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Volumn , Issue , 2009, Pages 341-348

Evolving coordinated spatial tactics for autonomous entities using influence maps

Author keywords

[No Author keywords available]

Indexed keywords

AUTONOMOUS ENTITIES; CO-EVOLUTION; FINDING ALGORITHM; GAME PLAYERS; REAL-TIME STRATEGY GAMES; SPATIAL REASONING; SPATIALLY RESOLVED; TACTICAL CONTROL; WAYPOINTS;

EID: 71549114842     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2009.5286457     Document Type: Conference Paper
Times cited : (23)

References (14)
  • 1
    • 71549142363 scopus 로고    scopus 로고
    • Co-evolving real-time strategy game players,
    • Ph.D. dissertation
    • C. Miles, "Co-evolving real-time strategy game players," Ph.D. dissertation, 2007.
    • (2007)
    • Miles, C.1
  • 2
    • 0014627094 scopus 로고
    • A model of visual organization for the game of GO
    • A. L. Zobrist, "A model of visual organization for the game of GO," in AFIPS Conf. Proc., 1969, pp. 34, 103-112.
    • (1969) AFIPS Conf. Proc
    • Zobrist, A.L.1
  • 3
    • 8344284388 scopus 로고    scopus 로고
    • Influence mapping
    • M. DeLoura, Ed. Charles River Media
    • P. Tozour, "Influence mapping," in Game Programming Gems 2, M. DeLoura, Ed. Charles River Media, 2001, pp. 287-297.
    • (2001) Game Programming Gems 2 , pp. 287-297
    • Tozour, P.1
  • 7
    • 71549139532 scopus 로고    scopus 로고
    • Co-evolving real-time strategy game playing influence map trees with genetic algorithms, Portland, Oregon. IEEE Press
    • -, "Co-evolving real-time strategy game playing influence map trees with genetic algorithms," in Proceedings of the International Congress on Evolutionary Computation, Portland, Oregon. IEEE Press, 2006.
    • (2006) Proceedings of the International Congress on Evolutionary Computation
  • 8
    • 29244458175 scopus 로고    scopus 로고
    • Playing to learn: Case-injected genetic algorithms for learning to play computer games
    • S. J. Louis and C. Miles, "Playing to learn: Case-injected genetic algorithms for learning to play computer games," IEEE Transactions on Evolutionary Computation, pp. 669-681, 2005.
    • (2005) IEEE Transactions on Evolutionary Computation , pp. 669-681
    • Louis, S.J.1    Miles, C.2
  • 12
    • 70349297357 scopus 로고    scopus 로고
    • Evolving neural NPCs with layered influence map in the real-time simulation game conqueror
    • IEEE Press
    • S. Jang and S. Cho, "Evolving neural NPCs with layered influence map in the real-time simulation game conqueror," in Symposium on Computational Intelligence in Games. IEEE Press, 2008.
    • (2008) Symposium on Computational Intelligence in Games
    • Jang, S.1    Cho, S.2
  • 13
    • 0142248136 scopus 로고    scopus 로고
    • Balancing automated behavior and human control in multi-agent systems: A case study in RoboFlag
    • P. Zigoris, J. Siu, O. Wang, and A. Hayes, "Balancing automated behavior and human control in multi-agent systems: a case study in RoboFlag," in American Control Conference, vol. 1, 2003, pp. 667-671.
    • (2003) American Control Conference , vol.1 , pp. 667-671
    • Zigoris, P.1    Siu, J.2    Wang, O.3    Hayes, A.4


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.