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Volumn , Issue , 2008, Pages 3828-3833

Neuro-visual control in the quake II game engine

Author keywords

[No Author keywords available]

Indexed keywords

GAME ENGINES; NEURAL NETWORK CONTROLLERS; VISUAL CONTROLS;

EID: 56349117607     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/IJCNN.2008.4634348     Document Type: Conference Paper
Times cited : (8)

References (13)
  • 1
    • 0003212629 scopus 로고
    • Efficient Training of Artificial Neural Networks for Autonomous Navigation
    • D. Pornerleau, "Efficient Training of Artificial Neural Networks for Autonomous Navigation", Neural Computation, Vol. 3, No. 1. 1991. pp. 88-97.
    • (1991) Neural Computation , vol.3 , Issue.1 , pp. 88-97
    • Pornerleau, D.1
  • 2
    • 0030168673 scopus 로고    scopus 로고
    • Evolution of an Artificial Neural Network Based Autonomous Land Vehicle Controller
    • June
    • S. Baluja. "Evolution of an Artificial Neural Network Based Autonomous Land Vehicle Controller", IEEE Transactions on Systems, Man and Cybernetics, Vol. 26 No. 3, 450-463, June 1996.
    • (1996) IEEE Transactions on Systems, Man and Cybernetics , vol.26 , Issue.3 , pp. 450-463
    • Baluja, S.1
  • 3
    • 2942625604 scopus 로고    scopus 로고
    • Coevolution of active vision and feature selection
    • D. Floreano. T. Kato, D. Marocco, and E. Sauser, "Coevolution of active vision and feature selection", Biological Cybernetics, 90(3), 2004, pp. 218-228.
    • (2004) Biological Cybernetics , vol.90 , Issue.3 , pp. 218-228
    • Floreano, D.1    Kato, T.2    Marocco, D.3    Sauser, E.4
  • 8
    • 35248875329 scopus 로고    scopus 로고
    • Learning Human-like Opponent Behavior for Interactive Computer Games
    • B. Michaelis and G. Krell, editors. Pattern Recognition, of, Springer-Verlag
    • C. Bauckhage, C. Thurau, and G. Sagerer, "Learning Human-like Opponent Behavior for Interactive Computer Games", In B. Michaelis and G. Krell, editors. Pattern Recognition, volume 2781 of LNCS, pages 148-155. Springer-Verlag, 2003.
    • (2003) LNCS , vol.2781 , pp. 148-155
    • Bauckhage, C.1    Thurau, C.2    Sagerer, G.3
  • 10
    • 56349156911 scopus 로고    scopus 로고
    • R. Graham, H. McCabe, and S. Sheridan, Neural Pathways for Real Time Dynamic Computer Games, Proceedings of the Sixth Eurographics Ireland Chapter Workshop, ITB June 2005, Eurographics Ireland Workshop Series, 4 ISSN 1649-1807, ps.13-16
    • R. Graham, H. McCabe, and S. Sheridan, "Neural Pathways for Real Time Dynamic Computer Games", Proceedings of the Sixth Eurographics Ireland Chapter Workshop, ITB June 2005, Eurographics Ireland Workshop Series, Volume 4 ISSN 1649-1807, ps.13-16
  • 11
    • 71549114949 scopus 로고    scopus 로고
    • Nov 14, 2005
    • "Q2 LNX stuff," Nov 14, 2005. http://icculus.org/quake2/
    • Q2 LNX stuff
  • 12
    • 26444565569 scopus 로고
    • Finding structure in time
    • J. L. Elman, "Finding structure in time", Cognitive Science, 14:179-211, 1990.
    • (1990) Cognitive Science , vol.14 , pp. 179-211
    • Elman, J.L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.