-
1
-
-
0032596223
-
Intelligent agents in. computer games
-
Orlando, FL, July
-
M. van Lent, J. Laird, J. Buckman, J. Hartford, S. Houchard, K. Steinkraus, and R. Tedrake, "Intelligent agents in. computer games," Proceedings of the National Conference on Artificial Intelligence, Orlando, FL, July 1999, pp. 929-930.
-
(1999)
Proceedings of the National Conference on Artificial Intelligence
, pp. 929-930
-
-
van Lent, M.1
Laird, J.2
Buckman, J.3
Hartford, J.4
Houchard, S.5
Steinkraus, K.6
Tedrake, R.7
-
2
-
-
9444298991
-
AI characters and directors for interactive computer games
-
San Jose, CA, July
-
B. Magerko, J.E. Laird, M. Assanie, A. Kerfoot, D. Stokes, "AI characters and directors for interactive computer games," Proceedings of the 2004 Innovative Applications of Artificial Intelligence Conference, San Jose, CA, July 2004.
-
(2004)
Proceedings of the 2004 Innovative Applications of Artificial Intelligence Conference
-
-
Magerko, B.1
Laird, J.E.2
Assanie, M.3
Kerfoot, A.4
Stokes, D.5
-
4
-
-
84883234061
-
An abstraction framework for cooperation among agents and people in a virtual world
-
Marina del Rey, CA, June 20-23
-
D. McDonald., A. Leung, W. Ferguson, and T. Hussain, "An abstraction framework for cooperation among agents and people in a virtual world," Proceedings of the 2006 Conference on Artificial Intelligence and Interactive Digital Entertainment, Marina del Rey, CA, June 20-23 2006.
-
(2006)
Proceedings of the 2006 Conference on Artificial Intelligence and Interactive Digital Entertainment
-
-
McDonald, D.1
Leung, A.2
Ferguson, W.3
Hussain, T.4
-
5
-
-
27544454776
-
Evolution-based deliberative planning for cooperating unmanned ground vehicles in a dynamic environment
-
K. Deb et al Eds, Berlin: Springer-Verlag, Seattle, WA, June 26-30
-
T. Hussain, D. Montana and G. Vidaver, "Evolution-based deliberative planning for cooperating unmanned ground vehicles in a dynamic environment," Genetic and Evolutionary Computation - GECCO 2004, Part II. Lecture Notes in Computer Science 3103, K. Deb et al (Eds.) Berlin: Springer-Verlag, Seattle, WA, June 26-30, 2004, pp. 1017-1029.
-
(2004)
Genetic and Evolutionary Computation - GECCO 2004, Part II. Lecture Notes in Computer Science
, vol.3103
, pp. 1017-1029
-
-
Hussain, T.1
Montana, D.2
Vidaver, G.3
-
6
-
-
27544503455
-
Advocates and critics for tactical behaviors in UGV navigation
-
G.R. Gerhart, CM. Shoemaker and D.W. Gage Eds, Bellingham, WA: SPIE. Orlando, FL, March 29-31
-
T. Hussain, G. Vidaver and J. Berliner, "Advocates and critics for tactical behaviors in UGV navigation," G.R. Gerhart, CM. Shoemaker and D.W. Gage (Eds.), Unmanned Ground Vehicles VII Conference: Proceedings of SPIE, Volume 5804 Bellingham, WA: SPIE. Orlando, FL, March 29-31, 2005, pp. 255-266.
-
(2005)
Unmanned Ground Vehicles VII Conference: Proceedings of SPIE
, vol.5804
, pp. 255-266
-
-
Hussain, T.1
Vidaver, G.2
Berliner, J.3
-
8
-
-
0035415173
-
Evolving an expert checkers playing program without using human, expertise
-
K. Chellapilla and D.B. Fogel "Evolving an expert checkers playing program without using human, expertise," IEEE Transactions on Evolutionary Computation, 5(4), pp.422-428, 2001.
-
(2001)
IEEE Transactions on Evolutionary Computation
, vol.5
, Issue.4
, pp. 422-428
-
-
Chellapilla, K.1
Fogel, D.B.2
-
9
-
-
24644444707
-
GP-Gammon: Using genetic programming to evolve backgammon players
-
Proceedings of 8th European Conference on Genetic Programming EuroGP2005, M. Keijzer, A. Tettamanzi, P. Collet, J. van Hemert, and M. Tomassini, Eds, of, Springer-Verlag, Heidelberg
-
Y. Azaria and M. Sipper, "GP-Gammon: Using genetic programming to evolve backgammon players," Proceedings of 8th European Conference on Genetic Programming (EuroGP2005), M. Keijzer, A. Tettamanzi, P. Collet, J. van Hemert, and M. Tomassini, Eds. 2005, vol. 3447 of Lecture Notes in Computer Science, pp. 132-141, Springer-Verlag, Heidelberg, 2005.
-
(2005)
Lecture Notes in Computer Science
, vol.3447
, pp. 132-141
-
-
Azaria, Y.1
Sipper, M.2
-
10
-
-
0003322602
-
Co-evolving soccer softbot team coordination with genetic programming
-
Nagoya, Japan
-
S. Luke, C. Hohn, J. Farris, G. Jackson and J. Hendler, "Co-evolving soccer softbot team coordination with genetic programming," Proceedings of the First International Workshop on RoboCup, at the International Joint Conference on Artificial Intelligence (IJCAI-97), Nagoya, Japan, 1997.
-
(1997)
Proceedings of the First International Workshop on RoboCup, at the International Joint Conference on Artificial Intelligence (IJCAI-97)
-
-
Luke, S.1
Hohn, C.2
Farris, J.3
Jackson, G.4
Hendler, J.5
-
11
-
-
35248828240
-
Evolving RoboCup keepaway players through task decomposition
-
July
-
S. Whiteson, N. Kohl, R. Miikkulainen and P. Stone, "Evolving RoboCup keepaway players through task decomposition," GECCO 2003: Proceedings of the Genetic and Evolutionary Computation Conference, pp. 356-368, July 2003.
-
(2003)
GECCO 2003: Proceedings of the Genetic and Evolutionary Computation Conference
, pp. 356-368
-
-
Whiteson, S.1
Kohl, N.2
Miikkulainen, R.3
Stone, P.4
-
12
-
-
29244469656
-
Planning an endgame move set for the game RISK: A comparison of search engines
-
J.M. Vaccaro and CC. Guest, "Planning an endgame move set for the game RISK: A comparison of search engines," IEEE Transactions on Evolutionary Computation, 9(6), pp. 641-652, 2005.
-
(2005)
IEEE Transactions on Evolutionary Computation
, vol.9
, Issue.6
, pp. 641-652
-
-
Vaccaro, J.M.1
Guest, C.C.2
-
13
-
-
29244482280
-
Real-time neuroevolution for the NERO video game
-
KO. Stanley, B.D. Bryant, and R. Miikkulainen, "Real-time neuroevolution for the NERO video game," IEEE Transactions on Evolutionary Computation, 9(6), p. 653-668, 2005.
-
(2005)
IEEE Transactions on Evolutionary Computation
, vol.9
, Issue.6
, pp. 653-668
-
-
Stanley, K.O.1
Bryant, B.D.2
Miikkulainen, R.3
-
14
-
-
29244458175
-
Playing to learn: Case-injected genetic algorithms for learning to play computer games
-
S.J. Louis and C. Miles, "Playing to learn: Case-injected genetic algorithms for learning to play computer games," IEEE Transactions on Evolutionary Computation, 9(6), p. 669-681, 2005.
-
(2005)
IEEE Transactions on Evolutionary Computation
, vol.9
, Issue.6
, pp. 669-681
-
-
Louis, S.J.1
Miles, C.2
-
15
-
-
4344664971
-
Using a genetic algorithm to tune first-person shooter bots
-
Portland, Oregon, p
-
N. Cole, S.J. Louis and C Miles, "Using a genetic algorithm to tune first-person shooter bots," Proceedings of the International Congress on Evolutionary Computation, Portland, Oregon, p. 139-145, 2004.
-
(2004)
Proceedings of the International Congress on Evolutionary Computation
, pp. 139-145
-
-
Cole, N.1
Louis, S.J.2
Miles, C.3
-
16
-
-
84971386868
-
Flocks, herds, and schools: A distributed behavioral model, in computer graphics
-
87, pp
-
C.W. Reynolds, "Flocks, herds, and schools: A distributed behavioral model, in computer graphics," Proceedings of SIGGRAPH '87, pp. 25-34, 1987.
-
(1987)
Proceedings of SIGGRAPH
, pp. 25-34
-
-
Reynolds, C.W.1
-
17
-
-
0010443737
-
Generating novel tactics through evolutionary computation
-
ACM Press, Fall
-
V.W. Porto, D.B. Fogel and L.J. Fogel, "Generating novel tactics through evolutionary computation," SigArt Bulletin, ACM Press, Fall 1998, pp. 8-14.
-
(1998)
SigArt Bulletin
, pp. 8-14
-
-
Porto, V.W.1
Fogel, D.B.2
Fogel, L.J.3
|