메뉴 건너뛰기




Volumn 2005, Issue , 2005, Pages 23-32

Split-plane shadow volumes

Author keywords

[No Author keywords available]

Indexed keywords

ALGORITHMS; COMPUTATIONAL METHODS; COMPUTER HARDWARE; OPTICAL RESOLVING POWER; OPTIMIZATION;

EID: 33750928365     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: 10.1145/1071866.1071870     Document Type: Conference Paper
Times cited : (16)

References (20)
  • 1
    • 1642449634 scopus 로고    scopus 로고
    • A geometry-based soft shadow volume algorithm using graphics hardware
    • [AAM03]
    • [AAM03] ASSARSSON U., AKENINE-MÖLLER T.: A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware. ACM Transactions on Graphics, 22, 3 (2003), 511-520.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 511-520
    • Assarsson, U.1    Akenine-Möller, T.2
  • 2
    • 29244452672 scopus 로고    scopus 로고
    • A hierarchical shadow volume algorithm
    • [AAM04]
    • [AAM04] AILA T., AKENINE-MÖLLER T.: A Hierarchical Shadow Volume Algorithm. In Graphics Hardware (2004), pp. 15-23.
    • (2004) Graphics Hardware , pp. 15-23
    • Aila, T.1    Akenine-Möller, T.2
  • 3
    • 77954016821 scopus 로고    scopus 로고
    • Graphics for the masses: A hardware rasterization architecture for mobile phones
    • [AMS03]
    • [AMS03] AKENINE-MÖLLER T., STRÖM L: Graphics for the Masses: A Hardware Rasterization Architecture for Mobile Phones. ACM Transactions on Graphics, 22, 3 (2003), 801-808.
    • (2003) ACM Transactions on Graphics , vol.22 , Issue.3 , pp. 801-808
    • Akenine-Möller, T.1    Ström, L.2
  • 4
    • 84939321458 scopus 로고
    • A general version of crow's shadow volumes
    • [Ber86]
    • [Ber86] BERGERON P.: A General Version of Crow's Shadow Volumes. IEEE Computer Graphics and Applications 6, 9 (1986), 17-28.
    • (1986) IEEE Computer Graphics and Applications , vol.6 , Issue.9 , pp. 17-28
    • Bergeron, P.1
  • 5
    • 0141615929 scopus 로고    scopus 로고
    • Shadow volumes on programmable graphics hardware
    • [BS03]
    • [BS03] BRABEC S., SEIDEL H.-P.: Shadow volumes on programmable graphics hardware. In Proceedings of Eurographics (2003), vol. 22, pp. 433-440.
    • (2003) Proceedings of Eurographics , vol.22 , pp. 433-440
    • Brabec, S.1    Seidel, H.-P.2
  • 6
    • 29244479268 scopus 로고    scopus 로고
    • An efficient hybrid shadow rendering algorithm
    • [CD04], Eurographics Association
    • [CD04] CHAN E., DURAND F.: An efficient hybrid shadow rendering algorithm. In Proceedings of the Eurographics Symposium on Rendering (2004), Eurographics Association, pp. 185-195.
    • (2004) Proceedings of the Eurographics Symposium on Rendering , pp. 185-195
    • Chan, E.1    Durand, F.2
  • 7
  • 9
    • 0001946028 scopus 로고
    • Real shadows, real time
    • [Hei91] (November)
    • [Hei91] HEIDMANN T.: Real Shadows, Real Time. Iris Universe, 18 (November 1991), 28-31.
    • (1991) Iris Universe , vol.18 , pp. 28-31
    • Heidmann, T.1
  • 13
    • 84860033553 scopus 로고    scopus 로고
    • Advanced stencil shadow and penumbral wedge rendering
    • [Len05]
    • [Len05] LENGYEL E.: Advanced Stencil Shadow and Penumbral Wedge Rendering. Presentation at Game Developers Conference 2005, http://www.terathon. com/gdc_lengyel.ppt (2005).
    • (2005) Presentation at Game Developers Conference 2005
    • Lengyel, E.1
  • 15
    • 0002954886 scopus 로고    scopus 로고
    • Shadow volume reconstruction from depth maps
    • [McC00]
    • [McC00] MCCOOL M. D.: Shadow Volume Reconstruction from Depth Maps. ACM Transactions on Graphics, 19, 1 (2000), 1-26.
    • (2000) ACM Transactions on Graphics , vol.19 , Issue.1 , pp. 1-26
    • Mccool, M.D.1
  • 17


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.