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Volumn , Issue , 2008, Pages 385-388

Evolving neural NPCs with layered influence map in the real-time simulation game 'conqueror'

Author keywords

[No Author keywords available]

Indexed keywords

AI TECHNIQUES; COMPUTER GAME; MAP ALGORITHMS; REAL TIME SIMULATIONS;

EID: 70349297357     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2008.5035666     Document Type: Conference Paper
Times cited : (20)

References (17)
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    • Fogel, D.B.1
  • 9
    • 0032021011 scopus 로고    scopus 로고
    • Design and simulation of interactive 3D computer games
    • K. Kanev, "Design and simulation of interactive 3D computer games," Comput. Graphics, Vol.22, no.2-3, pp. 281-300,1998.
    • (1998) Comput. Graphics , vol.22 , Issue.2-3 , pp. 281-300
    • Kanev, K.1
  • 11
    • 0034497694 scopus 로고    scopus 로고
    • Evolving intelligent multi-agent systems using unsupervised agent communication and behavior training
    • K. Mackin, "Evolving Intelligent Multi-agent Systems using Unsupervised Agent Communication and Behavior Training," Systems, Man, and Cybernetics, 2000 IEEE International Conference, Vol.4 pp. 2411-2414,2000.
    • (2000) Systems, Man, and Cybernetics, 2000 IEEE International Conference , vol.4 , pp. 2411-2414
    • Mackin, K.1
  • 12
    • 34249318092 scopus 로고    scopus 로고
    • Modelling and simulation of a group of mobile robots
    • G. K1ancar, "Modelling and simulation of a group of mobile robots" Simulation Modelling Practice and Theory, Vol, 15, pp.647 -658, 2007.
    • (2007) Simulation Modelling Practice and Theory , vol.15 , pp. 647-658
    • Kancar, G.1
  • 13
    • 70349275223 scopus 로고    scopus 로고
    • Gamebots: A 3D virtual world test-bed for multi-agent research
    • N. Stahl, "Gamebots: A 3D virtual world test-bed for multi-agent research", INF389 -Artificial Life, 2006
    • (2006) INF389-Artificial Life
    • Stahl, N.1
  • 15
    • 0033359368 scopus 로고    scopus 로고
    • Evolution, neural networks, games, and intelligence
    • K. Chellaphilla, D. Fogel, "Evolution, neural networks, games, and intelligence," Proceedings of the IEEE, 87(9), pp 1471-1496, 1999
    • (1999) Proceedings of the IEEE , vol.87 , Issue.9 , pp. 1471-1496
    • Chellaphilla, K.1    Fogel, D.2
  • 16
    • 0036131646 scopus 로고    scopus 로고
    • Verifying anaconda's expert rating by competing against Chinook: Experiments in co-evolving a neural checkers player
    • D. Fogel, K. Chellapilla, "Verifying anaconda's expert rating by competing against Chinook: experiments in co-evolving a neural checkers player," Neurocomputing, 42(1-4), pp 69-86, 2002
    • (2002) Neurocomputing , vol.42 , Issue.1-4 , pp. 69-86
    • Fogel, D.1    Chellapilla, K.2
  • 17
    • 4344616247 scopus 로고    scopus 로고
    • Evolution of emergent behaviors for shooting game characters in robocode
    • J. Hong, "Evolution of emergent behaviors for shooting game characters in Robocode," Congress on Evolutionary Computation, I, pp. 634-638, 2004
    • (2004) Congress on Evolutionary Computation , vol.1 , pp. 634-638
    • Hong, J.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.