메뉴 건너뛰기




Volumn , Issue , 2009, Pages 294-301

Hierarchical controller learning in a first-person shooter

Author keywords

Action selection; Behaviour based robotics; Evolutionary algorithms; First person shooters; FPS; Neural networks; Subsumption architecture

Indexed keywords

ACTION SELECTION; BEHAVIOUR-BASED ROBOTICS; FIRST PERSON SHOOTER; FIRST-PERSON SHOOTERS; SUBSUMPTION ARCHITECTURE;

EID: 71549132227     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2009.5286463     Document Type: Conference Paper
Times cited : (43)

References (24)
  • 1
    • 71549126642 scopus 로고    scopus 로고
    • Probabilistic target tracking and search using occupancy maps
    • Charles River Media
    • D. Isla, "Probabilistic target tracking and search using occupancy maps," in AI Game Programming Wisdom 3. Charles River Media, 2006.
    • (2006) AI Game Programming Wisdom 3
    • Isla, D.1
  • 2
    • 71549170025 scopus 로고    scopus 로고
    • C. Overholtzer and S. Levy, Adding smart opponents to a first-person shooter video game through evolutionary design, aaai.org, 2005. [Online]. Available: http://www.aaai.org/Papers/AIIDE/ 2005/AIIDE05-028.pdf
    • C. Overholtzer and S. Levy, "Adding smart opponents to a first-person shooter video game through evolutionary design," aaai.org, 2005. [Online]. Available: http://www.aaai.org/Papers/AIIDE/ 2005/AIIDE05-028.pdf
  • 3
    • 71549160144 scopus 로고    scopus 로고
    • Evolution of intelligent agent behaviour in computer games,
    • Master's thesis, Charles University in Prague, p, Sep
    • R. Kadlec, "Evolution of intelligent agent behaviour in computer games," Master's thesis, Charles University in Prague, p. 75, Sep 2008.
    • (2008) , pp. 75
    • Kadlec, R.1
  • 5
    • 56349117607 scopus 로고    scopus 로고
    • Neuro-visual control in the quake ii game engine
    • Jan 2008, Online, Available
    • M. Parker and B. D. Bryant, "Neuro-visual control in the quake ii game engine," Neural Networks, Jan 2008. [Online]. Available: http://ieeexplore.ieee.org/xpls/abs all.jsp?arnumber=4634348
    • Neural Networks
    • Parker, M.1    Bryant, B.D.2
  • 10
    • 71549164713 scopus 로고    scopus 로고
    • Evolutionary neural networks applied in first person shooters
    • Jan, Online, Available
    • J. Westra, "Evolutionary neural networks applied in first person shooters," Master's thesis, Utrecht University, Jan 2007. [Online]. Available: http://people.cs.uu.nl/westra/articles/scriptie.pdf
    • (2007) Master's thesis, Utrecht University
    • Westra, J.1
  • 11
    • 70349278926 scopus 로고    scopus 로고
    • Creating a multi-purpose first person shooter bot with reinforcement learning
    • Online, Available
    • M. McPartland and M. Gallagher, "Creating a multi-purpose first person shooter bot with reinforcement learning," IEEE Symposium on Computational Intellegence and Games, 2008. [Online]. Available: http://www.csse.uwa.edu.au/cig08/Proceedings/papers/8017.pdf
    • (2008) IEEE Symposium on Computational Intellegence and Games
    • McPartland, M.1    Gallagher, M.2
  • 13
    • 10044228483 scopus 로고    scopus 로고
    • Evolution of a subsumption architecture neurocontroller
    • J. Togelius, "Evolution of a subsumption architecture neurocontroller," Journal of Intelligent and Fuzzy Systems, vol. 15, pp. 15-20, 2004.
    • (2004) Journal of Intelligent and Fuzzy Systems , vol.15 , pp. 15-20
    • Togelius, J.1
  • 14
    • 0031287711 scopus 로고    scopus 로고
    • Incremental evolution of complex general behavior
    • F. Gomez and R. Miikkulainen, "Incremental evolution of complex general behavior," Adaptive Behavior, vol. 5, pp. 317-342, 1997.
    • (1997) Adaptive Behavior , vol.5 , pp. 317-342
    • Gomez, F.1    Miikkulainen, R.2
  • 19
    • 71549125071 scopus 로고    scopus 로고
    • Pogamut 2 - a platform for fast development of virtual agents' behavior
    • Oct
    • R. Kadlec, J. Gemrot, O. Burkert, M. Bida, J. Havlicek, and C. Brom, "Pogamut 2 - a platform for fast development of virtual agents' behavior," CGames07, pp. 1-5, Oct 2007.
    • (2007) CGames07 , pp. 1-5
    • Kadlec, R.1    Gemrot, J.2    Burkert, O.3    Bida, M.4    Havlicek, J.5    Brom, C.6
  • 20
    • 26444565569 scopus 로고
    • Finding structure in time
    • J. Elman, "Finding structure in time," Cognitive Science, vol. 14, pp. 179-211, 1990.
    • (1990) Cognitive Science , vol.14 , pp. 179-211
    • Elman, J.1
  • 21
    • 0035505385 scopus 로고    scopus 로고
    • Lstm recurrent networks learn simple context free and context sensitive languages
    • F. A. Gers and J. Schmidhuber, "Lstm recurrent networks learn simple context free and context sensitive languages," IEEE Transactions on Neural Networks, vol. 12, pp. 1333-1340, 2001.
    • (2001) IEEE Transactions on Neural Networks , vol.12 , pp. 1333-1340
    • Gers, F.A.1    Schmidhuber, J.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.