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Volumn , Issue , 2006, Pages 61-69

On building fast kd-trees for ray tracing, and on doing that in O(N log N)

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTATIONAL COMPLEXITY; COMPUTATIONAL GEOMETRY; COST FUNCTIONS; HEURISTIC ALGORITHMS; TREES (MATHEMATICS);

EID: 42549172245     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2006.280216     Document Type: Conference Paper
Times cited : (310)

References (30)
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  • 3
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    • Automatic Creation of Object Hierarchies for Ray Tracing
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    • Haines, editor
    • Eric Haines, editor. Ray Tracing News, 1987-2005. http://www.acm.org/tog/resources/RTNews/html/.
    • (1987) Ray Tracing News
    • Eric1
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    • 33750923515 scopus 로고    scopus 로고
    • On Improving Kd Tree for Ray Shooting
    • Vlastimil Havran and Jirí Bittner. On Improving Kd Tree for Ray Shooting. In Proceedings of WSCG, pages 209-216, 2002.
    • (2002) Proceedings of WSCG , pp. 209-216
    • Havran, V.1    Bittner, J.2
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    • inView 1.4 Product Description. http://www.intrace.com/.
    • inView 1.4 Product Description. http://www.intrace.com/.
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    • J. David MacDonald and Kellogg S. Booth. Heuristics for ray tracing using space subdivision. Visual Computer, 6(6):153-65, 1990.
    • (1990) Visual Computer , vol.6 , Issue.6 , pp. 153-165
    • David MacDonald, J.1    Booth, K.S.2
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    • On building good KD-Trees in the Intel Multi-Level Ray Tracing System, personal communication
    • Alexander Reshetov. On building good KD-Trees in the Intel Multi-Level Ray Tracing System, personal communication, 2005.
    • (2005)
    • Reshetov, A.1
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    • 33646055524 scopus 로고    scopus 로고
    • Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-Level Ray Tracing Algorithm. ACM Transaction on Graphics, 24(3):1176-1185, 2005. (Proceedings of ACM SIGGRAPH 2005).
    • Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-Level Ray Tracing Algorithm. ACM Transaction on Graphics, 24(3):1176-1185, 2005. (Proceedings of ACM SIGGRAPH 2005).
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    • 33748527410 scopus 로고    scopus 로고
    • Razor: An Architecture for Dynamic Multiresolution Ray Tracing
    • Technical Report 06-21, University of Texas at Austin Dep. of Comp. Science
    • Gordon Stoll, William R. Mark, Peter Djeu, Rui Wang, and Ikrima Elhassan. Razor: An Architecture for Dynamic Multiresolution Ray Tracing. Technical Report 06-21, University of Texas at Austin Dep. of Comp. Science, 2006.
    • (2006)
    • Stoll, G.1    Mark, W.R.2    Djeu, P.3    Wang, R.4    Elhassan, I.5
  • 23
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    • An Effective Implementation of the kd-Tree
    • Jeff Lander, editor, Charles River Media
    • Laászló Szécsi. An Effective Implementation of the kd-Tree. In Jeff Lander, editor, Graphics Programming Methods, pages 315-326. Charles River Media, 2003.
    • (2003) Graphics Programming Methods , pp. 315-326
    • Szécsi, L.1
  • 24
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    • An O(N log N) Algorithm for the All-Nearest-Neighbors Problem
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    • Ingo Wald, Solomon Boulos, and Peter Shirley. Ray Tracing Deformable Scenes using Dynamic Bounding Hierarchies. ACM Transactions on Graphics, (conditionally accepted), 2006. Available as SCI Institute, University of Utah Tech.Rep. UUSCI-2006-023.
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    • Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic
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    • Wald, I.1    Günther, J.2    Slusallek, P.3
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    • Ingo Wald, Philipp Slusallek, Carsten Benthin, and Markus Wagner. Interactive Rendering with Coherent Ray Tracing. Computer Graphics Forum, 20(3):153-164, 2001. (Proceedings of Eurographics).


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.