advanced Rendering Techniques in DirectX and OpenGL
-
-
BRAWLEY, Z.1
TATARCHUK, N.2
-
12
-
-
0003870599
-
-
Cat74, PhD thesis, University of Utah, Salt Lake City, Utah, Ph.D. Dissertation
-
[Cat74] CATMULL E.: A Subdivision Algorithm for Computer Display and Curved Surfaces. PhD thesis, University of Utah, Salt Lake City, Utah, 1974. Ph.D. Dissertation.
-
(1974)
A Subdivision Algorithm for Computer Display and Curved Surfaces
-
-
CATMULL, E.1
-
14
-
-
0021903626
-
Textures for realistic image synthesis
-
CG85
-
[CG85] CAREY R. J., GREENBERG D. P.: Textures for realistic image synthesis. Computers and Graphics 9, 2 (1985), 125-138.
-
(1985)
Computers and Graphics
, vol.9
, Issue.2
, pp. 125-138
-
-
CAREY, R.J.1
GREENBERG, D.P.2
-
15
-
-
0032254867
-
A general method for preserving attribute values on simplified meshes
-
CMSR98
-
[CMSR98] CIGNONI P., MONTANI C., SCOPIGNO R., ROCCHINI C.: A general method for preserving attribute values on simplified meshes. In IEEE Visualization (1998), pp. 59-66.
-
(1998)
IEEE Visualization
, pp. 59-66
-
-
CIGNONI, P.1
MONTANI, C.2
SCOPIGNO, R.3
ROCCHINI, C.4
-
16
-
-
0021454262
-
Shade trees
-
Coo84, ACM Press, pp
-
[Coo84] COOK R. L.: Shade trees. In SIGGRAPH '84 Proceedings (1984), ACM Press, pp. 223-231.
-
(1984)
SIGGRAPH '84 Proceedings
, pp. 223-231
-
-
COOK, R.L.1
-
17
-
-
0030246368
-
A Real-Time Photo-Realistic Visual Flythrough
-
CORLS96
-
[CORLS96] COHEN-OR D., RICH E., LERNER U., SHENKAR V.: A Real-Time Photo-Realistic Visual Flythrough. IEEE Transactions on Visualization and Computer Graphics 2, 3 (1996), 255-264.
-
(1996)
IEEE Transactions on Visualization and Computer Graphics
, vol.2
, Issue.3
, pp. 255-264
-
-
COHEN-OR, D.1
RICH, E.2
LERNER, U.3
SHENKAR, V.4
-
19
-
-
0002646177
-
A reflectance model for computer graphics
-
CT81
-
[CT81] COOK R., TORRANCE K.: A reflectance model for computer graphics. Computer Graphics 15, 3 (1981), 7-24.
-
(1981)
Computer Graphics
, vol.15
, Issue.3
, pp. 7-24
-
-
COOK, R.1
TORRANCE, K.2
-
21
-
-
0039006081
-
Reflectance and texture of realworld surfaces
-
DGNK97
-
[DGNK97] DANA K., GINNEKEN B., NAYAR S., KOENDERINK J.: Reflectance and texture of realworld surfaces. ACM Transactions on Graphics 18, 1 (1997), 1-34.
-
(1997)
ACM Transactions on Graphics
, vol.18
, Issue.1
, pp. 1-34
-
-
DANA, K.1
GINNEKEN, B.2
NAYAR, S.3
KOENDERINK, J.4
-
23
-
-
0003966368
-
-
Die00, NVIDIA Corporation
-
[Die00] DIETRICH S.: Elevation Maps. NVIDIA Corporation, 2000.
-
(2000)
Elevation Maps
-
-
DIETRICH, S.1
-
24
-
-
0035267697
-
Displacement mapping using scan conversion hardware architectures
-
DKS01
-
[DKS01] DOGGETT M. C., KUGLER A., Strasser W.: Displacement mapping using scan conversion hardware architectures. Computer Graphics Forum 20, 1 (2001), 13-26.
-
(2001)
Computer Graphics Forum
, vol.20
, Issue.1
, pp. 13-26
-
-
DOGGETT, M.C.1
KUGLER, A.2
Strasser, W.3
-
25
-
-
64549135006
-
Interactive rendering of meso-structure surface details using semitransparent 3d textures
-
DLP05
-
[DLP05] DUFORT J.-F., LEBLANC L., POULIN P.: Interactive rendering of meso-structure surface details using semitransparent 3d textures. In Proc. Vision, Modeling, and Visualization 2005 (2005), pp. 399-406.
-
(2005)
Proc. Vision, Modeling, and Visualization 2005
, pp. 399-406
-
-
DUFORT, J.-F.1
LEBLANC, L.2
POULIN, P.3
-
26
-
-
33745819421
-
Per-pixel displacement mapping with distance functions
-
Don05, Parr M, Ed, Addison-Wesley
-
[Don05] DONELLY W.: Per-pixel displacement mapping with distance functions. In GPU Gems 2, Parr M., (Ed.). Addison-Wesley, 2005, pp. 123-136.
-
(2005)
GPU Gems 2
, pp. 123-136
-
-
DONELLY, W.1
-
27
-
-
59049088523
-
Cone Step Mapping: An Iterative Ray-Heightfield Intersection Algorithm
-
Dum06, Tech. rep
-
[Dum06] DUMMER J.: Cone Step Mapping: An Iterative Ray-Heightfield Intersection Algorithm. Tech. rep., 2006. http://www.lonesock.net/files/ConeStepMapping.pdf.
-
(2006)
-
-
DUMMER, J.1
-
28
-
-
64549141497
-
Adaptive tessellation of bézier surfaces based on displacement maps
-
EBAB05
-
[EBAB05] ESPINO F. J., BÓO M., AMOR M., BRUGUERA J. D.: Adaptive tessellation of bézier surfaces based on displacement maps. In The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (2005), pp. 29-32.
-
(2005)
The 13-th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
, pp. 29-32
-
-
ESPINO, F.J.1
BÓO, M.2
AMOR, M.3
BRUGUERA, J.D.4
-
29
-
-
11444259418
-
Geometric deformation-displacement maps
-
Elb02, Washington, DC, USA, IEEE Computer Society, p
-
[Elb02] ELBER G.: Geometric deformation-displacement maps. In PG '02: Proceedings of the 10th Pacific Conference on Computer Graphics and Applications (Washington, DC, USA, 2002), IEEE Computer Society, p. 156.
-
(2002)
PG '02: Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
, pp. 156
-
-
ELBER, G.1
-
30
-
-
29244472523
-
Cylindrical relief texture mapping
-
EY03
-
[EY03] ELHELWM. A., YANG G.-Z.: Cylindrical relief texture mapping. Journal of WSCG 11 (2003), 125-132.
-
(2003)
Journal of WSCG 11
, pp. 125-132
-
-
ELHELWM, A.1
YANG, G.-Z.2
-
31
-
-
4243482717
-
Filtering Normal Maps and Creating Multiple Surfaces
-
Fou92, Tech. rep, Vancouver, BC, Canada
-
[Fou92] FOURNIER A.: Filtering Normal Maps and Creating Multiple Surfaces. Tech. rep., Vancouver, BC, Canada, 1992.
-
(1992)
-
-
FOURNIER, A.1
-
41
-
-
33745326117
-
Real-time ray-casting and advanced shading of discrete isosurfaces
-
HSS*05
-
[HSS*05] HADWIGER M., SIGG C., SCHARSACH H., BÜHLER K., GROSS M.: Real-time ray-casting and advanced shading of discrete isosurfaces. In Eurographics Conference (2005), pp. 303-312.
-
(2005)
Eurographics Conference
, pp. 303-312
-
-
HADWIGER, M.1
SIGG, C.2
SCHARSACH, H.3
BÜHLER, K.4
GROSS, M.5
-
42
-
-
85044020290
-
A comprehensive physical model for light reflection
-
HTSG91
-
[HTSG91] HE X., TORRANCE K., SILLION F., GREENBERG D.: A comprehensive physical model for light reflection. Computer Graphics 25, 4 (1991), 175-186.
-
(1991)
Computer Graphics
, vol.25
, Issue.4
, pp. 175-186
-
-
HE, X.1
TORRANCE, K.2
SILLION, F.3
GREENBERG, D.4
-
43
-
-
64549120604
-
Image-based representations for accelerated rendering of complex scenes. In Eurographics, 2005
-
JWP05
-
[JWP05] JESCHKE S., WIMMER M., PURGATHOFER W.: Image-based representations for accelerated rendering of complex scenes. In Eurographics, 2005. State of the Art Reports (2005), p. 61.
-
(2005)
State of the Art Reports
, pp. 61
-
-
JESCHKE, S.1
WIMMER, M.2
PURGATHOFER, W.3
-
44
-
-
85022118690
-
-
[Kil00] KILGARD M.: practical and robust bumpmapping technique for today's GPU's A, 2000. http://www.nvidia.com/.
-
[Kil00] KILGARD M.: practical and robust bumpmapping technique for today's GPU's A, 2000. http://www.nvidia.com/.
-
-
-
-
45
-
-
24944571369
-
Detailed shape representation with parallax mapping
-
KKI*01
-
[KKI*01] KANEKO T., KAKAHEI T., INAMI M., KAWAKAMI N., YANAGIDA Y., MAEDA T., TACHI S.: Detailed shape representation with parallax mapping. In Proceedings of ICAT 2001 (2001), pp. 205-208.
-
(2001)
Proceedings of ICAT 2001
, pp. 205-208
-
-
KANEKO, T.1
KAKAHEI, T.2
INAMI, M.3
KAWAKAMI, N.4
YANAGIDA, Y.5
MAEDA, T.6
TACHI, S.7
-
46
-
-
38749084381
-
Efficient empty space skipping for per-pixel displacement mapping
-
KRS05
-
[KRS05] KOLB A., REZK-SALAMA C.: Efficient empty space skipping for per-pixel displacement mapping. In Vision, Modeling and Visualization (2005).
-
(2005)
Vision, Modeling and Visualization
-
-
KOLB, A.1
REZK-SALAMA, C.2
-
47
-
-
0035701210
-
Hardware accelerated displacement mapping for image based rendering
-
KS01
-
[KS01] KAUTZ J., SEIDEL H.-P.: Hardware accelerated displacement mapping for image based rendering. In Proceedings of Graphics Interface (2001), pp. 61-70.
-
(2001)
Proceedings of Graphics Interface
, pp. 61-70
-
-
KAUTZ, J.1
SEIDEL, H.-P.2
-
48
-
-
11444257228
-
A microfacet based coupled specular-matte BRDF model with importance sampling
-
KSK01, Manchester
-
[KSK01] KELEMEN C., SZIRMAY-KALOS L.: A microfacet based coupled specular-matte BRDF model with importance sampling. In Eurographics 2001, Short papers, Manchester (2001), pp. 25-34.
-
(2001)
Eurographics 2001, Short papers
, pp. 25-34
-
-
KELEMEN, C.1
SZIRMAY-KALOS, L.2
-
49
-
-
0025462506
-
Efficient ray tracing of volume data
-
Lev90
-
[Lev90] LEVOY M.: Efficient ray tracing of volume data. ACM Transactions on Graphics 9, 3 (1990), 245-261.
-
(1990)
ACM Transactions on Graphics
, vol.9
, Issue.3
, pp. 245-261
-
-
LEVOY, M.1
-
50
-
-
0042420246
-
Image-based reconstruction of spatial appearance and geometric detail
-
LKG*03
-
[LKG*03] LENSCH H. P. A., KAUTZ J., GOESELE M., HEIDRICH W., SEIDEL H.-P.: Image-based reconstruction of spatial appearance and geometric detail. ACM Transactions on Graphics 22, 2 (2003), 234-257.
-
(2003)
ACM Transactions on Graphics
, vol.22
, Issue.2
, pp. 234-257
-
-
LENSCH, H.P.A.1
KAUTZ, J.2
GOESELE, M.3
HEIDRICH, W.4
SEIDEL, H.-P.5
-
51
-
-
0029520967
-
Inverse displacement mapping in the general case
-
LP95, December
-
[LP95] LOGIE J. R., PATTERSON J.W.: Inverse displacement mapping in the general case. Computer Graphics Forum 14, 5 (December 1995), 261-273.
-
(1995)
Computer Graphics Forum
, vol.14
, Issue.5
, pp. 261-273
-
-
LOGIE, J.R.1
PATTERSON, J.W.2
-
52
-
-
0035023754
-
Real-time fur over arbitrary surfaces
-
LPFH01, ACM Press, pp
-
[LPFH01] LENGYEL J., PRAUN E., FINKELSTEIN A., HOPPE H.: Real-time fur over arbitrary surfaces. In Proceedings of the 2001 Symposium on Interactive 3D Graphics (2001), ACM Press, pp. 227-232.
-
(2001)
Proceedings of the 2001 Symposium on Interactive 3D Graphics
, pp. 227-232
-
-
LENGYEL, J.1
PRAUN, E.2
FINKELSTEIN, A.3
HOPPE, H.4
-
53
-
-
4143072036
-
An efficient ray tracing method for terrain rendering
-
LS95
-
[LS95] LEE C.-H., SHIN Y. G.: An efficient ray tracing method for terrain rendering. In Pacific Graphics '95 (1995), pp. 183-193.
-
(1995)
Pacific Graphics '95
, pp. 183-193
-
-
LEE, C.-H.1
SHIN, Y.G.2
-
54
-
-
0002795412
-
Horizon mapping: Shadows for bumpmapped surfaces
-
Max88
-
[Max88] MAX N.: Horizon mapping: Shadows for bumpmapped surfaces. The Visual Computer 4, 2 (1988), 109-117.
-
(1988)
The Visual Computer
, vol.4
, Issue.2
, pp. 109-117
-
-
MAX, N.1
-
56
-
-
35349016604
-
Displacement Mapped Billboard Clouds
-
MJW07, Tech. Rep. TR-186-2-07-01, Jan
-
[MJW07] MANTLER S., JESCHKE S., WIMMER M.: Displacement Mapped Billboard Clouds. Tech. Rep. TR-186-2-07-01, Jan. 2007.
-
(2007)
-
-
MANTLER, S.1
JESCHKE, S.2
WIMMER, M.3
-
57
-
-
0036450126
-
Efficient bounded adaptive tessellation of displacement maps
-
MM02
-
[MM02] MOULE K., MCCOOL M.: Efficient bounded adaptive tessellation of displacement maps. In Proceedings of the Graphics Interface (2002), pp. 171-180.
-
(2002)
Proceedings of the Graphics Interface
, pp. 171-180
-
-
MOULE, K.1
MCCOOL, M.2
-
58
-
-
33748682181
-
Steep parallax mapping
-
MM05
-
[MM05] MCGUIRE M., MCGUIRE M.: Steep parallax mapping. In I3D 2005 Poster (2005). http://www.cs.brown.edu/research/graphics/ games/SteepParallax/index.htm.
-
(2005)
I3D 2005 Poster
-
-
MCGUIRE, M.1
MCGUIRE, M.2
-
59
-
-
29244448360
-
Acquisition, synthesis and rendering of bidirectional texture functions
-
MMS*04
-
[MMS*04] MUELLER G., MESETH J., SATTLER M., SARLETTE R., KLEIN R.: Acquisition, synthesis and rendering of bidirectional texture functions. In Eurographics 2004, State of the art reports (2004).
-
(2004)
Eurographics 2004, State of the art reports
-
-
MUELLER, G.1
MESETH, J.2
SATTLER, M.3
SARLETTE, R.4
KLEIN, R.5
-
60
-
-
0344991404
-
Grid tracing: Fast ray tracing for height fields
-
Mus88, YALEU/DCS/RR-639
-
[Mus88] MUSGRAVE F. K.: Grid tracing: Fast ray tracing for height fields. Research Report YALEU/DCS/RR-639 (1988).
-
(1988)
Research Report
-
-
MUSGRAVE, F.K.1
-
61
-
-
0004153128
-
Relief Textures
-
OB99, Tech. rep, Chapel Hill, NC, USA
-
[OB99] OLIVEIRA M. M., BISHOP G.: Relief Textures. Tech. rep., Chapel Hill, NC, USA, 1999.
-
(1999)
-
-
OLIVEIRA, M.M.1
BISHOP, G.2
-
63
-
-
34547416604
-
Pyramidal displacement mapping: A GPU-based atrifacts-free ray tracing through an image pyramid
-
OK06
-
[OK06] OH K., KI H.: Pyramidal displacement mapping: A GPU-based atrifacts-free ray tracing through an image pyramid. In ACM Symposium on Virtual Reality Software and Technology (VRST'06) (2006), pp. 75-82.
-
(2006)
ACM Symposium on Virtual Reality Software and Technology (VRST'06)
, pp. 75-82
-
-
OH, K.1
KI, H.2
-
64
-
-
0004291986
-
-
Oli00, PhD thesis, University of North Carolina
-
[Oli00] OLIVEIRA M. M.: Relief Texture Mapping. PhD thesis, University of North Carolina, 2000.
-
(2000)
Relief Texture Mapping
-
-
OLIVEIRA, M.M.1
-
69
-
-
0026358103
-
Inverse displacement mapping
-
PHL91
-
[PHL91] PATTERSON J.W., HOGGAR S. G., LOGIE J. R.: Inverse displacement mapping. Computer Graphics Forum 10, 2 (1991), 129-139.
-
(1991)
Computer Graphics Forum
, vol.10
, Issue.2
, pp. 129-139
-
-
PATTERSON, J.W.1
HOGGAR, S.G.2
LOGIE, J.R.3
-
70
-
-
85022105504
-
Rendering surface details with relief mapping
-
PO05, Engel W, Ed, Charles River Media
-
[PO05] POLICARPO F., OLIVEIRA M. M.: Rendering surface details with relief mapping. In ShaderX4: Advanced Rendering Techniques, Engel W., (Ed.). Charles River Media, 2005.
-
(2005)
ShaderX4: Advanced Rendering Techniques
-
-
POLICARPO, F.1
OLIVEIRA, M.M.2
-
71
-
-
64549141069
-
Relaxed cone stepping for relief mapping
-
PO07, Nguyen H, Ed, Addison Wesley
-
[PO07] POLICARPO F., OLIVEIRA M. M.: Relaxed cone stepping for relief mapping. In GPU Gems 3, Nguyen H., (Ed.). Addison Wesley, 2007.
-
(2007)
GPU Gems 3
-
-
POLICARPO, F.1
OLIVEIRA, M.M.2
-
73
-
-
85050956785
-
Iterative parallax mapping with slope information
-
Pre06, Computer Graphics
-
[Pre06] PREMECZ M.: Iterative parallax mapping with slope information. In Central European Seminar on Computer Graphics (2006). http://www.cescg.org/CESCG-2006/papers/TUBudapest-Premecz-Matyas.pdf.
-
(2006)
Central European Seminar on
-
-
PREMECZ, M.1
-
76
-
-
84943252647
-
Ray tracing height fields
-
QQZ*03
-
[QQZ*03] QU H., QIU F., ZHANG N., KAUFMAN A., WAN M.: Ray tracing height fields. In Computer Graphics International (2003), pp. 202-209.
-
(2003)
Computer Graphics International
, pp. 202-209
-
-
QU, H.1
QIU, F.2
ZHANG, N.3
KAUFMAN, A.4
WAN, M.5
-
79
-
-
42949115630
-
DirectX9 High Level Shading Language
-
San05
-
[San05] SANDER P.: DirectX9 High Level Shading Language. In Siggraph 2005 Tutorial (2005). http://ati.amd.com/developer/SIGGRAPH05/ ShadingCourse-HLSL.pdf.
-
(2005)
Siggraph 2005 Tutorial
-
-
SANDER, P.1
-
80
-
-
0141615927
-
Interactive rendering with bidirectional texture functions
-
SBLD03
-
[SBLD03] SUYKENS F., BERGE K., LAGAE A., DUTŔE P.: Interactive rendering with bidirectional texture functions. Computer Graphics Forum (Eurographics 03) 22, 3 (2003), 464-472.
-
(2003)
Computer Graphics Forum (Eurographics 03) 22
, Issue.464-472
, pp. 3
-
-
SUYKENS, F.1
BERGE, K.2
LAGAE, A.3
DUTŔE, P.4
-
82
-
-
12744250496
-
Fast embossing effects on raster image data
-
Sch94, Heckbert P, Ed, Academic Press
-
[Sch94] SCHLAG J.: Fast embossing effects on raster image data. In Graphics Gems IV, Heckbert P., (Ed.). Academic Press, 1994, pp. 433-437.
-
(1994)
Graphics Gems IV
, pp. 433-437
-
-
SCHLAG, J.1
-
83
-
-
85022122091
-
Nvidia's GeForce 8800 graphics processor
-
Sco07, Tech. rep
-
[Sco07] SCOTT W.: Nvidia's GeForce 8800 graphics processor. Tech. rep., 2007. http://techreport.com/articles.x/11211/1.
-
(2007)
-
-
SCOTT, W.1
-
84
-
-
36048972288
-
Silhouette maps for improved texture magnification
-
Sen04, NewYork, NY, USA, ACMPress, pp
-
[Sen04] SEN P.: Silhouette maps for improved texture magnification. In HWWS '04: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware (NewYork, NY, USA, 2004),ACMPress, pp. 65-73.
-
(2004)
HWWS '04: Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
, pp. 65-73
-
-
SEN, P.1
-
85
-
-
33745311545
-
Approximate ray-tracing on the GPU with distance impostors
-
SKALP05
-
[SKALP05] SZIRMAY-KALOS L., ASŹODI B., LAŹANYI I., PREMECZ M.: Approximate ray-tracing on the GPU with distance impostors. Computer Graphics Forum 24, 3 (2005), 695-704.
-
(2005)
Computer Graphics Forum
, vol.24
, Issue.3
, pp. 695-704
-
-
SZIRMAY-KALOS, L.1
ASŹODI, B.2
LAŹANYI, I.3
PREMECZ, M.4
-
86
-
-
24944464475
-
Real-time geometric deformation displacement maps using programmable hardware
-
SKE05
-
[SKE05] SCHEIN S., KARPEN E., ELBER G.: Real-time geometric deformation displacement maps using programmable hardware. The Visual Computer 21, 8-10 (2005), 791-800.
-
(2005)
The Visual Computer
, vol.21
, Issue.8-10
, pp. 791-800
-
-
SCHEIN, S.1
KARPEN, E.2
ELBER, G.3
-
87
-
-
0001054888
-
Direct ray tracing of displacement mapped triangles
-
SSS00, Springer-Verlag, pp
-
[SSS00] SMITS B. E., SHIRLEY P., STARK M. M.: Direct ray tracing of displacement mapped triangles. In Proceedings of the Eurographics Workshop on Rendering Techniques 2000 (2000), Springer-Verlag, pp. 307-318.
-
(2000)
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
, pp. 307-318
-
-
SMITS, B.E.1
SHIRLEY, P.2
STARK, M.M.3
-
88
-
-
84976658707
-
A polygonal approximation to direct scalar volume rendering
-
ST90
-
[ST90] SHIRLEY P., TUCHMANN A.: A polygonal approximation to direct scalar volume rendering. ACM Computer Graphics 24 (1990), 63-70.
-
(1990)
ACM Computer Graphics
, vol.24
, pp. 63-70
-
-
SHIRLEY, P.1
TUCHMANN, A.2
-
89
-
-
0344271941
-
A survey of methods for recovering quadrics in triangle meshes
-
SYL02
-
[SYL02] SYLVAIN P.: A survey of methods for recovering quadrics in triangle meshes. ACM Computing Surveys 34, 2 (2002), 1-61.
-
(2002)
ACM Computing Surveys
, vol.34
, Issue.2
, pp. 1-61
-
-
SYLVAIN, P.1
-
92
-
-
85022112830
-
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
-
Tat06b, Engel W, Ed, Charles River Media, Boston
-
[Tat06b] TATARCHUK N.: Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering. In ShaderX 5, Engel W., (Ed.). Charles River Media, Boston, 2006, pp. 75-105.
-
(2006)
ShaderX 5
, pp. 75-105
-
-
TATARCHUK, N.1
-
93
-
-
33745316756
-
Pinchmaps: Textures with customizable discontinuities
-
TC05
-
[TC05] TARINI M., CIGNONI P.: Pinchmaps: Textures with customizable discontinuities. Computer Graphics Forum 24, 3 (2005), 557-568.
-
(2005)
Computer Graphics Forum
, vol.24
, Issue.3
, pp. 557-568
-
-
TARINI, M.1
CIGNONI, P.2
-
94
-
-
0343773918
-
-
[TCRS00] TARINI M., CIGNONI P., ROCCHINI C., SCOPIGNO R.: Real time, accurate, multi-featured rendering of bump mapped surfaces. In Eurographics Conference (2000), 19, 3 of Computer Graphics Forum, pp. 119-130.
-
[TCRS00] TARINI M., CIGNONI P., ROCCHINI C., SCOPIGNO R.: Real time, accurate, multi-featured rendering of bump mapped surfaces. In Eurographics Conference (2000), vol. 19, 3 of Computer Graphics Forum, pp. 119-130.
-
-
-
-
95
-
-
42949126410
-
Robust multiple specular reflections and refractions
-
UPSK07, Nguyen H, Ed, AddisonWesley
-
[UPSK07] UMENHOFFER T., PATOW G., SZIRMAY- KALOS L.: Robust multiple specular reflections and refractions. In GPU Gems 3,Nguyen H., (Ed.). AddisonWesley, 2007, pp. 317-338.
-
(2007)
GPU Gems 3
, pp. 317-338
-
-
UMENHOFFER, T.1
PATOW, G.2
SZIRMAY- KALOS, L.3
-
96
-
-
30744439083
-
Hardware occlusion queries made useful
-
WB05, Addison-Wesley
-
[WB05] WIMMER M., BITTNER J.: Hardware occlusion queries made useful. In GPU Gems 2. Addison-Wesley, 2005, pp. 91-108.
-
(2005)
GPU Gems 2
, pp. 91-108
-
-
WIMMER, M.1
BITTNER, J.2
-
98
-
-
33745322975
-
Parallax Mapping with Offset Limiting: A PerPixel Approximation of Uneven Surfaces
-
Wel04, Tech. rep, Infiscape Corporation
-
[Wel04] WELSH T.: Parallax Mapping with Offset Limiting: A PerPixel Approximation of Uneven Surfaces. Tech. rep., Infiscape Corporation, 2004.
-
(2004)
-
-
WELSH, T.1
-
99
-
-
0011928305
-
Feature-based displacement mapping
-
WMF*00
-
[WMF*00] WANG X. C., MAILLOT J., FIUME E., NG-THOWHING V., WOO A., BAKSHI S.: Feature-based displacement mapping. In Proceedings of the 2000 Eurographics Workshop on Rendering Techniques (2000), pp. 257-268.
-
(2000)
Proceedings of the 2000 Eurographics Workshop on Rendering Techniques
, pp. 257-268
-
-
WANG, X.C.1
MAILLOT, J.2
FIUME, E.3
NG-THOWHING, V.4
WOO, A.5
BAKSHI, S.6
-
101
-
-
24944567689
-
Generalized displacement maps
-
WTL*04
-
[WTL*04] WANG X., TONG X., LIN S., HU S., GUO B., SHUM H.-Y.: Generalized displacement maps. In Proceedings of the 2004 Eurographics Symposium on Rendering (2004), pp. 227-234.
-
(2004)
Proceedings of the 2004 Eurographics Symposium on Rendering
, pp. 227-234
-
-
WANG, X.1
TONG, X.2
LIN, S.3
HU, S.4
GUO, B.5
SHUM, H.-Y.6
-
102
-
-
4143108083
-
View-dependent displacement mapping
-
WWT*04
-
[WWT*04] WANG L., WANG X., TONG X., LIN S., HU S., GUO B.: View-dependent displacement mapping. ACM Transactions on Graphics 22, 3 (2004), 334-339.
-
(2004)
ACM Transactions on Graphics
, vol.22
, Issue.3
, pp. 334-339
-
-
WANG, L.1
WANG, X.2
TONG, X.3
LIN, S.4
HU, S.5
GUO, B.6
-
103
-
-
78650973271
-
Displacement mapping with ray-casting in hardware
-
YJ04
-
[YJ04] YEREX K., JAGERSAND M.: Displacement mapping with ray-casting in hardware. In Siggraph 2004 Sketches (2004).
-
(2004)
Siggraph 2004 Sketches
-
-
YEREX, K.1
JAGERSAND, M.2
-
104
-
-
0032659026
-
Shape from shading: A survey
-
ZTCS99
-
[ZTCS99] ZHANG R., TSAI P.-S., CRYER J. E., SHAH M.: Shape from shading: A survey. IEEE Transactions on Pattern Analysis and Machine Intelligence 21, 8 (1999), 690-706.
-
(1999)
IEEE Transactions on Pattern Analysis and Machine Intelligence
, vol.21
, Issue.8
, pp. 690-706
-
-
ZHANG, R.1
TSAI, P.-S.2
CRYER, J.E.3
SHAH, M.4
|