-
4
-
-
77950400167
-
Interactive navigation of individual agents in crowded environments
-
BPS*08
-
[BPS*08] BERG J., PATIL S., SEWALL J., MANOCHA D., LIN M.: Interactive navigation of individual agents in crowded environments. Proc. of ACM Symposium on I3D (2008), 139-147.
-
(2008)
Proc. of ACM Symposium on I3D
, pp. 139-147
-
-
BERG, J.1
PATIL, S.2
SEWALL, J.3
MANOCHA, D.4
LIN, M.5
-
5
-
-
0030721293
-
Enhancing GJK: Computing minimum and penetration distance between convex polyhedra
-
Cam97
-
[Cam97] CAMERON S.: Enhancing GJK: Computing minimum and penetration distance between convex polyhedra. IEEE International Conf. on Robotics and Automation (1997), 3112-3117.
-
(1997)
IEEE International Conf. on Robotics and Automation
, pp. 3112-3117
-
-
CAMERON, S.1
-
6
-
-
70450236060
-
FastCrowd: Real-Time Simulation and Interaction with Large Crowds based on Graphics Hardware
-
CM04, Tech. rep, INRIA, March
-
[CM04] COURTY N., MUSSE S.: FastCrowd: Real-Time Simulation and Interaction with Large Crowds based on Graphics Hardware. Tech. rep., INRIA, March 2004.
-
(2004)
-
-
COURTY, N.1
MUSSE, S.2
-
9
-
-
0032117370
-
Motion planning in dynamic environments using velocity obstacles
-
FS98
-
[FS98] FIORINI P., SHILLER Z.: Motion planning in dynamic environments using velocity obstacles. International Journal on Robotics Research 17, 7 (1998), 760-772.
-
(1998)
International Journal on Robotics Research
, vol.17
, Issue.7
, pp. 760-772
-
-
FIORINI, P.1
SHILLER, Z.2
-
10
-
-
36348965932
-
Dynamic obstacle avoidance in uncertain environment combining PVOs and occupancy grid
-
FSL07
-
[FSL07] FULGENZI C., SPALANZANI A., LAUGIER C.: Dynamic obstacle avoidance in uncertain environment combining PVOs and occupancy grid. In ICRA (2007), pp. 1610-1616.
-
(2007)
ICRA
, pp. 1610-1616
-
-
FULGENZI, C.1
SPALANZANI, A.2
LAUGIER, C.3
-
11
-
-
0023211251
-
A local based approach for path planning of manipulators with a high number of degrees of freedom
-
FT87
-
[FT87] FAVERJON B., TOURNASSOUD P.: A local based approach for path planning of manipulators with a high number of degrees of freedom. ICRA (1987), 1152-1159.
-
(1987)
ICRA
, pp. 1152-1159
-
-
FAVERJON, B.1
TOURNASSOUD, P.2
-
12
-
-
16344391062
-
Self-organized pedestrian crowd dynamics and design solutions: Experiments, simulations and design solutions
-
HBJW05
-
[HBJW05] HELBING D., BUZNA L., JOHANSSON A., WERNER T.: Self-organized pedestrian crowd dynamics and design solutions: Experiments, simulations and design solutions. Transportation Science 39, 1 (2005), 1-24.
-
(2005)
Transportation Science
, vol.39
, Issue.1
, pp. 1-24
-
-
HELBING, D.1
BUZNA, L.2
JOHANSSON, A.3
WERNER, T.4
-
13
-
-
70450247937
-
-
Kan00
-
[Kan00] KANN V.: Maximum quadratic prog. www.nada.kth.se /̃viggo/wwwcompendium/node203.html, 2000.
-
(2000)
Maximum quadratic prog
-
-
KANN, V.1
-
16
-
-
77950394163
-
Egocentric affordance fields in pedestrian steering
-
KSHF09, ACM, pp
-
[KSHF09] KAPADIA M., SINGH S., HEWLETT W., FALOUTSOS P.: Egocentric affordance fields in pedestrian steering. In I3D '09 (2009), ACM, pp. 215-223.
-
(2009)
I3D '09
, pp. 215-223
-
-
KAPADIA, M.1
SINGH, S.2
HEWLETT, W.3
FALOUTSOS, P.4
-
17
-
-
77952010176
-
-
LaV06, also at
-
[LaV06] LAVALLE S. M.: Planning Algorithms. Cambridge University Press (also at http://msl.cs.uiuc.edu/planning/), 2006.
-
(2006)
Planning Algorithms
-
-
LAVALLE, S.M.1
-
18
-
-
4644239396
-
Crowd of virtual humans: A new approach for real-time navigation in complex and structured environments
-
LD04
-
[LD04] LAMARCHE F., DONIKIAN S.: Crowd of virtual humans: a new approach for real-time navigation in complex and structured environments. CG Forum 23, 3 (2004), 509-518.
-
(2004)
CG Forum
, vol.23
, Issue.3
, pp. 509-518
-
-
LAMARCHE, F.1
DONIKIAN, S.2
-
21
-
-
0001818686
-
A model of human crowd behavior: Group inter-relationship and collision detection analysis
-
MT97
-
[MT97] MUSSE S. R., THALMANN D.: A model of human crowd behavior: Group inter-relationship and collision detection analysis. Computer Animation and Simulation (1997), 39-51.
-
(1997)
Computer Animation and Simulation
, pp. 39-51
-
-
MUSSE, S.R.1
THALMANN, D.2
-
22
-
-
70450271649
-
-
[PAB08] PELECHANO N., ALLBECK J., BADLER N.: Virtual Crowds: Methods, Simulation, and Control. M.C. Publ., 2008.
-
[PAB08] PELECHANO N., ALLBECK J., BADLER N.: Virtual Crowds: Methods, Simulation, and Control. M.C. Publ., 2008.
-
-
-
-
23
-
-
35348955935
-
Pedestrian reactive navigation for crowd simulation: A predictive approac
-
PPD07
-
[PPD07] PARIS S., PETTRE J., DONIKIAN S.: Pedestrian reactive navigation for crowd simulation: a predictive approac. Computer Graphics Forum 26 (2007), 665-674.
-
(2007)
Computer Graphics Forum
, vol.26
, pp. 665-674
-
-
PARIS, S.1
PETTRE, J.2
DONIKIAN, S.3
-
24
-
-
70450256008
-
-
[QMHz03] QUINN M. J., METOYER R. A., HUNTERZAWORSKI K.: Parallel implementation of the social forces model. In in Proceedings of the Second International Conference in Pedestrian and Evacuation Dynamics (2003), pp. 63-74.
-
[QMHz03] QUINN M. J., METOYER R. A., HUNTERZAWORSKI K.: Parallel implementation of the social forces model. In in Proceedings of the Second International Conference in Pedestrian and Evacuation Dynamics (2003), pp. 63-74.
-
-
-
-
25
-
-
0023379184
-
Flocks, herds and schools: A distributed behavioral model
-
Rey87
-
[Rey87] REYNOLDS C. W.: Flocks, herds and schools: A distributed behavioral model. ACM SIGGRAPH Computer Graphics 21 (1987), 25-34.
-
(1987)
ACM SIGGRAPH Computer Graphics
, vol.21
, pp. 25-34
-
-
REYNOLDS, C.W.1
-
26
-
-
0003220888
-
Steering behaviors for autonomous characters
-
Rey99
-
[Rey99] REYNOLDS C. W.: Steering behaviors for autonomous characters. Game Developers Conference (1999).
-
(1999)
Game Developers Conference
-
-
REYNOLDS, C.W.1
-
28
-
-
34547663258
-
Real-time path planning for virtual agents in dynamic environments
-
SAC*07
-
[SAC*07] SUD A., ANDERSEN E., CURTIS S., LIN M., MANOCHA D.: Real-time path planning for virtual agents in dynamic environments. Proc. of IEEE VR (2007), 91-98.
-
(2007)
Proc. of IEEE VR
, pp. 91-98
-
-
SUD, A.1
ANDERSEN, E.2
CURTIS, S.3
LIN, M.4
MANOCHA, D.5
-
29
-
-
49249086142
-
Larrabee: A Many-Core x86 Architecture for Visual Computing
-
SCS*08
-
[SCS*08] SEILER L., CARMEAN D., SPRANGLE E., FORSYTH T., ET AL.: Larrabee: A Many-Core x86 Architecture for Visual Computing. ACM Trans. Graph. 27, 3 (2008), 1-15.
-
(2008)
ACM Trans. Graph
, vol.27
, Issue.3
, pp. 1-15
-
-
SEILER, L.1
CARMEAN, D.2
SPRANGLE, E.3
FORSYTH, T.4
ET AL.5
-
30
-
-
79960002943
-
Real-time navigation of independent agents using adaptive roadmaps
-
SGA*07
-
[SGA*07] SUD A., GAYLE R., ANDERSEN E., GUY S., LIN M., MANOCHA D.: Real-time navigation of independent agents using adaptive roadmaps. Proc. of ACM VRST (2007), 99-106.
-
(2007)
Proc. of ACM VRST
, pp. 99-106
-
-
SUD, A.1
GAYLE, R.2
ANDERSEN, E.3
GUY, S.4
LIN, M.5
MANOCHA, D.6
-
31
-
-
0034877996
-
-
[SLS01] SHILLER Z., LARGE F., SEKHAVAT S.: Motion planning in dynamic environments: obstacles moving along arbitrary trajectories. In ICRA (2001), 4, pp. 3716.3721.
-
[SLS01] SHILLER Z., LARGE F., SEKHAVAT S.: Motion planning in dynamic environments: obstacles moving along arbitrary trajectories. In ICRA (2001), vol. 4, pp. 3716.3721.
-
-
-
-
34
-
-
33748115776
-
-
TOCD06, Eurographics Tutorial Notes, 2006
-
[TOCD06] THALMANN D., O'SULLIVAN C., CIECHOMSKI P., DOBBYN S.: Populating Virtual Environments with Crowds. Eurographics Tutorial Notes, 2006.
-
Populating Virtual Environments with Crowds
-
-
THALMANN, D.1
O'SULLIVAN, C.2
CIECHOMSKI, P.3
DOBBYN, S.4
-
36
-
-
51949084446
-
Real-time crowd motion planning
-
YMMT08, Oct
-
[YMMT08] YERSIN B., MAÏM J., MORINI F., THALMANN D.: Real-time crowd motion planning. The Visual Computer 24 (Oct 2008), 859-870.
-
(2008)
The Visual Computer
, vol.24
, pp. 859-870
-
-
YERSIN, B.1
MAÏM, J.2
MORINI, F.3
THALMANN, D.4
-
37
-
-
84988946517
-
A decision network frame-work for the behavioral animation of virtual humans
-
YT07
-
[YT07] YU Q., TERZOPOULOS D.: A decision network frame-work for the behavioral animation of virtual humans. In Proc. of the Symposium on Computer Animation (2007), pp. 119-128.
-
(2007)
Proc. of the Symposium on Computer Animation
, pp. 119-128
-
-
YU, Q.1
TERZOPOULOS, D.2
|