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Volumn 4, Issue 1, 2006, Pages 31-43

Turing's test and believable Al in games

Author keywords

Believability; Evaluation; Games

Indexed keywords

ARTIFICIAL INTELLIGENCE; EVALUATION; INFORMATION TECHNOLOGY; INTERACTIVE COMPUTER SYSTEMS; LEARNING SYSTEMS; PROBLEM SOLVING;

EID: 33745234225     PISSN: 15443574     EISSN: 15443574     Source Type: Journal    
DOI: None     Document Type: Article
Times cited : (59)

References (25)
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    • AKMAN, V. AND BLACKBURN P. 2000. Editorial: Alan Turing and artificial intelligence. J. Logic, Language and Information 9 (2000), 391-395.
    • (2000) J. Logic, Language and Information , vol.9 , pp. 391-395
    • Akman, V.1    Blackburn, P.2
  • 2
    • 0025957717 scopus 로고
    • Intelligence without representation
    • 1991
    • BROOKS, R. A. 1991. Intelligence without representation. Artificial Intelligence J. 47 (1991), 139-159.
    • (1991) Artificial Intelligence J. , vol.47 , pp. 139-159
    • Brooks, R.A.1
  • 3
    • 33745244321 scopus 로고    scopus 로고
    • The illusion of intelligence: The integration of AI and level design in Halo
    • San Jose, CA, March 21-23, 2002
    • BUTCHER, C. AND GRIESEMER, J. 2002. The illusion of intelligence: The integration of AI and level design in Halo. Presented at the Game Developers Conference (San Jose, CA, March 21-23, 2002).
    • (2002) Game Developers Conference
    • Butcher, C.1    Griesemer, J.2
  • 4
    • 68949143305 scopus 로고    scopus 로고
    • Enhancing gameplay: Challenges for artificial intelligence in digital games
    • Utrecht, Nov. 4-6
    • CHARLES, D. 2003. Enhancing gameplay: Challenges for artificial intelligence in digital games. In Level Up: Digital Games Research Conference Proceedings (Utrecht, Nov. 4-6).
    • (2003) Level Up: Digital Games Research Conference Proceedings
    • Charles, D.1
  • 5
    • 33745276330 scopus 로고    scopus 로고
    • If not the Turing test, then what?
    • (San Jose, CA, July 25-29, 2004). American Association of Artificial Intelligence
    • COHEN, P. 2004. If not the Turing test, then what? In Proceedings of the Nineteenth National Conference on Artificial Intelligence (San Jose, CA, July 25-29, 2004). American Association of Artificial Intelligence.
    • (2004) Proceedings of the Nineteenth National Conference on Artificial Intelligence
    • Cohen, P.1
  • 6
  • 13
    • 0033100039 scopus 로고    scopus 로고
    • Have we witnessed a real life Turing test?
    • March, 1999
    • KROL, M. 1999. Have we witnessed a real life Turing test? IEEE Computer_(March, 1999), 27-30.
    • (1999) IEEE Computer , pp. 27-30
    • Krol, M.1
  • 14
    • 21244480203 scopus 로고    scopus 로고
    • Creating human-like synthetic characters with multiple skill levels: A case study using the Soar Quakebot
    • North Falmouth, MA, Nov. 3-5, 2000
    • LAIRD, J. E. AND DUCHI, J. C. 2000. Creating human-like synthetic characters with multiple skill levels: A case study using the Soar Quakebot. In Proceedings of the AAAI 2000 Fall Symposium: Simulating Human Agents (North Falmouth, MA, Nov. 3-5, 2000).
    • (2000) Proceedings of the AAAI 2000 Fall Symposium: Simulating Human Agents
    • Laird, J.E.1    Duchi, J.C.2
  • 19
  • 20
  • 22
    • 33745255765 scopus 로고    scopus 로고
    • GameFlow: A model for evaluating player enjoyment in games
    • (2005). Online only
    • SWEETSER, P. AND WYETH, P. 2005. GameFlow: A model for evaluating player enjoyment in games. ACM Computers In Entertainment 3, 3 (2005). Online only.
    • (2005) ACM Computers in Entertainment , vol.3 , pp. 3
    • Sweetser, P.1    Wyeth, P.2
  • 23
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    • Computing machinery and intelligence
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    • TURING, A. M. 1950. Computing machinery and intelligence. Mind LIX, 236 (1950), 433-460.
    • (1950) Mind LIX , vol.236 , pp. 433-460
    • Turing, A.M.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.