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Volumn , Issue , 2005, Pages 40-47

Mission from Mars: A method for exploring user requirements for children in a narrative space

Author keywords

Design method; EBag; Mission from mars method; Participatory design; Requirements for new technology; Shared narrative space

Indexed keywords

CHILDREN'S TECHNOLOGY; COLLABORATIVE SESSIONS; CURRENT PRACTICES; DESIGN METHOD; INTERACTION DESIGN AND CHILDREN; NEW TECHNOLOGIES; PARTICIPATORY DESIGN; USER REQUIREMENTS;

EID: 77952406167     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1109540.1109546     Document Type: Conference Paper
Times cited : (92)

References (22)
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    • in, September 1-5, 2003, Zurich, Switzerland, Rauterberg, Menozzi & Wesson, eds.
    • Iversen, O. S. & Buur, J. (2003). User Centred Design through the Keyhole: Video Design Case, in proceedings of IFIP TC 13 International Conference on Human-Computer Interaction, September 1-5, 2003, Zurich, Switzerland, (Rauterberg, Menozzi & Wesson, eds.) pp. 431-438
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    • Iversen, O & Buur, J. (2002). Design is a Game: Developing Design Competence in a Game Setting, in proceedings of Participatory Design Conference 23-25. June 2002, Malmø, Sweden, 2002 (Binder, Gregory, Wagner, eds.) pp. 22-28
    • (2002) Proceedings of Participatory Design Conference 23-25 , pp. 22-28
    • Iversen, O.1    Buur, J.2
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    • nr. 1 2003
    • Løssing, T, Delman T. F. (2003). HABOUR GAME [0.3:KOLLISION] - A Debate & Planning Game. Nordic Journal of Architectural Research, Volume 16, nr. 1 2003, pp. 95-102
    • (2003) Nordic Journal of Architectural Research , vol.16 , pp. 95-102
    • Løssing, T.1    Delman, T.F.2
  • 19
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    • (1996) Proceedings of CHI 96 , pp. 450-457
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* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.