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Volumn 2, Issue , 2005, Pages 1600-1606

From buddyspace to CitiTag: Large-scale symbolic presence for community building and spontaneous play

Author keywords

Emergent behaviour; Instant messaging; Mixed reality games; Play; Presence; Social computing

Indexed keywords

COMPUTER SIMULATION; COMPUTER SUPPORTED COOPERATIVE WORK; ENVIRONMENTAL IMPACT; INFORMATION MANAGEMENT; LEARNING SYSTEMS; ONLINE SYSTEMS; SOCIAL ASPECTS;

EID: 31444451703     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1066677.1067040     Document Type: Conference Paper
Times cited : (15)

References (12)
  • 7
    • 0034447611 scopus 로고    scopus 로고
    • Interaction and outeraction: Instant messaging in action
    • ACM Press
    • Nardi, B., Whittaker, S. et al., Interaction and Outeraction: Instant Messaging in Action. CSCW'2000, ACM Press, 2000.
    • (2000) CSCW'2000
    • Nardi, B.1    Whittaker, S.2
  • 11
    • 84899748514 scopus 로고    scopus 로고
    • Exploring telepresence on the internet: The KMi stadium webcast experience
    • M. Eisenstadt and T. Vincent. London, Kogan Page
    • Scott, P. and Eisenstadt, M. Exploring telepresence on the Internet: the KMi Stadium Webcast experience. The Knowledge Web. M. Eisenstadt and T. Vincent. London, Kogan Page, 2000.
    • (2000) The Knowledge Web
    • Scott, P.1    Eisenstadt, M.2
  • 12
    • 35348820225 scopus 로고    scopus 로고
    • Perfect presence: What does this mean for the design of virtual learning environments?
    • Whitelock, D., Romano, D. M., et al., Perfect Presence: What does this mean for the design of virtual learning environments? Education and Information Technologies 5(4): 277-289, 2000.
    • (2000) Education and Information Technologies , vol.5 , Issue.4 , pp. 277-289
    • Whitelock, D.1    Romano, D.M.2


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.