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Volumn , Issue , 2005, Pages 195-202

ZP+: Correct Z-pass stencil shadows

Author keywords

Graphics hardware; Real time rendering; Shadow volume; Stencil shadows

Indexed keywords

GRAPHICS HARDWARE; REAL-TIME RENDERING; SHADOW VOLUME; STENCIL SHADOWS;

EID: 29244469432     PISSN: None     EISSN: None     Source Type: Conference Proceeding    
DOI: None     Document Type: Conference Paper
Times cited : (14)

References (19)
  • 1
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    • A hierarchical shadow volume algorithm
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    • AILA, T., AND AKENINE-MÖLLER, T. 2004. A hierarchical shadow volume algorithm. In Proceedings of Graphics Hardware 2004, Eurographics Association, Eurographics, 15-23.
    • (2004) Proceedings of Graphics Hardware 2004 , pp. 15-23
    • Aila, T.1    Akenine-Möller, T.2
  • 3
    • 84983132967 scopus 로고    scopus 로고
    • Real-time shadow generation using bsp trees and stencil buffers
    • BATAGELO, H. C., AND JUNIOR, I. C. 1999. Real-time shadow generation using bsp trees and stencil buffers. In Proc. SIBGRAPI 99, 93-102.
    • (1999) Proc. SIBGRAPI 99 , pp. 93-102
    • Batagelo, H.C.1    Junior, I.C.2
  • 5
    • 29244485631 scopus 로고    scopus 로고
    • E-mail to Private List. Published
    • CARMACK, J. 2000. E-mail to private list. Published on the NVIDIA website.
    • (2000) NVIDIA Website
    • Carmack, J.1
  • 6
    • 29244479268 scopus 로고    scopus 로고
    • Eurographics Association, Eurographics
    • CHAN, E., AND DURAND, F. 2004. An efficient hybrid shadow rendering algorithm. In Proc. Eurographics Symposium on Rendering, Eurographics Association, Eurographics, 185-195.
    • (2004) Proc. Eurographics Symposium on Rendering , pp. 185-195
    • Chan, E.1    Durand, F.2
  • 8
    • 84919025648 scopus 로고
    • Shadow algorithms for computer graphics
    • ACM Press, ACM
    • CROW, F. C. 1977. Shadow algorithms for computer graphics. In Proc. SIGGRAPH, ACM Press, ACM, 242-248.
    • (1977) Proc. SIGGRAPH , pp. 242-248
    • Crow, F.C.1
  • 10
    • 0141547342 scopus 로고    scopus 로고
    • Practical and robust stenciled shadow volumes for hardware-accelerated rendering
    • EVERITT, C., AND KILGARD, M. J. 2002. Practical and robust stenciled shadow volumes for hardware-accelerated rendering. Tech. rep., NVIDIA.
    • (2002) Tech. Rep., NVIDIA
    • Everitt, C.1    Kilgard, M.J.2
  • 11
    • 1642576953 scopus 로고    scopus 로고
    • A survey of real-time soft shadows algorithms
    • State-of-the-Art Reviews
    • HASENFRATZ, J.-M., LAPIERRE, M., HOLZSCHUCH, N., AND SILLION, F. 2003. A survey of real-time soft shadows algorithms. Computer Graphics Forum 22, 4 (December), 753-774. State-of-the-Art Reviews.
    • (2003) Computer Graphics Forum , vol.22 , Issue.4 DECEMBER , pp. 753-774
    • Hasenfratz, J.-M.1    Lapierre, M.2    Holzschuch, N.3    Sillion, F.4
  • 12
    • 0001946028 scopus 로고
    • Real shadows, real time
    • Silicon Graphics, Inc
    • HEIDMANN, T. 1991. Real shadows, real time. In IRIS Universe, vol. 18, Silicon Graphics, Inc, 23-31.
    • (1991) IRIS Universe , vol.18 , pp. 23-31
    • Heidmann, T.1
  • 15
    • 29244477909 scopus 로고    scopus 로고
    • Anti-aliasing and continuity with trapezoidal shadow maps
    • Eurographics Association, Eurographics
    • MARTIN, T., AND TAN, T.-S. 2004. Anti-aliasing and continuity with trapezoidal shadow maps. In Eurographics Symposium on Rendering, Eurographics Association, Eurographics.
    • (2004) Eurographics Symposium on Rendering
    • Martin, T.1    Tan, T.-S.2
  • 17
    • 77953816891 scopus 로고    scopus 로고
    • Perspective shadow maps
    • ACM Press, ACM
    • STAMMINGER, M., AND DRETTAKIS, G. 2002. Perspective shadow maps. In Proc. SIGGRAPH, ACM Press, ACM, 557-562.
    • (2002) Proc. SIGGRAPH , pp. 557-562
    • Stamminger, M.1    Drettakis, G.2
  • 18
    • 0018058637 scopus 로고
    • Casting curved shadows on curved surfaces
    • ACM Press, ACM
    • WILLIAMS, L. 1978. Casting curved shadows on curved surfaces. In Proc. SIGGRAPH, ACM Press, ACM, 270-274.
    • (1978) Proc. SIGGRAPH , pp. 270-274
    • Williams, L.1


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.