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Volumn 27, Issue 1, 1996, Pages 110-122

Activity-driven time in computerized gaming simulations

Author keywords

Activity driven; Computerized gaming simulations; DEAL; Synchronization; Time

Indexed keywords


EID: 79959573438     PISSN: 10468781     EISSN: 1552826X     Source Type: Journal    
DOI: 10.1177/1046878196271008     Document Type: Article
Times cited : (20)

References (17)
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  • 6
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    • Towson, MD: Towson State University. [Department of Management, Towson State University, Towson, MD 21286-7097, USA.]
    • DEAL: A business gaming simulation. Thavikulwat, P. (1994). Towson, MD: Towson State University. [Department of Management, Towson State University, Towson, MD 21286-7097, USA.].
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  • 7
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    • Gersick, C.J.G.1
  • 8
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    • Open system simulation
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    • Patz, A. L. (1990). Open system simulation. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (ABSEL) (pp. 159-176). East Brunswick, NJ: Nichols/GP.
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  • 13
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    • Observations of a corporate facilitator
    • Rollier, B. (1992). Observations of a corporate facilitator. Simulation & Gaming, 23, 442-456.
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  • 14
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    • Teach, R. D. (1990a). Designing business simulations. In J. W. Gentry (Ed.), Guide to business gaming and experiential learning (ABSEL) (pp. 93-116). East Brunswick, NJ: Nichols/GP.
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  • 15
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.