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Volumn , Issue , 2007, Pages 88-95

Co-evolving influence map tree based strategy game players

Author keywords

Co evolution; Computer game; Game AI; Real time strategy games

Indexed keywords

ANIMATION; ENCODING (SYMBOLS); EXPERT SYSTEMS; GENETIC ALGORITHMS; KNOWLEDGE ACQUISITION; RESOURCE ALLOCATION; THREE DIMENSIONAL COMPUTER GRAPHICS;

EID: 34548769964     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/CIG.2007.368083     Document Type: Conference Paper
Times cited : (42)

References (16)
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    • (2006)
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    • R. E. Inc., 'Company of heroes, 2006, http://www. companyofheroesgame.com/.
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    • C. Miles and S. J. Louis, Co-evolving real-time strategy game playing inflience map trees with genetic algorithms, in Proceedings of the International Congress on Evolutionary Computation, Portland, Oregon. IEEE Press, 2006, p. Pages: to appear.
    • C. Miles and S. J. Louis, "Co-evolving real-time strategy game playing inflience map trees with genetic algorithms," in Proceedings of the International Congress on Evolutionary Computation, Portland, Oregon. IEEE Press, 2006, p. Pages: to appear.
  • 13
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    • _, Towards the co-evolution of infuence map tree based strategy game players, in Proceedings of the 2006 IEEE Symposium on Computational Intelligence in Games. IEEE Press, 2006, p. Pages: to appear.
    • _, "Towards the co-evolution of infuence map tree based strategy game players," in Proceedings of the 2006 IEEE Symposium on Computational Intelligence in Games. IEEE Press, 2006, p. Pages: to appear.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.