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Volumn , Issue , 2006, Pages 81-88

Fast kd-tree construction with an adaptive error-bounded heuristic

Author keywords

Approximation; Error; Heuristic; Kd tree

Indexed keywords

APPROXIMATION ALGORITHMS; COMPUTATIONAL COMPLEXITY; HEURISTIC ALGORITHMS; OPTIMIZATION; TREES (MATHEMATICS);

EID: 42549138735     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1109/RT.2006.280218     Document Type: Conference Paper
Times cited : (101)

References (24)
  • 2
    • 42549092883 scopus 로고    scopus 로고
    • Utah 3D animation repository. http://www.sci.utah.edu/wald/animrep.
    • Utah 3D animation repository. http://www.sci.utah.edu/"wald/animrep.
  • 7
    • 33748575494 scopus 로고    scopus 로고
    • Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek. Ray tracing animated scenes using motion decomposition. Computer Graphics Forum, 25(3), September 2006. (Proceedings of Eurographics) (to appear).
    • Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, and Philipp Slusallek. Ray tracing animated scenes using motion decomposition. Computer Graphics Forum, 25(3), September 2006. (Proceedings of Eurographics) (to appear).
  • 8
    • 33750923515 scopus 로고    scopus 로고
    • On improving kd-trees for ray shooting
    • February
    • Vlastimil Havran and Jiri Bittner. On improving kd-trees for ray shooting. Journal of WSCG, 10( 1 ):209-216, February 2002.
    • (2002) Journal of WSCG , vol.10 , Issue.1 , pp. 209-216
    • Havran, V.1    Bittner, J.2
  • 11
    • 34547989038 scopus 로고    scopus 로고
    • Strategies for Bounding Volume Hierarchy Updates for Ray Tracing of Deformable Models
    • Technical Report MDH-MRTC-92/2003-1-SE, MRTC, February
    • Thomas Larsson and Tomas Akenine-Möller. Strategies for Bounding Volume Hierarchy Updates for Ray Tracing of Deformable Models. Technical Report MDH-MRTC-92/2003-1-SE, MRTC, February 2003.
    • (2003)
    • Larsson, T.1    Akenine-Möller, T.2
  • 12
    • 42549099344 scopus 로고    scopus 로고
    • Interactive Ray Tracing of Dynamic Scenes using BVHs
    • RT-DEFORM:, Technical Report 06-010, Department of Computer Science, University of North Carolina at Chapel Hill
    • Christian Lauterbach, Sung-Eui Yoon, David Tuft, and Dinesh Manocha. RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs. Technical Report 06-010, Department of Computer Science, University of North Carolina at Chapel Hill, 2006.
    • (2006)
    • Lauterbach, C.1    Yoon, S.-E.2    Tuft, D.3    Manocha, D.4
  • 16
    • 33646055524 scopus 로고    scopus 로고
    • Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-level ray tracing algorithm. ACM Trans. Graph. 24(3): 1176-1185, 2005. (SIGGRAPH 2005).
    • Alexander Reshetov, Alexei Soupikov, and Jim Hurley. Multi-level ray tracing algorithm. ACM Trans. Graph. 24(3): 1176-1185, 2005. (SIGGRAPH 2005).
  • 20
    • 42549151758 scopus 로고    scopus 로고
    • Ingo Wald, Solomon Boulos, and Peter Shirley. Ray tracing deformable scenes using dynamic bounding hierarchies. ACM Transactions on Graphics, (conditionally accepted, to appear), 2006.
    • Ingo Wald, Solomon Boulos, and Peter Shirley. Ray tracing deformable scenes using dynamic bounding volume hierarchies. ACM Transactions on Graphics, (conditionally accepted, to appear), 2006.
  • 22
    • 33748581856 scopus 로고    scopus 로고
    • Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, and Steven G Parker. Ray Tracing Animated Scenes using Coherent Grid Traversal. ACM Transactions on Graphics, pages 485-493, 2006. (Proceedings of ACM SIGGRAPH 2006, to appear).
    • Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, and Steven G Parker. Ray Tracing Animated Scenes using Coherent Grid Traversal. ACM Transactions on Graphics, pages 485-493, 2006. (Proceedings of ACM SIGGRAPH 2006, to appear).
  • 23
    • 0035801144 scopus 로고    scopus 로고
    • Ingo Wald, Philipp Slusallek, Carsten Benthin, and Markus Wagner. Interactive rendering with coherent ray tracing. Computer Graphics Forum, 20(3): 153-164, 2001. (Proc. of Eurographics 2001).
    • Ingo Wald, Philipp Slusallek, Carsten Benthin, and Markus Wagner. Interactive rendering with coherent ray tracing. Computer Graphics Forum, 20(3): 153-164, 2001. (Proc. of Eurographics 2001).
  • 24
    • 36948999360 scopus 로고    scopus 로고
    • B-KD trees for hardware accelerated ray tracing of dynamic scenes
    • to appear, September
    • Sven Woop, Gerd Marmitt, and Philipp Slusallek. B-KD trees for hardware accelerated ray tracing of dynamic scenes. In Proc. of Graphics Hardware 2006, September 2006. (to appear).
    • (2006) Proc. of Graphics Hardware 2006
    • Woop, S.1    Marmitt, G.2    Slusallek, P.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.