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Volumn , Issue , 2006, Pages 777-784

Evolution of human-competitive agents in modern computer games

Author keywords

[No Author keywords available]

Indexed keywords

EVOLUTIONARY ALGORITHMS; HUMAN COMPUTER INTERACTION; INTERACTIVE COMPUTER GRAPHICS; REQUIREMENTS ENGINEERING;

EID: 34547317814     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (35)

References (13)
  • 1
    • 35048899429 scopus 로고    scopus 로고
    • TEAM: The Team-Oriented Evolutionary Adaptability Mechanism
    • S. Bakkes, P. Spronck, and E. Postma. TEAM: The Team-Oriented Evolutionary Adaptability Mechanism. In Proceedings of the ICEC, pages 273-282, 2004.
    • (2004) Proceedings of the ICEC , pp. 273-282
    • Bakkes, S.1    Spronck, P.2    Postma, E.3
  • 2
    • 0037592480 scopus 로고    scopus 로고
    • Evolution strategies - A comprehensive introduction
    • H.-G. Beyer and H.-P. Schwefel. Evolution strategies - A comprehensive introduction. Natural Computing, 1:3-52, 2002.
    • (2002) Natural Computing , vol.1 , pp. 3-52
    • Beyer, H.-G.1    Schwefel, H.-P.2
  • 5
    • 34547346438 scopus 로고    scopus 로고
    • J. Laird. It Knows What You're Going to Do: Adding Anticipation to a Quakebot. In AAAI 2000 Spring Symposium Series: Artificial Intelligence and Interactive Entertainment: AAAI Technical Report SS00-02, 2000.
    • J. Laird. It Knows What You're Going to Do: Adding Anticipation to a Quakebot. In AAAI 2000 Spring Symposium Series: Artificial Intelligence and Interactive Entertainment: AAAI Technical Report SS00-02, 2000.
  • 7
    • 26844474130 scopus 로고    scopus 로고
    • Constraint-Based Agents - An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds
    • A. Nareyek. Constraint-Based Agents - An Architecture for Constraint-Based Modeling and Local-Search-Based Reasoning for Planning and Scheduling in Open and Dynamic Worlds. In Knstliche Intelligenz 2, pages 51-53, 2002.
    • (2002) Knstliche Intelligenz , vol.2 , pp. 51-53
    • Nareyek, A.1
  • 13
    • 26844487288 scopus 로고    scopus 로고
    • Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behavior for a Commercial Game
    • C. Thurau, C. Bauckhauge, and G. Sagerer. Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behavior for a Commercial Game. In Proceedings of the GAME-ON'03 Conference, pages 119-123, 2003.
    • (2003) Proceedings of the GAME-ON'03 Conference , pp. 119-123
    • Thurau, C.1    Bauckhauge, C.2    Sagerer, G.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.