-
1
-
-
84979830773
-
I™: avatars as trade marks
-
Adrian A. I™: avatars as trade marks. Computer Law & Security Report 23 5 (2007) 436-448
-
(2007)
Computer Law & Security Report
, vol.23
, Issue.5
, pp. 436-448
-
-
Adrian, A.1
-
2
-
-
67349237688
-
An update on the effects of playing violent video games
-
Anderson C.A. An update on the effects of playing violent video games. Journal of Broadcasting and Electronic Media 44 1 (2004) 78-93
-
(2004)
Journal of Broadcasting and Electronic Media
, vol.44
, Issue.1
, pp. 78-93
-
-
Anderson, C.A.1
-
3
-
-
0035464222
-
Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal and prosocial behavior: a meta-analytic review of the scientific literature
-
Anderson C.A., and Bushman B.J. Effects of violent games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal and prosocial behavior: a meta-analytic review of the scientific literature. Psychological Science 12 5 (2001) 353-359
-
(2001)
Psychological Science
, vol.12
, Issue.5
, pp. 353-359
-
-
Anderson, C.A.1
Bushman, B.J.2
-
5
-
-
34547606452
-
The scientific research potential of virtual worlds
-
Bainbridge W.S. The scientific research potential of virtual worlds. Science 317 5837 (2007) 472-476
-
(2007)
Science
, vol.317
, Issue.5837
, pp. 472-476
-
-
Bainbridge, W.S.1
-
6
-
-
12344297455
-
Virtual liberty: freedom to design and freedom to play in virtual worlds
-
Balkin J.M. Virtual liberty: freedom to design and freedom to play in virtual worlds. Virginia Law Review 90 8 (2004) 2043-2098
-
(2004)
Virginia Law Review
, vol.90
, Issue.8
, pp. 2043-2098
-
-
Balkin, J.M.1
-
7
-
-
56249129557
-
-
Balkin J.M., and Noveck B.S. (Eds), New York University Press, New York
-
In: Balkin J.M., and Noveck B.S. (Eds). The State of Play: Law, Games, and Virtual Worlds (2006), New York University Press, New York
-
(2006)
The State of Play: Law, Games, and Virtual Worlds
-
-
-
11
-
-
85044890203
-
Videogames and ideological frames
-
Bogost I. Videogames and ideological frames. Popular Communication 4 3 (2006) 165-183
-
(2006)
Popular Communication
, vol.4
, Issue.3
, pp. 165-183
-
-
Bogost, I.1
-
12
-
-
36148951798
-
Second Life: an overview of the potential of 3-D virtual worlds in medical and health education
-
Boulos K.M.N., Lee H., and Wheeler S. Second Life: an overview of the potential of 3-D virtual worlds in medical and health education. Health Information and Libraries Journal 24 (2007) 233-245
-
(2007)
Health Information and Libraries Journal
, vol.24
, pp. 233-245
-
-
Boulos, K.M.N.1
Lee, H.2
Wheeler, S.3
-
15
-
-
50549093264
-
Second thoughts about Second Life
-
Bugeja M.J. Second thoughts about Second Life. Education Digest 73 5 (2008) 18-22
-
(2008)
Education Digest
, vol.73
, Issue.5
, pp. 18-22
-
-
Bugeja, M.J.1
-
18
-
-
33746233488
-
Using massively multiplayer online role-playing games for online learning
-
Childress M., and Braswell R. Using massively multiplayer online role-playing games for online learning. Distance Education 27 2 (2006) 187-196
-
(2006)
Distance Education
, vol.27
, Issue.2
, pp. 187-196
-
-
Childress, M.1
Braswell, R.2
-
20
-
-
34548230519
-
Social interactions in massively multiplayer online role-playing gamers
-
Cole H., and Griffiths M.D. Social interactions in massively multiplayer online role-playing gamers. CyberPsychology & Behavior 10 4 (2007) 575-583
-
(2007)
CyberPsychology & Behavior
, vol.10
, Issue.4
, pp. 575-583
-
-
Cole, H.1
Griffiths, M.D.2
-
22
-
-
33745218483
-
Three-dimensional virtual worlds and distance learning: two case studies of active worlds as a medium for distance education
-
Dickey M.J. Three-dimensional virtual worlds and distance learning: two case studies of active worlds as a medium for distance education. British Journal of Educational Technology 36 3 (2005) 439-451
-
(2005)
British Journal of Educational Technology
, vol.36
, Issue.3
, pp. 439-451
-
-
Dickey, M.J.1
-
25
-
-
38149033559
-
Retrieved
-
Doppelganger, Inc, November 30, from http://-2007/0004645013&EDATE
-
Doppelganger, Inc. (2007) Retrieved November 30, 2008 from http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&STORY=/www/sto ry/08-14-2007/0004645013&EDATE=.
-
(2007)
-
-
-
27
-
-
33845342143
-
Reverse product placement in virtual worlds
-
Edery D. Reverse product placement in virtual worlds. Harvard Business Review 84 12 (2006) 24-24
-
(2006)
Harvard Business Review
, vol.84
, Issue.12
, pp. 24-24
-
-
Edery, D.1
-
28
-
-
67349102220
-
-
Retrieved November 27, 2008 from http://www.economist.com/world/britain/displaystory.cfm?story_id=E1_PQDN RPR.
-
Economist. Computer Games: PC Parties (2004,). http://www.economist.com/world/britain/displaystory.cfm?story_id=E1_PQDN RPR Retrieved November 27, 2008 from http://www.economist.com/world/britain/displaystory.cfm?story_id=E1_PQDN RPR.
-
(2004)
Computer Games: PC Parties
-
-
Economist1
-
30
-
-
67349211722
-
-
Retrieved March 1, 2008 from http://www.intute.ac.uk/artsandhumanities/blog/2008/02/28/hamlet-on-seco nd-life/.
-
Edwards A. Hamlet on Second Life (Feb. 2008,). http://www.intute.ac.uk/artsandhumanities/blog/2008/02/28/hamlet-on-seco nd-life/ Retrieved March 1, 2008 from http://www.intute.ac.uk/artsandhumanities/blog/2008/02/28/hamlet-on-seco nd-life/.
-
(2008)
Hamlet on Second Life
-
-
Edwards, A.1
-
31
-
-
61049338182
-
-
Retrieved March 1, 2008 from http://www.usnews.com/usnews/biztech/articles/061109/9webstars.cyworld.h tm.
-
Ewers J. Cyworld: Bigger Than YouTube? (Sept. 2006). http://www.usnews.com/usnews/biztech/articles/061109/9webstars.cyworld.h tm Retrieved March 1, 2008 from http://www.usnews.com/usnews/biztech/articles/061109/9webstars.cyworld.h tm.
-
(2006)
Cyworld: Bigger Than YouTube?
-
-
Ewers, J.1
-
32
-
-
36049014135
-
-
Information Today, Medford, New Jersey
-
Farkas M.G. Social Software in Libraries: Building Collaboration, Communication, and Community Online (2007), Information Today, Medford, New Jersey
-
(2007)
Social Software in Libraries: Building Collaboration, Communication, and Community Online
-
-
Farkas, M.G.1
-
33
-
-
67349244261
-
-
Federation of American Scientists and SRI International, Retrieved March 4, 2008 from
-
Federation of American Scientists and SRI International, Harnessing Virtual Worlds for Arts and Humanities (2008) Retrieved March 4, 2008 from http://www.fas.org/programs/ltp/emerging_technologies/humanities/.
-
(2008)
Harnessing Virtual Worlds for Arts and Humanities
-
-
-
35
-
-
67349236596
-
Tales of the (virtual) city: governing property disputes in virtual worlds
-
Glushko B. Tales of the (virtual) city: governing property disputes in virtual worlds. Berkeley Technology Law Journal 22 (2007) 507-532
-
(2007)
Berkeley Technology Law Journal
, vol.22
, pp. 507-532
-
-
Glushko, B.1
-
37
-
-
36749089396
-
Experimental study of the structure of a social network and human dynamics in a virtual society
-
Grabowski A., and Kruszewska N. Experimental study of the structure of a social network and human dynamics in a virtual society. International Journal of Modern Physics 18 10 (2007) 1527-1535
-
(2007)
International Journal of Modern Physics
, vol.18
, Issue.10
, pp. 1527-1535
-
-
Grabowski, A.1
Kruszewska, N.2
-
38
-
-
67349117238
-
A Second Life for higher ed
-
Graves L. A Second Life for higher ed. U.S. News & World Report 144 2 (2008) 49-50
-
(2008)
U.S. News & World Report
, vol.144
, Issue.2
, pp. 49-50
-
-
Graves, L.1
-
42
-
-
33744828246
-
Avatar-based marketing
-
Hemp P. Avatar-based marketing. Harvard Business Review 84 6 (2006) 48-56
-
(2006)
Harvard Business Review
, vol.84
, Issue.6
, pp. 48-56
-
-
Hemp, P.1
-
44
-
-
33645124679
-
Your Second Life? Goodwill and the performativity of intellectual property in online digital gaming
-
Herman L., Coombe R.J., and Kaye L. Your Second Life? Goodwill and the performativity of intellectual property in online digital gaming. Cultural Studies 20 2/3 (2006) 184-210
-
(2006)
Cultural Studies
, vol.20
, Issue.2-3
, pp. 184-210
-
-
Herman, L.1
Coombe, R.J.2
Kaye, L.3
-
45
-
-
67349264028
-
-
Retrieved November 30, 2008, from http://www.gamespot.com/gamespot/features/video/hov/.
-
Herman L., Horwitzk J., Kent S., and Miller S. The History of Video Games, Gamespot (2008). http://www.gamespot.com/gamespot/features/video/hov/ Retrieved November 30, 2008, from http://www.gamespot.com/gamespot/features/video/hov/.
-
(2008)
The History of Video Games, Gamespot
-
-
Herman, L.1
Horwitzk, J.2
Kent, S.3
Miller, S.4
-
46
-
-
49949090264
-
-
Retrieved February 11, 2008, from http://www.theesa.com/newsroom/release_detail.asp?releaseID=8.
-
Hewitt D. Computer and Video Game Industry Reaches $18.85 Billion in 2007 (Jan. 2008). http://www.theesa.com/newsroom/release_detail.asp?releaseID=8 Retrieved February 11, 2008, from http://www.theesa.com/newsroom/release_detail.asp?releaseID=8.
-
(2008)
Computer and Video Game Industry Reaches $18.85 Billion in 2007
-
-
Hewitt, D.1
-
47
-
-
33749510059
-
We live here: games, third places and the information architecture of the future
-
Hinton. We live here: games, third places and the information architecture of the future. Bulletin of the American Society for Information Science and Technology 32 6 (2006) 17-21
-
(2006)
Bulletin of the American Society for Information Science and Technology
, vol.32
, Issue.6
, pp. 17-21
-
-
Hinton1
-
48
-
-
33750816852
-
The influence of avatars on online consumer shopping behavior
-
Holzwarth M., Janiszewski C., and Neumann M.M. The influence of avatars on online consumer shopping behavior. Journal of Marketing 70 4 (2006) 19-36
-
(2006)
Journal of Marketing
, vol.70
, Issue.4
, pp. 19-36
-
-
Holzwarth, M.1
Janiszewski, C.2
Neumann, M.M.3
-
49
-
-
67349221678
-
-
Retrieved November 30, 2008, from http://ieet.org/index.php/IEET/more/hughes20070228/.
-
Hughes J. From Virtual Sex to No Sex? Ethical Technology (Feb. 2007,). http://ieet.org/index.php/IEET/more/hughes20070228/ Retrieved November 30, 2008, from http://ieet.org/index.php/IEET/more/hughes20070228/.
-
(2007)
From Virtual Sex to No Sex? Ethical Technology
-
-
Hughes, J.1
-
50
-
-
67349279755
-
-
Retrieved November 30, 2008 from http://www.businessweek.com/magazine/content/05_39/b3952405.htm.
-
Ihlwan M. E-Society: My World Is Cyworld, Business week (Sept. 2005,). http://www.businessweek.com/magazine/content/05_39/b3952405.htm Retrieved November 30, 2008 from http://www.businessweek.com/magazine/content/05_39/b3952405.htm.
-
(2005)
E-Society: My World Is Cyworld, Business week
-
-
Ihlwan, M.1
-
51
-
-
20444451357
-
Gaming at a LAN event: the social context of playing video games
-
Jansz J., and Martens L. Gaming at a LAN event: the social context of playing video games. New Media & Society 7 3 (2005) 333-355
-
(2005)
New Media & Society
, vol.7
, Issue.3
, pp. 333-355
-
-
Jansz, J.1
Martens, L.2
-
52
-
-
67349266150
-
Call for papers - new ventures in virtual worlds - submission deadline September 15, 2008
-
Retrieved April 1, 2009, from http://www.mccombs.utexas.edu/virtual-worlds-conference/NewVentures.pdf.
-
Jarvenpaa S., Leidner D., Teigland R., and Wasko M. Call for papers - new ventures in virtual worlds - submission deadline September 15, 2008. MIS Quarterly (2007). http://www.mccombs.utexas.edu/virtual-worlds-conference/NewVentures.pdf Retrieved April 1, 2009, from http://www.mccombs.utexas.edu/virtual-worlds-conference/NewVentures.pdf.
-
(2007)
MIS Quarterly
-
-
Jarvenpaa, S.1
Leidner, D.2
Teigland, R.3
Wasko, M.4
-
56
-
-
65349094271
-
The Second Life of UK academics
-
Retrieved November 30, 2008 from http://www.ariadne.ac.uk/issue53/kirriemuir/.
-
Kirriemuir J. The Second Life of UK academics. Ariadne 53 (2007). http://www.ariadne.ac.uk/issue53/kirriemuir/ Retrieved November 30, 2008 from http://www.ariadne.ac.uk/issue53/kirriemuir/.
-
(2007)
Ariadne
, vol.53
-
-
Kirriemuir, J.1
-
58
-
-
0004279894
-
-
Prentice-Hall, Englewood Cliffs, NJ
-
Kolb D.A. Experiential Learning (1984), Prentice-Hall, Englewood Cliffs, NJ
-
(1984)
Experiential Learning
-
-
Kolb, D.A.1
-
59
-
-
67349202699
-
-
Retrieved November 30, 2008 from http://www.businessweek.com/innovate/content/jun2006/id20060623_163211.h tm.
-
Kolodny L. Global Video Game Market Set to Explode, Business Week (June 2006). http://www.businessweek.com/innovate/content/jun2006/id20060623_163211.h tm Retrieved November 30, 2008 from http://www.businessweek.com/innovate/content/jun2006/id20060623_163211.h tm.
-
(2006)
Global Video Game Market Set to Explode, Business Week
-
-
Kolodny, L.1
-
62
-
-
70449602906
-
Virtual worlds: a primer
-
Balkin J.M., and Noveck B.S. (Eds), New York University Press, New York
-
Lastowka F.G., and Hunter D. Virtual worlds: a primer. In: Balkin J.M., and Noveck B.S. (Eds). The State of Play: Law, Games, and Virtual Worlds (2006), New York University Press, New York
-
(2006)
The State of Play: Law, Games, and Virtual Worlds
-
-
Lastowka, F.G.1
Hunter, D.2
-
63
-
-
77956834690
-
Institutional change and the transformation of interorganizational fields: an organizational history of the U.S. radio broadcasting industry
-
Leblebici H., Salancik G.R., Copay A., and King T. Institutional change and the transformation of interorganizational fields: an organizational history of the U.S. radio broadcasting industry. Administrative Science Quarterly, 35 (1991) 333-363
-
(1991)
Administrative Science Quarterly
, vol.35
, pp. 333-363
-
-
Leblebici, H.1
Salancik, G.R.2
Copay, A.3
King, T.4
-
64
-
-
38149040984
-
"Stranger than fiction": taxing virtual worlds
-
Lederman L. "Stranger than fiction": taxing virtual worlds. New York University Law Review 82 6 (2007) 1620-1672
-
(2007)
New York University Law Review
, vol.82
, Issue.6
, pp. 1620-1672
-
-
Lederman, L.1
-
65
-
-
67349101150
-
The growth in the computer game market is leading to real legal issues in virtual worlds
-
Lee P. The growth in the computer game market is leading to real legal issues in virtual worlds. Lawyer 19 19 (2005) 14-14
-
(2005)
Lawyer
, vol.19
, Issue.19
, pp. 14-14
-
-
Lee, P.1
-
66
-
-
38149041578
-
Teacher guidelines for cross-national virtual communities in primary education
-
Ligorio M.B., and Van der Meijden H. Teacher guidelines for cross-national virtual communities in primary education. Journal of Computer Assisted Learning 24 1 (2008) 11-25
-
(2008)
Journal of Computer Assisted Learning
, vol.24
, Issue.1
, pp. 11-25
-
-
Ligorio, M.B.1
Van der Meijden, H.2
-
68
-
-
34547993689
-
The untapped potential of virtual game worlds to shed light on real world epidemics
-
Lofgren E.T., and Fefferman N.H. The untapped potential of virtual game worlds to shed light on real world epidemics. Lancet Infectious Diseases. 7 Ed. (2007) 625-629
-
(2007)
Lancet Infectious Diseases. 7 Ed.
, pp. 625-629
-
-
Lofgren, E.T.1
Fefferman, N.H.2
-
69
-
-
33645474489
-
Property rights, legal issues, and business models in virtual world communities
-
MacInnes I. Property rights, legal issues, and business models in virtual world communities. Electronic Commerce Research 6 1 (2006) 39-56
-
(2006)
Electronic Commerce Research
, vol.6
, Issue.1
, pp. 39-56
-
-
MacInnes, I.1
-
70
-
-
12444323077
-
An agent approach to supporting collaborative design in 3D virtual worlds
-
Maher M.L., Liew P.-S., Ning G., and Lan D. An agent approach to supporting collaborative design in 3D virtual worlds. Automation in Construction 14 2 (2005) 189-195
-
(2005)
Automation in Construction
, vol.14
, Issue.2
, pp. 189-195
-
-
Maher, M.L.1
Liew, P.-S.2
Ning, G.3
Lan, D.4
-
71
-
-
67349244260
-
Coding control: governance and contingency in the production of online worlds
-
Retrieved November 30, 2008 from http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1 613.
-
Malaby T.M. Coding control: governance and contingency in the production of online worlds. First Monday, Special Issue Number vol. 7 (2006). http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1 613 Retrieved November 30, 2008 from http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/view/1 613.
-
(2006)
First Monday, Special Issue Number
, vol.7
-
-
Malaby, T.M.1
-
72
-
-
67349219592
-
Virtual worlds turn therapeutic for autistic disorders
-
Mangan K. Virtual worlds turn therapeutic for autistic disorders. Chronicle of Higher Education 54 18 (2008) A26-A26
-
(2008)
Chronicle of Higher Education
, vol.54
, Issue.18
-
-
Mangan, K.1
-
73
-
-
33846946863
-
Napster's Second Life? The regulatory challengers of virtual worlds
-
Mayer-Schonberger, and Crowley J. Napster's Second Life? The regulatory challengers of virtual worlds. Northwestern University Law Review 100 4 (2006) 1775-1826
-
(2006)
Northwestern University Law Review
, vol.100
, Issue.4
, pp. 1775-1826
-
-
Mayer-Schonberger1
Crowley, J.2
-
74
-
-
67349127472
-
Virtual project rooms streamline project management
-
McMahon S. Virtual project rooms streamline project management. KM World 14 9 (2005) 6-6
-
(2005)
KM World
, vol.14
, Issue.9
, pp. 6-6
-
-
McMahon, S.1
-
75
-
-
56249127679
-
It's just a game, or is it? Real money, real income, and real taxes in virtual worlds
-
Mennecke B.E., Terando W.D., Janvrin D.J., and Dilla W.N. It's just a game, or is it? Real money, real income, and real taxes in virtual worlds. Communications of the Association for Information Systems 20 (2007) 134-141
-
(2007)
Communications of the Association for Information Systems
, vol.20
, pp. 134-141
-
-
Mennecke, B.E.1
Terando, W.D.2
Janvrin, D.J.3
Dilla, W.N.4
-
76
-
-
67349085690
-
A tale of two worlds: New U.S. gambling laws and the MMORPG
-
Methenitis M. A tale of two worlds: New U.S. gambling laws and the MMORPG. Gaming Law Review 11 4 (2007) 436-439
-
(2007)
Gaming Law Review
, vol.11
, Issue.4
, pp. 436-439
-
-
Methenitis, M.1
-
77
-
-
67349099046
-
-
Retrieved March 1, 2008 from http://www.washingtonpost.com/wp-dyn/content/article/2007/03/29/AR200703 2902540_pf.html.
-
Moore M. French Politics in 3-D on Fantasy Web Site, Washington Post (March 2007). http://www.washingtonpost.com/wp-dyn/content/article/2007/03/29/AR200703 2902540_pf.html Retrieved March 1, 2008 from http://www.washingtonpost.com/wp-dyn/content/article/2007/03/29/AR200703 2902540_pf.html.
-
(2007)
French Politics in 3-D on Fantasy Web Site, Washington Post
-
-
Moore, M.1
-
78
-
-
67349143585
-
-
Retrieved November 14, 2008 from http://www.walrusmagazine.com/articles/2008.09-field-notes-avatars-dream -electric-streets-mitch-moxley-second-life/.
-
Moxley M. Do Avatars Dream of Electric Streets? A Virtual Fantasia of China, Walrus Magazine (September 2008). http://www.walrusmagazine.com/articles/2008.09-field-notes-avatars-dream -electric-streets-mitch-moxley-second-life/ Retrieved November 14, 2008 from http://www.walrusmagazine.com/articles/2008.09-field-notes-avatars-dream -electric-streets-mitch-moxley-second-life/.
-
(2008)
Do Avatars Dream of Electric Streets? A Virtual Fantasia of China, Walrus Magazine
-
-
Moxley, M.1
-
79
-
-
60949464435
-
High art/low life: the art of playing grand theft auto, PAJ
-
Murray S. High art/low life: the art of playing grand theft auto, PAJ. A Journal of Performance & Art 27 80 (2005) 91-98
-
(2005)
A Journal of Performance & Art
, vol.27
, Issue.80
, pp. 91-98
-
-
Murray, S.1
-
80
-
-
67349251439
-
-
New York Times Retrieved November 30, 2008, from http://www.nytimes.com/2007/10/28/fashion/28virtual.html?_r=1&oref=s login.
-
Navarro M. Pay Up, Kid, or Your Igloo Melts (October 2007), New York Times. http://www.nytimes.com/2007/10/28/fashion/28virtual.html?_r=1&oref=slogi n Retrieved November 30, 2008, from http://www.nytimes.com/2007/10/28/fashion/28virtual.html?_r=1&oref=s login.
-
(2007)
Pay Up, Kid, or Your Igloo Melts
-
-
Navarro, M.1
-
82
-
-
78649965766
-
Aesthetics and gratification: sexual practices in virtual environments
-
Trinity University, San Antonio, TX
-
Nobel N. Aesthetics and gratification: sexual practices in virtual environments. Working Paper (2006), Trinity University, San Antonio, TX
-
(2006)
Working Paper
-
-
Nobel, N.1
-
83
-
-
46749112355
-
-
Retrieved November 30, 2008, from http://www.gamasutra.com/php-bin/news_index.php?story=15397.
-
Nutt C. AGDC: Haro On Making Habbo A Success (September 2007,). http://www.gamasutra.com/php-bin/news_index.php?story=15397 Retrieved November 30, 2008, from http://www.gamasutra.com/php-bin/news_index.php?story=15397.
-
(2007)
AGDC: Haro On Making Habbo A Success
-
-
Nutt, C.1
-
84
-
-
67349189387
-
Escaping the gilded cage: user-created content and building the metaverse
-
Balkin J.M., and Noveck B.S. (Eds), New York University Press, New York
-
Ondrejka C. Escaping the gilded cage: user-created content and building the metaverse. In: Balkin J.M., and Noveck B.S. (Eds). The State of Play: Law, Games, and Virtual Worlds (2006), New York University Press, New York
-
(2006)
The State of Play: Law, Games, and Virtual Worlds
-
-
Ondrejka, C.1
-
85
-
-
67349167607
-
-
Winnipeg Free Press Retrieved March 1, 2008, from http://www.winnipegfreepress.com/canada/story/4127803p-4721275c.html.
-
Pilieci V. Video Game is Free - Just Watch Onscreen Ads (February 2008), Winnipeg Free Press. http://www.winnipegfreepress.com/canada/story/4127803p-4721275c.html Retrieved March 1, 2008, from http://www.winnipegfreepress.com/canada/story/4127803p-4721275c.html.
-
(2008)
Video Game is Free - Just Watch Onscreen Ads
-
-
Pilieci, V.1
-
86
-
-
21344474538
-
A typology of virtual communities: a multi-disciplinary foundation for future research
-
Article 3
-
Porter C.E. A typology of virtual communities: a multi-disciplinary foundation for future research. Journal of Computer-Mediated Communication 10 1 (2004) Article 3
-
(2004)
Journal of Computer-Mediated Communication
, vol.10
, Issue.1
-
-
Porter, C.E.1
-
87
-
-
0041330376
-
Collaborative virtual design environments
-
Ragusa J.M., and Bochenek G.M. Collaborative virtual design environments. Communications of the ACM 44 12 (2001) 40-43
-
(2001)
Communications of the ACM
, vol.44
, Issue.12
, pp. 40-43
-
-
Ragusa, J.M.1
Bochenek, G.M.2
-
88
-
-
67349148489
-
-
Retrieved March 1, 2008, from http://en.onsoftware.com/interview-hipihi-a-3d-digital-world-from-china/ .
-
Roger C. Interview: HiPiHI, a 3D Digital World from China (June 2007,). http://en.onsoftware.com/interview-hipihi-a-3d-digital-world-from-china/ Retrieved March 1, 2008, from http://en.onsoftware.com/interview-hipihi-a-3d-digital-world-from-china/ .
-
(2007)
Interview: HiPiHI, a 3D Digital World from China
-
-
Roger, C.1
-
89
-
-
33749541289
-
Multidisciplinary collaborative design in virtual environments
-
Rosenman M.A., Smith G., Maher M.L., Ding L., and Marchant D. Multidisciplinary collaborative design in virtual environments. Automation in Construction 16 1 (2007) 37-44
-
(2007)
Automation in Construction
, vol.16
, Issue.1
, pp. 37-44
-
-
Rosenman, M.A.1
Smith, G.2
Maher, M.L.3
Ding, L.4
Marchant, D.5
-
90
-
-
0032663123
-
Product modeling within the framework of the world wide web
-
Roy U., and Kodkani S.S. Product modeling within the framework of the world wide web. IIE Transactions 31 7 (1999) 667-678
-
(1999)
IIE Transactions
, vol.31
, Issue.7
, pp. 667-678
-
-
Roy, U.1
Kodkani, S.S.2
-
91
-
-
67349128532
-
-
Second Life Economic Statistics, Retrieved November 30, 2008 from
-
Second Life Economic Statistics, Retrieved November 30, 2008 from http://secondlife.com/whatis/economy_stats.php.
-
-
-
-
92
-
-
0035402241
-
The effects of violent video games on aggression: a meta-analysis
-
Sherry J.L. The effects of violent video games on aggression: a meta-analysis. Human Communication Research 27 3 (2001) 409-432
-
(2001)
Human Communication Research
, vol.27
, Issue.3
, pp. 409-432
-
-
Sherry, J.L.1
-
93
-
-
67349215649
-
Even in a virtual world, 'stuff' matters
-
Retrieved March 1, 2008, from http://www.nytimes.com/2007/09/09/business/yourmoney/09second.html.
-
Shira B. Even in a virtual world, 'stuff' matters. New York Times 156 54062 (Sept. 2007) 1-9. http://www.nytimes.com/2007/09/09/business/yourmoney/09second.html Retrieved March 1, 2008, from http://www.nytimes.com/2007/09/09/business/yourmoney/09second.html.
-
(2007)
New York Times
, vol.156
, Issue.54062
, pp. 1-9
-
-
Shira, B.1
-
94
-
-
67349277636
-
-
retrieved November 14, 2008 from
-
SimTeach Wiki, retrieved November 14, 2008 from http://simteach.com/wiki/index.php?title=Institutions_and_Organizations_ in_SL.
-
SimTeach Wiki
-
-
-
95
-
-
67349232979
-
-
Washington Post Retrieved March 1, 2008, from http://www.washingtonpost.com/wp-dyn/content/article/2006/12/25/AR200612 2500635.html.
-
Sipress A. Where Real Money Meets Virtual Reality, The Jury Is Still Out (Dec. 2006), Washington Post. http://www.washingtonpost.com/wp-dyn/content/article/2006/12/25/AR200612 2500635.html Retrieved March 1, 2008, from http://www.washingtonpost.com/wp-dyn/content/article/2006/12/25/AR200612 2500635.html.
-
(2006)
Where Real Money Meets Virtual Reality, The Jury Is Still Out
-
-
Sipress, A.1
-
96
-
-
35348846733
-
Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play
-
Smyth J.M. Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play. CyberPsychology & Behavior 10 5 (2007) 717-721
-
(2007)
CyberPsychology & Behavior
, vol.10
, Issue.5
, pp. 717-721
-
-
Smyth, J.M.1
-
97
-
-
34249650678
-
Key factors of heuristic evaluation for game design: towards massively multi-player online role-playing game
-
Song S., and Lee J. Key factors of heuristic evaluation for game design: towards massively multi-player online role-playing game. International Journal of Human-Computer Studies 65 8 (2007) 709-723
-
(2007)
International Journal of Human-Computer Studies
, vol.65
, Issue.8
, pp. 709-723
-
-
Song, S.1
Lee, J.2
-
98
-
-
38348998800
-
Global freedom of expression within nontextual frameworks
-
Soraker J.H. Global freedom of expression within nontextual frameworks. Information Society 24 1 (2008) 40-46
-
(2008)
Information Society
, vol.24
, Issue.1
, pp. 40-46
-
-
Soraker, J.H.1
-
99
-
-
67349237686
-
-
Retrieved March 1, 2008 from http://www.time.com/time/magazine/article/0,9171,15 70708,00.html.
-
Stein J. My So-Called Second Life, Time Magazine (Dec. 2006,). http://www.time.com/time/magazine/article/0,9171,1570708,00.html Retrieved March 1, 2008 from http://www.time.com/time/magazine/article/0,9171,15 70708,00.html.
-
(2006)
My So-Called Second Life, Time Magazine
-
-
Stein, J.1
-
102
-
-
34548314628
-
Second Life: a science library presence in virtual reality
-
Swanson K. Second Life: a science library presence in virtual reality. Science & Technology Libraries 27 3 (2007) 79-86
-
(2007)
Science & Technology Libraries
, vol.27
, Issue.3
, pp. 79-86
-
-
Swanson, K.1
-
103
-
-
67349229741
-
-
Retrieved March 1, 2008, from http://www.news.com/A-winning-business-plan-for-Second-Life/2100-1025_3- 6160433.html.
-
Terdiman D. A Winning Business Plan for 'Second Life', Cnet: news.com (Feb. 2007,). http://www.news.com/A-winning-business-plan-for-Second-Life/2100-1025_3- 6160433.html Retrieved March 1, 2008, from http://www.news.com/A-winning-business-plan-for-Second-Life/2100-1025_3- 6160433.html.
-
(2007)
A Winning Business Plan for 'Second Life', Cnet: news.com
-
-
Terdiman, D.1
-
104
-
-
67349262965
-
-
Retrieved February 10, 2008, from http://www.virtualworldsnews.com/2007/05/entropia_univer.html.
-
Virtual World News. Entropia Universe Signs Deal With Beijing Municipal People's Government (May 2007,). http://www.virtualworldsnews.com/2007/05/entropia_univer.html Retrieved February 10, 2008, from http://www.virtualworldsnews.com/2007/05/entropia_univer.html.
-
(2007)
Entropia Universe Signs Deal With Beijing Municipal People's Government
-
-
Virtual World News1
-
105
-
-
67349226305
-
-
Retrieved February 10, 2008, from http://www.virtualworldsnews.com/2007/10/bankinter-opens.html.
-
Virtual World News. Bankinter Opens Branch in Whyville (Oct. 2007,). http://www.virtualworldsnews.com/2007/10/bankinter-opens.html Retrieved February 10, 2008, from http://www.virtualworldsnews.com/2007/10/bankinter-opens.html.
-
(2007)
Bankinter Opens Branch in Whyville
-
-
Virtual World News1
-
106
-
-
67349140865
-
-
Retrieved March 5 2008, from http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_con tent_id=1003538546.
-
Wasserman T. Videogames, Second Life Seen as Launch Pads for 'Fake' Brands (2007). http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_con tent_id=1003538546 Retrieved March 5 2008, from http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_con tent_id=1003538546.
-
(2007)
Videogames, Second Life Seen as Launch Pads for 'Fake' Brands
-
-
Wasserman, T.1
-
107
-
-
8344243694
-
Lifestyles of virtual world residents: living in the on-line game "lineage"
-
Whang L.S., and Chang G. Lifestyles of virtual world residents: living in the on-line game "lineage". CyberPsychology & Behavior 7 5 (2004) 592-600
-
(2004)
CyberPsychology & Behavior
, vol.7
, Issue.5
, pp. 592-600
-
-
Whang, L.S.1
Chang, G.2
-
108
-
-
67349100088
-
-
Retrieved February 10, 2008, from http://www.pong-story.com/arcade.htm.
-
Winter D. Arcade Pong (2008). http://www.pong-story.com/arcade.htm Retrieved February 10, 2008, from http://www.pong-story.com/arcade.htm.
-
(2008)
Arcade Pong
-
-
Winter, D.1
-
109
-
-
67349175191
-
-
ARTNews Retrieved December 1, 2008 from: http://artnewsonline.com/issues/article.asp?art_id=2443.
-
Wolff R. All the Web's a Stage (Feb. 2008), ARTNews. http://artnewsonline.com/issues/article.asp?art_id=2443 Retrieved December 1, 2008 from: http://artnewsonline.com/issues/article.asp?art_id=2443.
-
(2008)
All the Web's a Stage
-
-
Wolff, R.1
-
110
-
-
34447260325
-
Evaluation of an internet virtual world chat room for adolescent smoking cessation
-
Woodruff S.I., Conway T.L., Edwards C.C., Elliott S.P., and Woodruff J.C. Evaluation of an internet virtual world chat room for adolescent smoking cessation. Addictive Behaviors 32 9 (2007) 1769-1786
-
(2007)
Addictive Behaviors
, vol.32
, Issue.9
, pp. 1769-1786
-
-
Woodruff, S.I.1
Conway, T.L.2
Edwards, C.C.3
Elliott, S.P.4
Woodruff, J.C.5
-
112
-
-
33745434436
-
The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments, presence
-
Yee N. The demographics, motivations, and derived experiences of users of massively multi-user online graphical environments, presence. Teleoperators and Virtual Environments 15 3 (2006) 309-329
-
(2006)
Teleoperators and Virtual Environments
, vol.15
, Issue.3
, pp. 309-329
-
-
Yee, N.1
-
113
-
-
34250185409
-
The Proteus effect: the effect of transformed self-representation on behavior
-
Yee N., and Bailenson J. The Proteus effect: the effect of transformed self-representation on behavior. Human Communication Research 33 3 (2007) 271-290
-
(2007)
Human Communication Research
, vol.33
, Issue.3
, pp. 271-290
-
-
Yee, N.1
Bailenson, J.2
-
114
-
-
33847754747
-
The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments
-
Yee N., Bailenson J., Urbanek M., Chang F., and Merget D. The unbearable likeness of being digital: the persistence of nonverbal social norms in online virtual environments. CyberPsychology & Behavior 10 1 (2007) 115-121
-
(2007)
CyberPsychology & Behavior
, vol.10
, Issue.1
, pp. 115-121
-
-
Yee, N.1
Bailenson, J.2
Urbanek, M.3
Chang, F.4
Merget, D.5
|