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Volumn 2006, Issue , 2006, Pages 9-16

On the design of Camelot, an outdoor game for children

Author keywords

Children; Pervasive gaming; Social gaming

Indexed keywords

HUMAN COMPUTER INTERACTION; MOBILE COMPUTING; SOCIAL ASPECTS; UBIQUITOUS COMPUTING;

EID: 34247330175     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1139073.1139082     Document Type: Conference Paper
Times cited : (62)

References (20)
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    • Bekker, M., Beusmans, J., Keyson, D. and Lloyd, P. (2003). KidReporter: a user requirements gathering technique for designing with children, Interacting with Computers, 15(3), 187-202.
    • (2003) Interacting with Computers , vol.15 , Issue.3 , pp. 187-202
    • Bekker, M.1    Beusmans, J.2    Keyson, D.3    Lloyd, P.4
  • 5
    • 21644438834 scopus 로고    scopus 로고
    • Teaching young children to make picture books
    • Brewster, J. C. (1997). Teaching young children to make picture books. Early Childhood Education Journal, 25(2), 113-117.
    • (1997) Early Childhood Education Journal , vol.25 , Issue.2 , pp. 113-117
    • Brewster, J.C.1
  • 7
    • 34247385853 scopus 로고    scopus 로고
    • Geocaching. http://www.geocaching.com/.
    • Geocaching
  • 9
    • 84870368106 scopus 로고    scopus 로고
    • Evaluating computer game concepts with children
    • ACM Press
    • Hanna, L., Neapolitan, D., and Risden, K. Evaluating computer game concepts with children. In IDC '04, ACM Press, 49-56.
    • IDC '04 , pp. 49-56
    • Hanna, L.1    Neapolitan, D.2    Risden, K.3
  • 10
    • 70450284301 scopus 로고    scopus 로고
    • From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors
    • Harris, E., Fitzpatrick, G., Rogers, Y, Price, S., Phelps, T., Randell, C. From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors. AUIC 2004, 39-48.
    • AUIC 2004 , pp. 39-48
    • Harris, E.1    Fitzpatrick, G.2    Rogers, Y.3    Price, S.4    Phelps, T.5    Randell, C.6
  • 11
    • 0037656047 scopus 로고    scopus 로고
    • Using Peer Tutoring in Evaluating Usability of Physically Interactive Computer Game with Children
    • Höysniemi, J., Hamalainen, P., Turkki, L., (2002) Using Peer Tutoring in Evaluating Usability of Physically Interactive Computer Game with Children. Interacting with Computers, 15 (3), 203-225.
    • (2002) Interacting with Computers , vol.15 , Issue.3 , pp. 203-225
    • Höysniemi, J.1    Hamalainen, P.2    Turkki, L.3
  • 12
    • 85026871071 scopus 로고    scopus 로고
    • Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects
    • Van Kesteren, I. E., Bekker, M. M., Vermeeren, A. P., and Lloyd, P. A. Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects. Proc. IDC '03.
    • Proc. IDC '03
    • Van Kesteren, I.E.1    Bekker, M.M.2    Vermeeren, A.P.3    Lloyd, P.A.4
  • 15
    • 34247375934 scopus 로고    scopus 로고
    • PacManhattan. http://www.pacmanhattan.com/.
    • PacManhattan
  • 16
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    • Phidgets. http://www.phidgets.com/.
    • Phidgets


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.