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Volumn , Issue , 2006, Pages 75-82

Pyramidal displacement mapping: A GPU based artifacts-free ray tracing through an image pyramid

Author keywords

Displacement mapping; GPU; Image based rendering; Quad tree; Real time rendering

Indexed keywords

DISPLACEMENT MAPPING; IMAGE BASED RENDERING; IMAGE PYRAMIDS; REAL TIME RENDERING;

EID: 34547416604     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1180495.1180511     Document Type: Conference Paper
Times cited : (38)

References (18)
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    • Brawley, Z., and Tatarchuk, N. 2004. Parallax Occlusion Mapping: Self-Shadowing, Perspective-Correct Bump Mapping Using Reverse Height Map Tracing. In ShaderX3: Advanced Rendering with DirectX and OpenGL, Engel, W., Ed., Charles River Media, pp. 135-154.
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.