메뉴 건너뛰기




Volumn 40, Issue 4, 2009, Pages 488-512

Social choice in a computer-assisted simulation

Author keywords

Affinity propagation; Assessment of learning; Business; Bustling market; Clustering algorithm; Computer assisted; Continuous voting; GEO; Periodic double auction; Proposal voting; Social choice

Indexed keywords


EID: 69749101086     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878109335921     Document Type: Article
Times cited : (9)

References (69)
  • 4
    • 34548131993 scopus 로고    scopus 로고
    • Guest editorial: Simulation and gaming in natural resource management
    • Barreteau, O., Le Page, C., & Perez, P. (2007). Guest editorial: Simulation and gaming in natural resource management. Simulation & Gaming, 38, 181-184.
    • (2007) Simulation & Gaming , vol.38 , pp. 181-184
    • Barreteau, O.1    Le Page, C.2    Perez, P.3
  • 5
    • 44349119067 scopus 로고
    • A paper on elections by ballot
    • In I. McLean & F. Hewitt (Trans. & Eds.), Aldershot, UK: Edward Elgar. (Original work published 1784)
    • Borda, M. de. (1994). A paper on elections by ballot. In I. McLean & F. Hewitt (Trans. & Eds.), Condorcet: Foundations of social choice and political theory (pp. 114-119). Aldershot, UK: Edward Elgar. (Original work published 1784)
    • (1994) Condorcet: Foundations of Social Choice and Political Theory , pp. 114-119
    • de Borda, M.1
  • 6
    • 36248936060 scopus 로고    scopus 로고
    • Functional design of games to support natural resource management policy development
    • Bots, P., & van Daalen, E. (2007). Functional design of games to support natural resource management policy development. Simulation & Gaming, 38, 512-532.
    • (2007) Simulation & Gaming , vol.38 , pp. 512-532
    • Bots, P.1    van Daalen, E.2
  • 8
    • 46149102633 scopus 로고
    • Interactive real time simulation
    • In J. W. Gentry (Ed.), East Brunswick, NJ: Nichols/GP
    • Chiesl, N. E. (1990). Interactive real time simulation. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (pp. 141-158). East Brunswick, NJ: Nichols/GP.
    • (1990) Guide to Business Gaming and Experiential Learning , pp. 141-158
    • Chiesl, N.E.1
  • 9
    • 69949092337 scopus 로고
    • An essay on the application of probability theory to plurality decision-making
    • In I. McLean & F. Hewitt (Trans. & Eds.), Aldershot, UK: Edward Elgar. (Original work published 1785)
    • Condorcet, M. de. (1994). An essay on the application of probability theory to plurality decision-making. In I. McLean & F. Hewitt (Trans. & Eds.), Condorcet: Fondations of social choice and political theory (pp. 120-138). Aldershot, UK: Edward Elgar. (Original work published 1785)
    • (1994) Condorcet: Fondations of Social Choice and Political Theory , pp. 120-138
    • Condorcet, M.1
  • 11
    • 21044452075 scopus 로고    scopus 로고
    • A survey of simulation game users, former-users, and never-users
    • Faria, A. J., & Wellington, W. J. (2004). A survey of simulation game users, former-users, and never-users. Simulation & Gaming, 35, 178-207.
    • (2004) Simulation & Gaming , vol.35 , pp. 178-207
    • Faria, A.J.1    Wellington, W.J.2
  • 12
    • 21044444487 scopus 로고    scopus 로고
    • Constructs of simulation evaluation
    • Feinstein, A. H., & Cannon, H. M. (2002). Constructs of simulation evaluation. Simulation & Gaming, 33, 425-440.
    • (2002) Simulation & Gaming , vol.33 , pp. 425-440
    • Feinstein, A.H.1    Cannon, H.M.2
  • 13
    • 49449095704 scopus 로고    scopus 로고
    • Guest editorial: eGames and adaptive eLearning: A practical approach
    • Fernández-Manjón, B., Burgos, D., & Richards, G. (2008). Guest editorial: eGames and adaptive eLearning: A practical approach. Simulation & Gaming, 39, 316-318.
    • (2008) Simulation & Gaming , vol.39 , pp. 316-318
    • Fernández-Manjón, B.1    Burgos, D.2    Richards, G.3
  • 14
    • 33847172327 scopus 로고    scopus 로고
    • Clustering by passing messages between data points
    • Frey, B. J., & Dueck, D. (2007). Clustering by passing messages between data points. Science, 315, 972-976.
    • (2007) Science , vol.315 , pp. 972-976
    • Frey, B.J.1    Dueck, D.2
  • 16
    • 63449133931 scopus 로고    scopus 로고
    • Computerized simulation in the social sciences
    • (in press)
    • Garson, G. D. (in press). Computerized simulation in the social sciences. Simulation & Gaming, 40, 267-279.
    • Simulation & Gaming , vol.40 , pp. 267-279
    • Garson, G.D.1
  • 17
    • 69749107504 scopus 로고    scopus 로고
    • GEO, Developed by P. Thavikulwat] Towson, MD (601 Worcester Road, Towson, MD, USA). Support information available at
    • GEO. (2008). [Developed by P. Thavikulwat] Towson, MD (601 Worcester Road, Towson, MD, USA). Support information available at http://pages.towson.edu/precha/geo
    • (2008)
  • 18
    • 21044434953 scopus 로고    scopus 로고
    • Historical review of algorithm development for computerized business simulations
    • Gold, S. C., & Pray, T. F. (2001). Historical review of algorithm development for computerized business simulations. Simulation & Gaming, 32, 66-84.
    • (2001) Simulation & Gaming , vol.32 , pp. 66-84
    • Gold, S.C.1    Pray, T.F.2
  • 19
    • 0347583745 scopus 로고    scopus 로고
    • Purpose and learning benefits of simulations: A design and development perspective
    • Goosen, K. R., Jensen, R., & Wells, R. (2001). Purpose and learning benefits of simulations: A design and development perspective. Simulation & Gaming, 32, 21-39.
    • (2001) Simulation & Gaming , vol.32 , pp. 21-39
    • Goosen, K.R.1    Jensen, R.2    Wells, R.3
  • 20
    • 0014413249 scopus 로고
    • The tragedy of the commons
    • Hardin, G. (1968). The tragedy of the commons. Science, 162, 1243-1248.
    • (1968) Science , vol.162 , pp. 1243-1248
    • Hardin, G.1
  • 23
    • 0000159915 scopus 로고
    • Valence in the adoption of solutions by problem-solving groups: Concept, method and results
    • Hoffman, L. R., & Maier, N. R. F. (1964). Valence in the adoption of solutions by problem-solving groups: Concept, method and results. Journal of Abnormal and Social Psychology, 69, 264-271.
    • (1964) Journal of Abnormal and Social Psychology , vol.69 , pp. 264-271
    • Hoffman, L.R.1    Maier, N.R.F.2
  • 24
    • 0014098012 scopus 로고
    • Valence in the adoption of solutions by problem-solving groups II: Quality and acceptance as goals of leaders and members
    • Hoffman, L. R., & Maier, N. R. F. (1967). Valence in the adoption of solutions by problem-solving groups II: Quality and acceptance as goals of leaders and members. Journal of Personality and Social Psychology, 6, 175-182.
    • (1967) Journal of Personality and Social Psychology , vol.6 , pp. 175-182
    • Hoffman, L.R.1    Maier, N.R.F.2
  • 25
  • 26
    • 33646394089 scopus 로고    scopus 로고
    • Problem framing through gaming: Learning to manage complexity, uncertainty, and value adjustment
    • Klabbers, J. H. G. (1996a). Problem framing through gaming: Learning to manage complexity, uncertainty, and value adjustment. Simulation & Gaming, 27, 74-92.
    • (1996) Simulation & Gaming , vol.27 , pp. 74-92
    • Klabbers, J.H.G.1
  • 27
    • 34247682415 scopus 로고    scopus 로고
    • Problem framing through gaming: A rebuttal to Law-Yone
    • Klabbers, J. H. G. (1996b). Problem framing through gaming: A rebuttal to Law-Yone. Simulation & Gaming, 27, 98-102.
    • (1996) Simulation & Gaming , vol.27 , pp. 98-102
    • Klabbers, J.H.G.1
  • 28
    • 33646433418 scopus 로고    scopus 로고
    • A framework for artifact assessment and theory testing
    • Klabbers, J. H. G. (2006). A framework for artifact assessment and theory testing. Simulation & Gaming, 37, 155-173.
    • (2006) Simulation & Gaming , vol.37 , pp. 155-173
    • Klabbers, J.H.G.1
  • 29
    • 0032804976 scopus 로고    scopus 로고
    • Auction theory: A guide to the literature
    • Klemperer, P. (1999). Auction theory: A guide to the literature. Journal of Economic Surveys, 13, 227-286.
    • (1999) Journal of Economic Surveys , vol.13 , pp. 227-286
    • Klemperer, P.1
  • 31
    • 34247695473 scopus 로고    scopus 로고
    • Problem framing through gaming... and problematic games: A response to Klabbers
    • Law-Yone, H. (1996). Problem framing through gaming... and problematic games: A response to Klabbers. Simulation & Gaming, 27, 93-97.
    • (1996) Simulation & Gaming , vol.27 , pp. 93-97
    • Law-Yone, H.1
  • 33
    • 0003676431 scopus 로고    scopus 로고
    • Linstone, H. A., & Turoff, M. (Eds.), Retrieved April 15, 2009, from, (Original work published 1975)
    • Linstone, H. A., & Turoff, M. (Eds.). (2002). The Delphi method: Techniques and applications. Retrieved April 15, 2009, from http://is.njit.edu/pubs/delphibook/ (Original work published 1975)
    • (2002) The Delphi Method: Techniques and Applications
  • 36
    • 84949116335 scopus 로고    scopus 로고
    • Creating a Web-based simulation gaming exercise using PERL and JavaScript
    • Pillutla, S. (2003). Creating a Web-based simulation gaming exercise using PERL and JavaScript. Simulation & Gaming: An Interdisciplinary Journal, 34, 112-130.
    • (2003) Simulation & Gaming: An Interdisciplinary Journal , vol.34 , pp. 112-130
    • Pillutla, S.1
  • 37
    • 69749126169 scopus 로고    scopus 로고
    • Issues in porting a LAN-based total enterprise simulation game to a Web-based environment
    • Pillutla, S. (2008). Issues in porting a LAN-based total enterprise simulation game to a Web-based environment. Developments in Business Simulation and Experiential Learning, 35, 238-245.
    • (2008) Developments in Business Simulation and Experiential Learning , vol.35 , pp. 238-245
    • Pillutla, S.1
  • 38
    • 0242454031 scopus 로고    scopus 로고
    • Managing online auctions: Current business and research issues
    • Pinker, E. J., Seidmann, A., & Vakrat, Y. (2003). Managing online auctions: Current business and research issues. Management Science, 49, 1457-1484.
    • (2003) Management Science , vol.49 , pp. 1457-1484
    • Pinker, E.J.1    Seidmann, A.2    Vakrat, Y.3
  • 41
    • 0018892658 scopus 로고
    • Strong evolutionary equilibrium and the war of attrition
    • Riley, J. G. (1980). Strong evolutionary equilibrium and the war of attrition. Journal of Theoretical Biology, 82, 383-400.
    • (1980) Journal of Theoretical Biology , vol.82 , pp. 383-400
    • Riley, J.G.1
  • 42
    • 33646416746 scopus 로고    scopus 로고
    • Information perception and price dynamics in a continuous double auction
    • Rochier, J., & Robin, S. (2006). Information perception and price dynamics in a continuous double auction. Simulation & Gaming, 37, 195-208.
    • (2006) Simulation & Gaming , vol.37 , pp. 195-208
    • Rochier, J.1    Robin, S.2
  • 43
    • 84970782662 scopus 로고
    • Some musings on gaming and simulations
    • Shubik, M. (1994). Some musings on gaming and simulations. Simulation & Gaming, 25, 251-258.
    • (1994) Simulation & Gaming , vol.25 , pp. 251-258
    • Shubik, M.1
  • 44
    • 21044457673 scopus 로고    scopus 로고
    • A double auction market: Teaching, experiment, and theory
    • Shubik, M. (2005). A double auction market: Teaching, experiment, and theory. Simulation & Gaming, 36, 166-182.
    • (2005) Simulation & Gaming , vol.36 , pp. 166-182
    • Shubik, M.1
  • 46
    • 0038266398 scopus 로고
    • Two types of role playing
    • Spencer, C. D. (1978). Two types of role playing. American Psychologist, 33, 265-268.
    • (1978) American Psychologist , vol.33 , pp. 265-268
    • Spencer, C.D.1
  • 50
    • 69749117223 scopus 로고    scopus 로고
    • October, Paper presented at the conference on Computing in Undergraduate Education, Consortium for Computing in Undergraduate Education, Pittsburgh, PA
    • Thavikulwat, P. (1987, October). Emphasizing different modes of learning through a configurable business simulation game. Paper presented at the conference on Computing in Undergraduate Education, Consortium for Computing in Undergraduate Education, Pittsburgh, PA.
    • Emphasizing Different Modes of Learning Through a Configurable Business Simulation Game
    • Thavikulwat, P.1
  • 51
    • 84928509379 scopus 로고
    • Emphasizing different modes of learning through a configurable business simulation game
    • Thavikulwat, P. (1988). Emphasizing different modes of learning through a configurable business simulation game. Simulation & Games, 19, 408-414.
    • (1988) Simulation & Games , vol.19 , pp. 408-414
    • Thavikulwat, P.1
  • 52
    • 84965572697 scopus 로고
    • Modeling market demand in a demand-independent business simulation
    • Thavikulwat, P. (1989). Modeling market demand in a demand-independent business simulation. Simulation & Games, 20, 439-458.
    • (1989) Simulation & Games , vol.20 , pp. 439-458
    • Thavikulwat, P.1
  • 54
    • 84965484748 scopus 로고
    • Modeling the human component in computer-based business simulations
    • Thavikulwat, P. (1991). Modeling the human component in computer-based business simulations. Simulation & Gaming, 22, 350-359.
    • (1991) Simulation & Gaming , vol.22 , pp. 350-359
    • Thavikulwat, P.1
  • 55
    • 84965459074 scopus 로고
    • Product quality in computerized business simulations
    • Thavikulwat, P. (1992). Product quality in computerized business simulations. Simulation & Gaming, 23, 431-441.
    • (1992) Simulation & Gaming , vol.23 , pp. 431-441
    • Thavikulwat, P.1
  • 56
    • 84965535016 scopus 로고
    • Computer-assisted gaming for entrepreneurship education
    • Thavikulwat, P. (1995). Computer-assisted gaming for entrepreneurship education. Simulation & Gaming, 26, 328-345.
    • (1995) Simulation & Gaming , vol.26 , pp. 328-345
    • Thavikulwat, P.1
  • 57
    • 79959573438 scopus 로고    scopus 로고
    • Activity-driven time in computerized gaming simulations
    • Thavikulwat, P. (1996). Activity-driven time in computerized gaming simulations. Simulation & Gaming, 27, 110-122.
    • (1996) Simulation & Gaming , vol.27 , pp. 110-122
    • Thavikulwat, P.1
  • 58
    • 51849084997 scopus 로고    scopus 로고
    • Real markets in computerized top-management gaming simulations designed for assessment
    • Thavikulwat, P. (1997). Real markets in computerized top-management gaming simulations designed for assessment. Simulation & Gaming, 28, 276-285.
    • (1997) Simulation & Gaming , vol.28 , pp. 276-285
    • Thavikulwat, P.1
  • 59
    • 3042746947 scopus 로고    scopus 로고
    • Developing computerized business gaming simulations
    • Thavikulwat, P. (1999). Developing computerized business gaming simulations. Simulation & Gaming, 30, 361-366.
    • (1999) Simulation & Gaming , vol.30 , pp. 361-366
    • Thavikulwat, P.1
  • 60
    • 84870703168 scopus 로고    scopus 로고
    • Affinity propagation: A clustering algorithm for computer-assisted business simulations and experiential exercises
    • Thavikulwat, P. (2008). Affinity propagation: A clustering algorithm for computer-assisted business simulations and experiential exercises. Developments in Business Simulation and Experiential Learning, 35, 220-224.
    • (2008) Developments in Business Simulation and Experiential Learning , vol.35 , pp. 220-224
    • Thavikulwat, P.1
  • 61
    • 77952521796 scopus 로고    scopus 로고
    • A constructivist approach to designing business simulations for strategic management
    • (in press)
    • Thavikulwat, P., & Pillutla, S. (in press). A constructivist approach to designing business simulations for strategic management. Simulation & Gaming.
    • Simulation & Gaming
    • Thavikulwat, P.1    Pillutla, S.2
  • 63
    • 84980096808 scopus 로고
    • Counterspeculation, auctions and competitive sealed tenders
    • Vickrey, W. (1961). Counterspeculation, auctions and competitive sealed tenders. Journal of Finance, 16, 8-37.
    • (1961) Journal of Finance , vol.16 , pp. 8-37
    • Vickrey, W.1
  • 64
    • 84972691385 scopus 로고
    • A forecast of business gaming in the year 2010
    • Wolfe, J. (1993). A forecast of business gaming in the year 2010. Simulation & Gaming, 24, 373-375.
    • (1993) Simulation & Gaming , vol.24 , pp. 373-375
    • Wolfe, J.1
  • 65
    • 84970787741 scopus 로고
    • Recollections on 25 years of simulation/gaming
    • Wolfe, J. (1994). Recollections on 25 years of simulation/gaming. Simulation & Gaming, 25, 274-278.
    • (1994) Simulation & Gaming , vol.25 , pp. 274-278
    • Wolfe, J.1
  • 67
    • 0040707180 scopus 로고    scopus 로고
    • Developing a scientific knowledge of simulation/gaming
    • Wolfe, J., & Crookall, D. (1998). Developing a scientific knowledge of simulation/gaming. Simulation & Gaming, 29, 7-19.
    • (1998) Simulation & Gaming , vol.29 , pp. 7-19
    • Wolfe, J.1    Crookall, D.2
  • 68
    • 0001977472 scopus 로고    scopus 로고
    • Computerized general management games as strategic management learning environments
    • Wolfe, J., & Rogé, N. R. (1997). Computerized general management games as strategic management learning environments. Simulation & Gaming, 28, 423-441.
    • (1997) Simulation & Gaming , vol.28 , pp. 423-441
    • Wolfe, J.1    Rogé, N.R.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.