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Volumn 24, Issue 3, 2005, Pages 1010-1015

A realtime GPU subdivision kernel

Author keywords

Geometric data structure; Programmable graphics hardware; Shader; Subdivision surfaces

Indexed keywords

GEOMETRIC DATA STRUCTURE; PROGRAMMABLE GRAPHICS HARDWARE; SHADER; SUBDIVISION SURFACES;

EID: 33646017750     PISSN: 07300301     EISSN: 07300301     Source Type: Conference Proceeding    
DOI: 10.1145/1073204.1073304     Document Type: Conference Paper
Times cited : (89)

References (34)
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    • A pattern-based data structure for manipulating meshes with regular regions
    • to appear
    • SHIUE, L.-J., AND PETERS, J. 2005. A pattern-based data structure for manipulating meshes with regular regions. In Graphics Interface, to appear.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.