-
1
-
-
0002811028
-
A survey of ray tracing acceleration techniques
-
ARVO, J., AND KIRK, D. 1989. A Survey of Ray Tracing Acceleration Techniques. An Introduction to Ray Tracing, 201-262.
-
(1989)
An Introduction to Ray Tracing
, pp. 201-262
-
-
Arvo, J.1
Kirk, D.2
-
2
-
-
0016557674
-
Multidimensional binary search trees used for associative searching
-
BENTLEY, J. L. 1975. Multidimensional Binary Search Trees Used for Associative Searching. Commun. ACM 18, 9, 509-517.
-
(1975)
Commun. ACM
, vol.18
, Issue.9
, pp. 509-517
-
-
Bentley, J.L.1
-
4
-
-
51549087961
-
Shallow bounding volume hierarchies for fast SIMD ray tracing of incoherent rays
-
jun.
-
DAMMERTZ, H., HANIKA, J., AND KELLER, A. 2008. Shallow Bounding Volume Hierarchies for Fast SIMD Ray Tracing of Incoherent Rays. Computer Graphics Forum 27, 4 (jun).
-
(2008)
Computer Graphics Forum 27
, vol.4
-
-
Dammertz, H.1
Hanika, J.2
Keller, A.3
-
5
-
-
0003772933
-
-
second ed. Springer-Verlag
-
DE BERG, M., VAN KREVELD, M., OVERMARS, M., AND SCHWARZKOPF, O. 2000. Computational Geometry: Algorithms and Applications, second ed. Springer-Verlag.
-
(2000)
Computational Geometry: Algorithms and Applications
-
-
De Berg, M.1
Van Kreveld, M.2
Overmars, M.3
Schwarzkopf, O.4
-
8
-
-
0023345059
-
Automatic creation of object hierarchies for ray tracing
-
GOLDSMITH, J., AND SALMON, J. 1987. Automatic Creation of Object Hierarchies for Ray Tracing. IEEE Comput. Graph. Appl. 7, 5, 14-20.
-
(1987)
IEEE Comput. Graph. Appl. 7
, vol.5
, pp. 14-20
-
-
Goldsmith, J.1
Salmon, J.2
-
9
-
-
47249130367
-
Realtime ray tracing on GPU with BVH-based packet traversal
-
GÜNTHER, J., POPOV, S., SEIDEL, H.-P., AND SLUSALLEK, P. 2007. Realtime Ray Tracing on GPU with BVH-based Packet Traversal. In Proceedings of the IEEE/Eurographics Symposium on Interactive Ray Tracing 2007, 113-118.
-
(2007)
Proceedings of the IEEE/Eurographics Symposium on Interactive Ray Tracing 2007
, pp. 113-118
-
-
Gü Nther, J.1
Popo V, S.2
Seidel, H.-P.3
Slusallek, P.4
-
10
-
-
0013046832
-
-
Ph.D. Thesis, Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University in Prague
-
HAVRAN, V. 2000. Heuristic Ray Shooting Algorithms. Ph.D. Thesis, Department of Computer Science and Engineering, Faculty of Electrical Engineering, Czech Technical University in Prague.
-
(2000)
Heuristic Ray Shooting Algorithms
-
-
Havran, V.1
-
13
-
-
70350670745
-
Fast BVH construction on GPUs
-
LAUTERBACH, C., GARLAND, M., SENGUPTA, S., LUEBKE, D., AND MANOCHA, D. 2008. Fast BVH Construction on GPUs. In (Proceedings of Eurographics).
-
(2008)
Proceedings of Eurographics
-
-
Lauterbach, C.1
Garland, M.2
Sengupta, S.3
Luebke, D.4
Manocha, D.5
-
14
-
-
0010221212
-
Heuristics for ray tracing using space subdivision
-
MACDONALD, D. J., AND BOOTH, K. S. 1990. Heuristics for Ray Tracing Using Space Subdivision. Visual Computer 6, 3.
-
(1990)
Visual Computer 6
, vol.3
-
-
Macdonald, D.J.1
Booth, K.S.2
-
17
-
-
42549158875
-
Experiences with streaming construction of sah kdtrees
-
POPOV, S., GÜ NTHER, J., SEIDEL, H.-P., AND SLUSALLEK, P. 2006. Experiences with Streaming Construction of SAH KDTrees. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing, 89-94.
-
(2006)
Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing
, pp. 89-94
-
-
Popov, S.1
Gü Nther, J.2
Seidel, H.-P.3
Slusallek, P.4
-
19
-
-
84880807043
-
Ray tracing deformable scenes using dynamic bounding volume hierarchies
-
WALD, I., BOULOS, S., AND SHIRLEY, P. 2007. Ray Tracing Deformable Scenes Using Dynamic Bounding Volume Hierarchies. ACM Transactions on Graphics 26, 1, 6.
-
(2007)
ACM Transactions on Graphics 26
, vol.1
, pp. 6
-
-
Wald, I.1
Boulos, S.2
Shirley, P.3
-
22
-
-
56649096133
-
Fast agglomerative clustering for rendering
-
WALTER, B., BALA, K., KULKARNI, M., AND PINGALI, K. 2008. Fast Agglomerative Clustering for Rendering. In Proceedings of the IEEE Symposium on Interactive Ray Tracing.
-
(2008)
Proceedings of the IEEE Symposium on Interactive Ray Tracing
-
-
Walter, B.1
Bala, K.2
Kulkarn I, M.3
Pingali, K.4
|