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Volumn , Issue , 2008, Pages 161-166

Adaptive spatial reasoning for turn-based strategy games

Author keywords

[No Author keywords available]

Indexed keywords

ASSET ALLOCATION; GAME AI; MACHINE LEARNING TECHNIQUES; SPATIAL REASONING; STRATEGY GAMES; SUBTASKS; TASK DECOMPOSITION;

EID: 84883125094     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (33)

References (16)
  • 3
    • 33744829091 scopus 로고    scopus 로고
    • Rts games as test-bed for real-Time ai research
    • JCIS 2003
    • Buro, M., and Furtak, T. 2003. RTS games as test-bed for real-Time AI research. Workshop on Game AI, JCIS 2003 20.
    • (2003) Workshop on Game AI , pp. 20
    • Buro, M.1    Furtak, T.2
  • 4
    • 0033359368 scopus 로고    scopus 로고
    • Evolution, neural networks, games, and intelligence
    • Chellapilla, K., and Fogel, D. 1999. Evolution, neural networks, games, and intelligence. In Proceedings of the IEEE, volume 87:9, 1471-1496.
    • (1999) Proceedings of the IEEE , vol.87 , Issue.9 , pp. 1471-1496
    • Chellapilla, K.1    Fogel, D.2
  • 5
    • 84872004086 scopus 로고    scopus 로고
    • Prioritizing actions in a goal-based rts ai
    • Dill, K. 2006. Prioritizing actions in a goal-based RTS AI. AI Game Programming Wisdom 3:331-340.
    • (2006) AI Game Programming Wisdom , vol.3 , pp. 331-340
    • Dill, K.1
  • 9
    • 0032156067 scopus 로고    scopus 로고
    • Co-evolution in the successful learning of backgammon strategy
    • Pollack, J., and Blair, A. 1998. Co-evolution in the successful learning of backgammon strategy. Machine Learning 32(3):225-240.
    • (1998) Machine Learning , vol.32 , Issue.3 , pp. 225-240
    • Pollack, J.1    Blair, A.2
  • 12
    • 26444447651 scopus 로고    scopus 로고
    • Strategic decision-making with neural networks and influence maps
    • Sweetser, P. 2006. Strategic decision-making with neural networks and influence maps. AI Game Programming Wisdom 3:439-446.
    • (2006) AI Game Programming Wisdom , vol.3 , pp. 439-446
    • Sweetser, P.1
  • 13
    • 35448929358 scopus 로고    scopus 로고
    • Using a spatial database for runtime spatial analysis
    • Tozour, P. 2004. Using a spatial database for runtime spatial analysis. AI Game Programming Wisdom 2:381-390.
    • (2004) AI Game Programming Wisdom , vol.2 , pp. 381-390
    • Tozour, P.1
  • 15
    • 0033362601 scopus 로고    scopus 로고
    • Evolving artificial neural networks
    • Yao, X. 1999. Evolving artificial neural networks. In Proceedings of the IEEE, volume 87, 1423-1447.
    • (1999) Proceedings of the IEEE , vol.87 , pp. 1423-1447
    • Yao, X.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.