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Volumn 50, Issue 1, 2008, Pages 154-178

On the usability and likeability of virtual reality games for education: The case of VR-ENGAGE

Author keywords

Educational games; Edutainment; Evaluation of CAL systems; Learning environments; Teaching learning strategies; Virtual reality

Indexed keywords

COMPUTER SOFTWARE; INTERACTIVE COMPUTER GRAPHICS; RESEARCH AND DEVELOPMENT MANAGEMENT; STUDENTS; VIRTUAL REALITY;

EID: 35148837308     PISSN: 03601315     EISSN: None     Source Type: Journal    
DOI: 10.1016/j.compedu.2006.04.004     Document Type: Article
Times cited : (244)

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