메뉴 건너뛰기




Volumn 22, Issue 3, 2003, Pages 433-440

Shadow Volumes on Programmable Graphics Hardware

Author keywords

[No Author keywords available]

Indexed keywords

COMPUTATIONAL GEOMETRY; COMPUTER HARDWARE; EDGE DETECTION; IMAGE QUALITY; PROGRAM PROCESSORS;

EID: 0141615929     PISSN: 01677055     EISSN: None     Source Type: Journal    
DOI: 10.1111/1467-8659.00691     Document Type: Conference Paper
Times cited : (36)

References (14)
  • 1
  • 3
    • 85034219450 scopus 로고
    • Near real-time shadow generation using bsp trees
    • July
    • Norman Chin and Steven Feiner. Near real-time shadow generation using bsp trees. In Computer Graphics (Proceedings of SIGGRAPH 89), volume 23, pages 99-106, July 1989.
    • (1989) Computer Graphics (Proceedings of SIGGRAPH 89) , vol.23 , pp. 99-106
    • Chin, N.1    Feiner, S.2
  • 4
    • 0029182897 scopus 로고
    • Shadow volume bsp trees for computation of shadows in dynamic scenes
    • April. ISBN 0-89791-736-7
    • Yiorgos Chrysanthou and Mel Slater. Shadow volume bsp trees for computation of shadows in dynamic scenes. 1995 Symposium on Interactive 3D Graphics, pages 45-50, April 1995. ISBN 0-89791-736-7.
    • (1995) 1995 Symposium on Interactive 3D Graphics , pp. 45-50
    • Chrysanthou, Y.1    Slater, M.2
  • 6
    • 0141547342 scopus 로고    scopus 로고
    • Practical and robust stenciled shadow volumes for hardware-accelerated rendering
    • NVIDIA Cooperation, March. Published online at developer.nvidia.com
    • Cass Everitt and Mark J. Kilgard. Practical and robust stenciled shadow volumes for hardware-accelerated rendering. Technical report. NVIDIA Cooperation, March 2002. Published online at developer.nvidia.com.
    • (2002) Technical Report
    • Everitt, C.1    Kilgard, M.J.2
  • 7
    • 0001946028 scopus 로고
    • Real shadows real time
    • November
    • T. Heidmann. Real shadows real time. IRIS Universe, 18:28-31, November 1991.
    • (1991) IRIS Universe , vol.18 , pp. 28-31
    • Heidmann, T.1
  • 9
    • 0035153002 scopus 로고    scopus 로고
    • A user-programmable vertex engine
    • Computer Graphics Proceedings, Annual Conference Series. ACM Press/ACM SIGGRAPH, August. ISBN 1-58113-292-1
    • Erik Lindholm, Mark J. Kilgard, and Henry Moreton. A user-programmable vertex engine. In Proceedings of ACM SIGGRAPH 2001, Computer Graphics Proceedings, Annual Conference Series, pages 149-158. ACM Press/ACM SIGGRAPH, August 2001. ISBN 1-58113-292-1.
    • (2001) Proceedings of ACM SIGGRAPH 2001 , pp. 149-158
    • Lindholm, E.1    Kilgard, M.J.2    Moreton, H.3
  • 10
    • 0002954886 scopus 로고    scopus 로고
    • Shadow volume reconstruction from depth maps
    • January
    • Michael D. McCool. Shadow volume reconstruction from depth maps. ACM Transactions on Graphics, 19(1):1-26, January 2000.
    • (2000) ACM Transactions on Graphics , vol.19 , Issue.1 , pp. 1-26
    • McCool, M.D.1
  • 12
    • 1642449665 scopus 로고    scopus 로고
    • Shadow volumes revisited
    • V. Skala, editor
    • Stefan Roettger, Alexander Irion, and Thomas Ertl. Shadow volumes revisited. In V. Skala, editor, Proc. WSCG '02, pages 373-379, 2002.
    • (2002) Proc. WSCG '02 , pp. 373-379
    • Roettger, S.1    Irion, A.2    Ertl, T.3


* 이 정보는 Elsevier사의 SCOPUS DB에서 KISTI가 분석하여 추출한 것입니다.