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2
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Utah 3D animation repository. http://www.sci.utah.edu/wald/animrep.
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Utah 3D animation repository. http://www.sci.utah.edu/"wald/animrep.
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7
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33748575494
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Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek. Ray tracing animated scenes using motion decomposition. Computer Graphics Forum, 25(3), September 2006. (Proceedings of Eurographics) (to appear).
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Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek. Ray tracing animated scenes using motion decomposition. Computer Graphics Forum, 25(3), September 2006. (Proceedings of Eurographics) (to appear).
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8
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33750923515
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On improving kd-trees for ray shooting
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February
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Vlastimil Havran and Jiri Bittner. On improving kd-trees for ray shooting. Journal of WSCG, 10( 1 ):209-216, February 2002.
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Journal of WSCG
, vol.10
, Issue.1
, pp. 209-216
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Havran, V.1
Bittner, J.2
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11
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34547989038
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Strategies for Bounding Volume Hierarchy Updates for Ray Tracing of Deformable Models
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Technical Report MDH-MRTC-92/2003-1-SE, MRTC, February
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Thomas Larsson and Tomas Akenine-Möller. Strategies for Bounding Volume Hierarchy Updates for Ray Tracing of Deformable Models. Technical Report MDH-MRTC-92/2003-1-SE, MRTC, February 2003.
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(2003)
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Larsson, T.1
Akenine-Möller, T.2
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12
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42549099344
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Interactive Ray Tracing of Dynamic Scenes using BVHs
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RT-DEFORM:, Technical Report 06-010, Department of Computer Science, University of North Carolina at Chapel Hill
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Christian Lauterbach, Sung-Eui Yoon, David Tuft, and Dinesh Manocha. RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs. Technical Report 06-010, Department of Computer Science, University of North Carolina at Chapel Hill, 2006.
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(2006)
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Lauterbach, C.1
Yoon, S.-E.2
Tuft, D.3
Manocha, D.4
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16
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33646055524
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Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-level ray tracing algorithm. ACM Trans. Graph. 24(3): 1176-1185, 2005. (SIGGRAPH 2005).
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Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-level ray tracing algorithm. ACM Trans. Graph. 24(3): 1176-1185, 2005. (SIGGRAPH 2005).
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17
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33748527410
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Razor: An architecture for dynamic multiresolution ray tracing. Technical Report 06-21
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Gordon Stoll, William R. Mark, Peter Djeu, Rui Wang, and Ikrima Elhassan. Razor: An architecture for dynamic multiresolution ray tracing. Technical Report 06-21, University of Texas at Austin Department of Computer Sciences Technical Report, 2006.
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(2006)
University of Texas at Austin Department of Computer Sciences Technical Report
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Stoll, G.1
Mark, W.R.2
Djeu, P.3
Wang, R.4
Elhassan, I.5
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20
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42549151758
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Ingo Wald, Solomon Boulos, and Peter Shirley. Ray tracing deformable scenes using dynamic bounding hierarchies. ACM Transactions on Graphics, (conditionally accepted, to appear), 2006.
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Ingo Wald, Solomon Boulos, and Peter Shirley. Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Transactions on Graphics, (conditionally accepted, to appear), 2006.
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22
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33748581856
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Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, and Steven G Parker. Ray Tracing Animated Scenes using Coherent Grid Traversal. ACM Transactions on Graphics, pages 485-493, 2006. (Proceedings of ACM SIGGRAPH 2006, to appear).
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Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, and Steven G Parker. Ray Tracing Animated Scenes using Coherent Grid Traversal. ACM Transactions on Graphics, pages 485-493, 2006. (Proceedings of ACM SIGGRAPH 2006, to appear).
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23
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0035801144
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Ingo Wald, Philipp Slusallek, Carsten Benthin, and Markus Wagner. Interactive rendering with coherent ray tracing. Computer Graphics Forum, 20(3): 153-164, 2001. (Proc. of Eurographics 2001).
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Ingo Wald, Philipp Slusallek, Carsten Benthin, and Markus Wagner. Interactive rendering with coherent ray tracing. Computer Graphics Forum, 20(3): 153-164, 2001. (Proc. of Eurographics 2001).
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24
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36948999360
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B-KD trees for hardware accelerated ray tracing of dynamic scenes
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to appear, September
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Sven Woop, Gerd Marmitt, and Philipp Slusallek. B-KD trees for hardware accelerated ray tracing of dynamic scenes. In Proc. of Graphics Hardware 2006, September 2006. (to appear).
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(2006)
Proc. of Graphics Hardware 2006
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Woop, S.1
Marmitt, G.2
Slusallek, P.3
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